Player Matchup

Sobek
Sobek
KrisYoung2
Sobek
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
201W - 185L
1,535 Elo+
Party 1
Mercury
Mercury
MSI_LION
Mercury
Level 159
God Stats
4W - 5L
1,500 SR
Queue Stats
381W - 384L
1,476 Elo+
Solo
Chronos
Chronos
Uberbeaky
Chronos
Level 124
God Stats
5W - 10L
1,873 SR
Queue Stats
386W - 384L
1,605 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
robbieford
Ah Muzen Cab
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 192L
1,545 Elo+
Party 1
Hachiman
Hachiman
tallfreddy
Hachiman
Level 120
God Stats
11W - 2L
1,931 SR
Queue Stats
598W - 509L
1,668 Elo+
Solo
Team Averages
Level 126
1,661 SR
1,566 Elo+

VS

Team Averages
Level 117
1,543 SR
1,544 Elo+
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Hooch
Heimdallr
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 100L
1,557 Elo+
Party 2
Amaterasu
Amaterasu
Terence ILL187
Amaterasu
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
442W - 203L
1,553 Elo+
Party 2
Fafnir
Fafnir
midorfeedm9
Fafnir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
261W - 137L
1,569 Elo+
Party 2
Guan Yu
Guan Yu
x VIN3R
Guan Yu
Level 51
God Stats
14W - 6L
1,713 SR
Queue Stats
214W - 207L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
3 / 4 / 6
9,639
459
9,207
22,897
18,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
MSI_LION
Mercury
18
3 / 4 / 7
11,279
537
7,578
15,921
5,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
Uberbeaky
Chronos
19
8 / 1 / 5
11,669
556
11,857
17,921
7,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
robbieford
Ah Muzen Cab
18
4 / 3 / 2
11,632
554
19,840
14,077
9,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hachiman
tallfreddy
Hachiman
18
3 / 2 / 5
11,063
527
14,145
19,548
7,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
6 / 5 / 3
11,234
535
21,546
12,245
4,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Hooch
Heimdallr
16
1 / 5 / 1
9,591
457
11,316
15,595
9,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Terence ILL187
Amaterasu
14
1 / 3 / 6
8,904
424
4,325
20,464
15,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fafnir
17
3 / 2 / 3
10,277
489
8,645
19,441
18,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
x VIN3R
Guan Yu
17
3 / 6 / 5
10,456
498
13,583
24,381
26,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
21
Kills
14
14
Deaths
21
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
6
5
3
1.5
L
Heimdallr
Hooch
Heimdallr
1
5
1
0.3
W
Sobek
3
4
6
1.5
W
Mercury
MSI_LION
Mercury
3
4
7
1.63
L
Amaterasu
Terence ILL187
Amaterasu
1
3
6
1.33
W
Chronos
Uberbeaky
Chronos
8
1
5
10.5
L
Fafnir
3
2
3
2.25
W
Ah Muzen Cab
robbieford
Ah Muzen Cab
4
3
2
1.67
W
Hachiman
tallfreddy
Hachiman
3
2
5
2.75
L
Guan Yu
x VIN3R
Guan Yu
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,627
Damage
59,415
90,364
Taken
92,126
49,028
Mitigated
73,955
37,332
Healing
30,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
21,546
1,821
0
1,096
12,245
4,646
0
5,860
6,095
90,955
0
L
Heimdallr
Hooch
Heimdallr
11,316
6,214
0
3,990
15,595
9,073
0
2,986
12,543
0
68,358
W
Sobek
9,207
1,115
0
6,624
22,897
18,553
0
9,618
13,279
32,160
0
W
Mercury
MSI_LION
Mercury
7,578
2,816
0
6,146
15,921
5,709
0
5,074
10,847
0
75,497
L
Amaterasu
Terence ILL187
Amaterasu
4,325
1,565
0
8,444
20,464
15,370
0
3,636
16,727
62
31,489
W
Chronos
Uberbeaky
Chronos
11,857
1,657
0
5,926
17,921
7,949
1,163
9,336
8,585
75,320
0
L
Fafnir
8,645
4,493
0
5,658
19,441
18,653
0
4,694
14,541
79,026
0
W
Ah Muzen Cab
robbieford
Ah Muzen Cab
19,840
10,331
0
5,868
14,077
9,425
276
2,352
11,725
0
91,398
W
Hachiman
tallfreddy
Hachiman
14,145
7,938
0
12,768
19,548
7,392
952
3,873
15,675
0
85,739
L
Guan Yu
x VIN3R
Guan Yu
13,583
1,620
1,966
9,382
24,381
26,213
0
3,089
21,156
0
72,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,282
Gold Earned
50,462
612
Minions Killed
582
0
Camps Cleared
0
1,982,753
Distance Traveled
1,974,337
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,234
535
148
7
0
358,585
5
L
Heimdallr
9,591
457
121
6
0
350,580
8
W
Sobek
9,639
459
29
1
0
421,862
4
W
Mercury
11,279
537
128
6
0
430,319
5
L
Amaterasu
8,904
424
37
2
0
433,354
5
W
Chronos
11,669
556
149
7
0
414,386
3
L
Fafnir
10,277
489
120
6
0
406,010
1
W
Ah Muzen Cab
11,632
554
156
7
0
378,327
1
W
Hachiman
11,063
527
150
7
0
337,859
3
L
Guan Yu
10,456
498
156
7
0
425,808
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role