Player Matchup

Jormungandr
Jormungandr
Cowzao
Jormungandr
Level 84
God Stats
25W - 12L
1,534 SR
Queue Stats
149W - 162L
1,480 Elo+
Party 1
Arachne
Arachne
Kombat Angel
Arachne
Level 110
God Stats
14W - 14L
1,543 SR
Queue Stats
670W - 780L
1,483 Elo+
Party 1
Skadi
Skadi
Murilo7971
Skadi
Level 88
God Stats
5W - 5L
1,281 SR
Queue Stats
434W - 444L
1,466 Elo+
Party 1
Nox
Nox
TheJokker47
Nox
Level 66
God Stats
2W - 3L
1,502 SR
Queue Stats
177W - 183L
1,503 Elo+
Party 1
Anubis
Anubis
XxOTTOxX
Anubis
Level 69
God Stats
6W - 7L
1,595 SR
Queue Stats
30W - 45L
1,405 Elo+
Solo
Team Averages
Level 83
1,491 SR
1,467 Elo+

VS

Team Averages
Level 96
1,361 SR
1,396 Elo+
Artemis
Artemis
Rytos300
Artemis
Level 80
God Stats
9W - 8L
1,396 SR
Queue Stats
255W - 311L
1,367 Elo+
Party 2
Baron Samedi
Baron Samedi
Texzaawm
Baron Samedi
Level 102
God Stats
3W - 4L
1,314 SR
Queue Stats
512W - 476L
1,496 Elo+
Solo
Chang'e
Chang'e
Vinizooka
Chang'e
Level 108
God Stats
1W - 3L
1,183 SR
Queue Stats
193W - 246L
1,371 Elo+
Party 2
Loki
Loki
Ytsuk
Loki
Level 65
God Stats
34W - 34L
1,412 SR
Queue Stats
252W - 319L
1,362 Elo+
Party 2
Horus
Horus
biondo1726
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
302W - 357L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cowzao
Jormungandr
13
0 / 2 / 13
9,349
406
16,271
21,926
22,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Kombat Angel
Arachne
15
1 / 7 / 3
9,765
425
5,307
17,288
6,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
17
8 / 8 / 5
10,977
477
16,355
17,112
6,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 4 / 8
11,483
499
17,711
11,956
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
XxOTTOxX
Anubis
17
5 / 8 / 6
11,057
481
15,114
17,218
7,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Rytos300
Artemis
15
5 / 6 / 4
9,995
435
8,683
18,446
7,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Texzaawm
Baron Samedi
18
4 / 5 / 8
11,687
508
11,731
17,483
13,590
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Vinizooka
Chang'e
16
3 / 3 / 8
10,273
447
12,460
18,344
7,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Ytsuk
Loki
20
9 / 2 / 10
12,571
547
19,104
18,335
7,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Horus
17
8 / 4 / 13
11,517
501
13,593
27,091
20,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
72
20
Kills
29
29
Deaths
20
35
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cowzao
Jormungandr
0
2
13
3.25
L
Arachne
Kombat Angel
Arachne
1
7
3
0.36
L
Skadi
8
8
5
1.31
W
Artemis
Rytos300
Artemis
5
6
4
1.17
W
Baron Samedi
Texzaawm
Baron Samedi
4
5
8
1.6
L
6
4
8
2.5
W
Chang'e
Vinizooka
Chang'e
3
3
8
2.33
L
Anubis
XxOTTOxX
Anubis
5
8
6
1
W
Loki
Ytsuk
Loki
9
2
10
7
W
Horus
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,758
Damage
65,571
85,500
Taken
99,699
47,315
Mitigated
55,922
15,522
Healing
45,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cowzao
Jormungandr
16,271
3,954
386
2,931
21,926
22,271
14
7,686
13,781
44,790
0
L
Arachne
Kombat Angel
Arachne
5,307
3,182
0
2,192
17,288
6,063
0
3,669
13,429
0
61,304
L
Skadi
16,355
7,510
0
3,110
17,112
6,576
420
3,181
13,729
0
83,011
W
Artemis
Rytos300
Artemis
8,683
3,759
0
6,713
18,446
7,222
0
6,746
11,700
0
47,487
W
Baron Samedi
Texzaawm
Baron Samedi
11,731
1,266
1,418
5,424
17,483
13,590
648
9,528
7,955
72,620
0
L
17,711
677
457
2,743
11,956
5,250
540
4,709
6,995
66,799
0
W
Chang'e
Vinizooka
Chang'e
12,460
1,160
4,991
10,177
18,344
7,168
224
9,645
8,699
57,137
0
L
Anubis
XxOTTOxX
Anubis
15,114
175
0
3,703
17,218
7,155
733
4,160
12,650
65,387
0
W
Loki
Ytsuk
Loki
19,104
6,582
0
5,279
18,335
7,536
401
8,724
9,611
0
98,745
W
Horus
13,593
6,022
2,546
8,592
27,091
20,406
946
14,453
12,638
0
47,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,631
Gold Earned
56,043
460
Minions Killed
533
0
Camps Cleared
0
1,863,180
Distance Traveled
2,023,298
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,349
406
55
2
0
410,573
2
L
Arachne
9,765
425
92
4
0
376,948
2
L
Skadi
10,977
477
106
5
0
361,474
3
W
Artemis
9,995
435
75
3
0
367,011
0
W
Baron Samedi
11,687
508
107
5
0
373,547
0
L
Nox
11,483
499
97
4
0
411,422
11
W
Chang'e
10,273
447
100
4
0
433,264
2
L
Anubis
11,057
481
110
5
0
302,763
0
W
Loki
12,571
547
166
7
0
475,092
4
W
Horus
11,517
501
85
4
0
374,384
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role