Player Matchup

Nike
Nike
Silver IV
EstebanDefaz98
Nike
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
X4r0nt3
Bacchus
Silver III
Level 63
God Stats
6W - 6L
1,418 SR
Queue Stats
80W - 94L
884 MMR
Solo
Aphrodite
Aphrodite
Bronze II
YTASHIUSHIA
Aphrodite
Bronze II
Level 152
God Stats
4W - 1L
1,547 SR
Queue Stats
27W - 60L
438 MMR
Solo
Mercury
Mercury
Silver III
nightshadow98
Mercury
Silver III
Level 76
God Stats
18W - 26L
1,466 SR
Queue Stats
73W - 104L
893 MMR
Solo
Apollo
Apollo
Silver V
terpintime
Apollo
Silver V
Level 63
God Stats
3W - 3L
1,492 SR
Queue Stats
15W - 26L
884 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,485 SR
920 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,444 SR
752 MMR
Chang'e
Chang'e
Silver III
Adeleida
Chang'e
Silver III
Level 159
God Stats
7W - 4L
1,599 SR
Queue Stats
93W - 96L
843 MMR
Solo
Tyr
Tyr
Silver IV
Akeith3
Tyr
Silver IV
Level 93
God Stats
20W - 18L
1,663 SR
Queue Stats
73W - 95L
855 MMR
Solo
Hercules
Hercules
Silver III
DragãoOriental
Hercules
Silver III
Level 149
God Stats
3W - 5L
1,287 SR
Queue Stats
251W - 270L
863 MMR
Solo
Cerberus
Cerberus
Bronze I
HorseBoy33
Cerberus
Bronze I
Level 69
God Stats
24W - 44L
1,356 SR
Queue Stats
456W - 494L
333 MMR
Solo
Anhur
Anhur
Silver II
MizDominatrix
Anhur
Silver II
Level 146
God Stats
15W - 25L
1,316 SR
Queue Stats
432W - 428L
866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 4
13,092
504
14,535
21,196
16,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
X4r0nt3
Bacchus
16
2 / 5 / 9
11,404
439
14,812
19,915
15,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
YTASHIUSHIA
Aphrodite
18
3 / 12 / 4
11,393
438
12,173
21,968
10,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
16
1 / 10 / 9
10,934
421
8,188
23,580
8,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
terpintime
Apollo
20
15 / 8 / 4
14,189
546
22,515
27,423
10,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ScyllaSetDanzaburouTsukuyomi

VS

Bans
NemesisNu WaCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adeleida
Chang'e
20
17 / 4 / 10
15,425
593
22,287
20,464
13,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
20
5 / 2 / 10
14,839
571
14,041
22,453
29,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hercules
17
3 / 7 / 15
12,086
465
12,721
31,686
16,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
HorseBoy33
Cerberus
17
3 / 6 / 20
12,393
477
11,386
24,692
20,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
9 / 4 / 8
14,818
570
18,221
21,332
11,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
100
23
Kills
37
38
Deaths
23
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Adeleida
Chang'e
17
4
10
5.5
W
Tyr
5
2
10
5
W
Hercules
3
7
15
1.5
L
2
3
4
1.33
W
Cerberus
HorseBoy33
Cerberus
3
6
20
2.17
W
9
4
8
3.25
L
Bacchus
X4r0nt3
Bacchus
2
5
9
1.3
L
Aphrodite
YTASHIUSHIA
Aphrodite
3
12
4
0.42
L
Mercury
1
10
9
0.55
L
Apollo
terpintime
Apollo
15
8
4
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,223
Damage
78,656
114,082
Taken
120,627
61,328
Mitigated
91,774
26,804
Healing
51,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Adeleida
Chang'e
22,287
1,149
8,182
12,817
20,464
13,012
2,243
7,270
13,194
111,423
0
W
Tyr
14,041
964
0
5,814
22,453
29,804
681
4,030
18,423
0
92,448
W
Hercules
12,721
2,343
0
11,118
31,686
16,941
748
9,024
22,662
0
61,161
L
14,535
1,468
0
125
21,196
16,820
0
7,686
13,510
239
94,097
W
Cerberus
HorseBoy33
Cerberus
11,386
1,070
0
5,229
24,692
20,897
431
5,099
19,593
49,597
0
W
18,221
8,963
0
8,812
21,332
11,120
3,336
5,409
15,923
0
96,065
L
Bacchus
X4r0nt3
Bacchus
14,812
1,174
289
2,906
19,915
15,384
0
5,800
14,115
62,284
0
L
Aphrodite
YTASHIUSHIA
Aphrodite
12,173
525
1,954
6,648
21,968
10,313
426
8,226
13,742
78,600
0
L
Mercury
8,188
2,881
0
5,033
23,580
8,161
199
8,325
15,255
0
64,295
L
Apollo
terpintime
Apollo
22,515
15,757
0
9,849
27,423
10,650
803
6,541
20,882
0
97,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,012
Gold Earned
69,561
635
Minions Killed
614
0
Camps Cleared
0
2,278,216
Distance Traveled
2,503,372
19
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,425
593
147
6
0
522,171
4
W
Tyr
14,839
571
183
7
0
531,304
7
W
Hercules
12,086
465
88
3
0
523,224
8
L
Nike
13,092
504
184
7
0
444,299
8
W
Cerberus
12,393
477
54
2
0
495,068
8
W
Anhur
14,818
570
142
5
0
431,605
6
L
Bacchus
11,404
439
88
3
0
496,761
0
L
Aphrodite
11,393
438
119
5
0
390,688
0
L
Mercury
10,934
421
93
4
0
519,968
11
L
Apollo
14,189
546
151
6
0
426,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role