Player Matchup

Fenrir
Fenrir
Diamond II
Gambino
Fenrir
Diamond II
Level 129
God Stats
9W - 7L
1,728 SR
Queue Stats
217W - 172L
2,263 MMR
Solo
Aphrodite
Aphrodite
Diamond II
Shortnbus
Aphrodite
Diamond II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 166L
2,307 MMR
Solo
Ymir
Ymir
Masters
Zekr40ui
Ymir
Masters
Level 160
God Stats
28W - 22L
1,696 SR
Queue Stats
537W - 537L
2,294 MMR
Party 3
Cu Chulainn
Cu Chulainn
Masters
elztroide
Cu Chulainn
Masters
Level 160
God Stats
12W - 7L
1,872 SR
Queue Stats
229W - 202L
2,465 MMR
Solo
Izanami
Izanami
Diamond II
trioculate
Izanami
Diamond II
Level 157
God Stats
34W - 19L
1,670 SR
Queue Stats
394W - 364L
2,313 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,693 SR
2,329 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,687 SR
2,126 MMR
Rama
Rama
Masters
LeNaptsýýý
Rama
Masters
Level 94
God Stats
1W - 2L
1,813 SR
Queue Stats
163W - 145L
2,543 MMR
Party 2
Sobek
Sobek
Diamond I
Slawby
Sobek
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nox
Nox
Diamond IV
WorThABiLL
Nox
Diamond IV
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 238L
2,117 MMR
Party 1
Nemesis
Nemesis
Diamond III
stockguy
Nemesis
Diamond III
Level 92
God Stats
1W - 1L
1,804 SR
Queue Stats
76W - 63L
2,257 MMR
Party 1
Guan Yu
Guan Yu
Diamond III
xDEADLYKILLZx
Guan Yu
Diamond III
Level 160
God Stats
5W - 2L
1,819 SR
Queue Stats
100W - 69L
2,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gambino
Fenrir
19
6 / 1 / 12
12,470
542
17,343
23,774
14,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Shortnbus
Aphrodite
19
8 / 3 / 6
12,990
565
16,091
14,849
8,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
17
1 / 2 / 17
11,769
512
10,436
26,716
29,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
elztroide
Cu Chulainn
20
3 / 2 / 6
13,069
568
11,739
17,981
18,522
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
trioculate
Izanami
20
5 / 4 / 3
13,935
606
19,658
14,776
8,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetDanzaburouApolloScylla

VS

Bans
CupidJanusPersephoneThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 3
12,702
552
12,562
18,770
13,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Slawby
Sobek
15
2 / 8 / 4
10,181
443
11,916
25,184
30,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
3 / 3 / 2
13,068
568
12,258
12,762
6,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Nemesis
stockguy
Nemesis
20
1 / 5 / 2
11,951
520
10,749
18,314
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
16
2 / 3 / 4
10,555
459
15,325
24,637
26,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
23
Kills
12
12
Deaths
24
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Gambino
Fenrir
6
1
12
12
L
4
5
3
1.1
W
Aphrodite
Shortnbus
Aphrodite
8
3
6
3.67
L
Sobek
Slawby
Sobek
2
8
4
0.5
L
3
3
2
1.33
W
Ymir
1
2
17
4.75
W
Cu Chulainn
elztroide
Cu Chulainn
3
2
6
3
L
Nemesis
stockguy
Nemesis
1
5
2
0.4
W
Izanami
trioculate
Izanami
5
4
3
1.63
L
Guan Yu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,267
Damage
62,810
98,096
Taken
99,667
79,141
Mitigated
84,692
38,552
Healing
29,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Gambino
Fenrir
17,343
5,389
0
7,208
23,774
14,919
215
4,991
18,783
0
90,095
L
12,562
10,041
0
7,093
18,770
13,976
817
3,522
15,248
0
117,956
W
Aphrodite
Shortnbus
Aphrodite
16,091
2,739
8,683
8,378
14,849
8,286
362
5,239
9,610
84,348
0
L
Sobek
Slawby
Sobek
11,916
914
0
4,691
25,184
30,334
0
9,127
16,057
28,360
0
L
12,258
1,551
0
1,348
12,762
6,884
0
3,722
9,040
103,365
0
W
Ymir
10,436
3,679
0
6,718
26,716
29,319
221
9,301
17,415
34,823
0
W
Cu Chulainn
elztroide
Cu Chulainn
11,739
3,468
0
5,873
17,981
18,522
779
1,778
16,203
0
100,083
L
Nemesis
stockguy
Nemesis
10,749
4,525
0
6,786
18,314
7,418
108
3,235
15,079
0
103,589
W
Izanami
trioculate
Izanami
19,658
14,737
0
1,692
14,776
8,095
6,615
3,340
11,436
0
145,682
L
Guan Yu
15,325
1,503
945
8,728
24,637
26,080
284
6,921
17,716
0
70,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,233
Gold Earned
58,457
687
Minions Killed
742
0
Camps Cleared
0
2,326,476
Distance Traveled
2,214,490
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,470
542
109
5
0
514,639
8
L
Rama
12,702
552
211
9
0
347,189
5
W
Aphrodite
12,990
565
153
7
0
435,257
8
L
Sobek
10,181
443
17
1
0
474,980
8
L
Nox
13,068
568
210
9
0
452,528
5
W
Ymir
11,769
512
40
2
0
456,676
7
W
Cu Chulainn
13,069
568
178
8
0
506,937
7
L
Nemesis
11,951
520
179
8
0
495,731
0
W
Izanami
13,935
606
207
9
0
412,967
3
L
Guan Yu
10,555
459
125
5
0
444,062
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role