Player Matchup

Da Ji
Da Ji
Alright1024
Da Ji
Level 100
God Stats
6W - 2L
1,762 SR
Queue Stats
537W - 568L
1,439 Elo+
Party 1
Agni
Agni
Brockchen5034
Agni
Level 102
God Stats
49W - 33L
1,645 SR
Queue Stats
1,147W - 1,201L
1,483 Elo+
Party 3
Terra
Terra
DeinKarma
Terra
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
434W - 448L
1,439 Elo+
Party 1
Tyr
Tyr
Killionaire1337
Tyr
Level 126
God Stats
4W - 11L
1,333 SR
Queue Stats
783W - 757L
1,486 Elo+
Party 3
Artemis
Artemis
thereisnofuture
Artemis
Level 103
God Stats
4W - 5L
1,935 SR
Queue Stats
535W - 565L
1,439 Elo+
Party 1
Team Averages
Level 104
1,635 SR
1,457 Elo+

VS

Team Averages
Level 90
1,552 SR
1,454 Elo+
Izanami
Izanami
Bolonc
Izanami
Level 48
God Stats
2W - 1L
1,503 SR
Queue Stats
18W - 21L
1,443 Elo+
Party 2
Osiris
Osiris
Sendes
Osiris
Level 149
God Stats
21W - 23L
1,480 SR
Queue Stats
351W - 337L
1,473 Elo+
Solo
Ganesha
Ganesha
Tomcsiszaurusz
Ganesha
Level 43
God Stats
2W - 1L
1,722 SR
Queue Stats
18W - 21L
1,443 Elo+
Party 2
Bastet
Bastet
Unpasteurized
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
jjjjjuss
Nu Wa
Level 54
God Stats
49W - 33L
1,556 SR
Queue Stats
135W - 148L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,760
394
0
139
31
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,574
511
722
1,644
345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
DeinKarma
Terra
4
0 / 2 / 0
3,281
469
1,535
5,262
1,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

8
2 / 1 / 0
4,493
642
2,725
6,202
2,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 0
3,430
490
3,552
3,492
690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bolonc
Izanami
6
1 / 0 / 1
4,110
587
3,385
3,937
823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
Sendes
Osiris
7
1 / 1 / 0
4,270
610
2,904
4,885
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 0 / 2
4,236
605
1,719
3,976
1,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 0
3,799
543
1,359
3,954
854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
jjjjjuss
Nu Wa
8
0 / 0 / 0
4,432
633
1,012
912
237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
3
3
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Izanami
Bolonc
Izanami
1
0
1
1.5
L
0
0
0
0
L
Terra
DeinKarma
Terra
0
2
0
0
L
2
1
0
2
W
Osiris
Sendes
Osiris
1
1
0
1
W
0
0
2
1
W
1
1
0
1
W
Nu Wa
jjjjjuss
Nu Wa
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,534
Damage
10,379
16,739
Taken
17,664
4,664
Mitigated
6,280
6,055
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
139
31
0
99
0
0
0
W
Izanami
Bolonc
Izanami
3,385
2,195
0
2,387
3,937
823
197
677
3,260
0
26,633
L
722
42
0
570
1,644
345
0
244
1,360
11,553
0
L
Terra
DeinKarma
Terra
1,535
504
57
1,194
5,262
1,518
0
1,311
3,897
5,727
0
L
2,725
489
0
2,743
6,202
2,080
0
95
6,067
50
19,481
W
Osiris
Sendes
Osiris
2,904
392
0
3,419
4,885
2,778
0
14
4,871
0
20,089
W
1,719
449
0
1,914
3,976
1,588
0
685
3,291
6,431
0
W
1,359
547
0
1,822
3,954
854
0
384
3,516
0
12,831
W
Nu Wa
jjjjjuss
Nu Wa
1,012
190
0
299
912
237
130
383
455
22,978
0
L
3,552
1,672
0
1,491
3,492
690
0
768
2,684
0
13,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,538
Gold Earned
20,847
102
Minions Killed
199
0
Camps Cleared
0
467,048
Distance Traveled
636,600
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
2,760
394
0
0
0
0
0
W
Izanami
4,110
587
68
10
0
105,715
2
L
Agni
3,574
511
29
4
0
113,770
2
L
Terra
3,281
469
5
1
0
120,376
3
L
Tyr
4,493
642
42
6
0
129,171
3
W
Osiris
4,270
610
42
6
0
129,968
1
W
Ganesha
4,236
605
2
0
0
123,277
2
W
Bastet
3,799
543
34
5
0
154,111
2
W
Nu Wa
4,432
633
53
8
0
123,529
2
L
Artemis
3,430
490
26
4
0
103,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role