Player Matchup

Sol
Sol
Airzol
Sol
Level 144
God Stats
8W - 5L
1,500 SR
Queue Stats
1,065W - 634L
1,796 Elo+
Party 2
Horus
Horus
MacD
Horus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 167L
1,490 Elo+
Party 2
Discordia
Discordia
NeithArrows
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 49L
1,669 Elo+
Party 2
Sylvanus
Sylvanus
RainbowPine8531
Sylvanus
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 11L
1,716 Elo+
Party 2
Set
Set
TemptingParis
Set
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 113L
1,557 Elo+
Party 2
Team Averages
Level 83
1,500 SR
1,645 Elo+

VS

Team Averages
Level 46
1,511 SR
1,528 Elo+
Danzaburou
Danzaburou
ArtilleryBound
Danzaburou
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
54W - 60L
1,566 Elo+
Party 3
Arachne
Arachne
ChillyFrys
Arachne
Level 84
God Stats
1W - 3L
1,554 SR
Queue Stats
14W - 19L
1,421 Elo+
Party 3
King Arthur
King Arthur
ItsJaylin546
King Arthur
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
826W - 716L
1,549 Elo+
Party 1
Ao Kuang
Ao Kuang
KombatBoi
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
souljavizn
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 71L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Airzol
Sol
12
4 / 0 / 0
6,482
648
5,682
5,036
1,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
MacD
Horus
10
2 / 2 / 0
5,782
578
4,549
9,132
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
NeithArrows
Discordia
12
6 / 1 / 2
6,897
690
5,846
4,405
1,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
9
2 / 2 / 5
5,349
535
6,130
6,845
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 0 / 3
5,859
586
2,869
6,610
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArtilleryBound
Danzaburou
9
0 / 2 / 0
4,741
474
2,029
6,112
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
ChillyFrys
Arachne
9
0 / 3 / 1
5,083
508
3,270
8,245
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
ItsJaylin546
King Arthur
10
2 / 2 / 0
5,870
587
5,574
8,810
3,494
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
KombatBoi
Ao Kuang
9
3 / 5 / 0
5,155
516
4,714
7,148
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
souljavizn
Kuzenbo
7
0 / 3 / 0
4,247
425
1,281
6,662
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
5
5
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
Airzol
Sol
4
0
0
4
L
Danzaburou
ArtilleryBound
Danzaburou
0
2
0
0
L
Arachne
ChillyFrys
Arachne
0
3
1
0.17
L
King Arthur
ItsJaylin546
King Arthur
2
2
0
1
L
Ao Kuang
KombatBoi
Ao Kuang
3
5
0
0.6
W
Horus
MacD
Horus
2
2
0
1
W
Discordia
NeithArrows
Discordia
6
1
2
7
W
Sylvanus
2
2
5
2.25
W
1
0
3
2.5
L
Kuzenbo
souljavizn
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
16,868
32,028
Taken
36,977
13,008
Mitigated
14,664
16,612
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Airzol
Sol
5,682
2,311
0
3,982
5,036
1,148
52
522
4,514
46,638
0
L
Danzaburou
ArtilleryBound
Danzaburou
2,029
774
0
1,915
6,112
1,562
0
4,568
1,544
0
27,072
L
Arachne
ChillyFrys
Arachne
3,270
2,825
0
4,058
8,245
2,513
0
2,842
5,283
0
25,432
L
King Arthur
ItsJaylin546
King Arthur
5,574
837
0
3,204
8,810
3,494
0
288
8,522
0
34,068
L
Ao Kuang
KombatBoi
Ao Kuang
4,714
824
0
1,691
7,148
2,227
0
4,370
2,488
17,418
0
W
Horus
MacD
Horus
4,549
1,569
90
4,814
9,132
3,722
62
275
8,817
0
31,455
W
Discordia
NeithArrows
Discordia
5,846
574
0
1,554
4,405
1,366
123
2,284
1,977
38,718
0
W
Sylvanus
6,130
1,748
714
1,716
6,845
4,478
70
1,864
4,912
16,348
3,181
W
2,869
1,165
0
3,742
6,610
2,294
41
715
5,813
0
31,813
L
Kuzenbo
souljavizn
Kuzenbo
1,281
347
0
379
6,662
4,868
0
4,641
1,892
9,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,369
Gold Earned
25,096
339
Minions Killed
222
0
Camps Cleared
0
895,357
Distance Traveled
921,004
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,482
648
83
8
0
169,534
0
L
Danzaburou
4,741
474
45
5
0
160,378
3
L
Arachne
5,083
508
56
6
0
192,309
2
L
King Arthur
5,870
587
78
8
0
184,943
2
L
Ao Kuang
5,155
516
33
3
0
189,918
0
W
Horus
5,782
578
69
7
0
164,011
0
W
Discordia
6,897
690
81
8
0
185,010
3
W
Sylvanus
5,349
535
38
4
0
178,050
2
W
Set
5,859
586
68
7
0
198,752
2
L
Kuzenbo
4,247
425
10
1
0
193,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role