Player Matchup

Ao Kuang
Ao Kuang
Ironanchor2552
Ao Kuang
Level 29
God Stats
18W - 9L
1,963 SR
Queue Stats
439W - 401L
1,638 Elo+
Party 2
Ymir
Ymir
OneKingRising
Ymir
Level 7
God Stats
4W - 1L
1,821 SR
Queue Stats
4W - 2L
1,730 Elo+
Party 1
Hera
Hera
SheetYogurt
Hera
Level 20
God Stats
12W - 4L
1,687 SR
Queue Stats
56W - 43L
1,610 Elo+
Solo
Danzaburou
Danzaburou
TheFlashyBatman
Danzaburou
Level 25
God Stats
37W - 15L
1,697 SR
Queue Stats
219W - 148L
1,690 Elo+
Party 1
Vamana
Vamana
Wiggy Bear
Vamana
Level 23
God Stats
1W - 0L
1,711 SR
Queue Stats
29W - 19L
1,685 Elo+
Party 2
Team Averages
Level 21
1,776 SR
1,670 Elo+

VS

Team Averages
Level 10
1,541 SR
1,702 Elo+
Nemesis
Nemesis
CrimsonAvenged
Nemesis
Level 25
God Stats
25W - 28L
1,511 SR
Queue Stats
201W - 173L
1,691 Elo+
Solo
Kukulkan
Kukulkan
Exo_Gopher
Kukulkan
Level 4
God Stats
12W - 4L
1,711 SR
Queue Stats
43W - 37L
1,688 Elo+
Solo
Artemis
Artemis
Im Blendette
Artemis
Level 16
God Stats
0W - 2L
1,482 SR
Queue Stats
27W - 25L
1,727 Elo+
Solo
Erlang Shen
Erlang Shen
LanaRhoadesJ
Erlang Shen
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,690 Elo+
Solo
Cthulhu
Cthulhu
knightOnvic
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
16
4 / 1 / 2
9,860
519
5,141
10,634
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 0 / 11
10,883
573
5,661
12,310
11,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 1 / 7
10,036
528
10,156
6,757
2,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TheFlashyBatman
Danzaburou
17
13 / 0 / 10
11,644
613
15,025
10,776
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Vamana
Wiggy Bear
Vamana
17
5 / 2 / 3
11,053
582
16,307
20,990
13,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,310
437
5,774
12,990
6,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Exo_Gopher
Kukulkan
14
0 / 6 / 0
8,155
429
6,855
9,800
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
Im Blendette
Artemis
14
1 / 8 / 0
9,117
480
5,355
10,658
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
LanaRhoadesJ
Erlang Shen
14
1 / 3 / 2
8,408
443
7,894
17,029
8,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
knightOnvic
Cthulhu
12
0 / 10 / 2
7,626
401
3,231
19,390
11,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
28
Kills
4
4
Deaths
29
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Kukulkan
Exo_Gopher
Kukulkan
0
6
0
0
L
Artemis
Im Blendette
Artemis
1
8
0
0.13
W
Ao Kuang
4
1
2
5
L
Erlang Shen
LanaRhoadesJ
Erlang Shen
1
3
2
0.67
W
3
0
11
8.5
W
3
1
7
6.5
W
Danzaburou
TheFlashyBatman
Danzaburou
13
0
10
18
W
Vamana
Wiggy Bear
Vamana
5
2
3
3.25
L
Cthulhu
knightOnvic
Cthulhu
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,290
Damage
29,109
61,467
Taken
69,867
39,370
Mitigated
33,336
27,393
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,774
2,453
0
1,128
12,990
6,187
0
1,933
11,057
0
57,498
L
Kukulkan
Exo_Gopher
Kukulkan
6,855
369
0
900
9,800
3,666
0
4,332
5,468
59,565
0
L
Artemis
Im Blendette
Artemis
5,355
2,446
0
20
10,658
3,365
940
2,369
8,289
0
49,858
W
Ao Kuang
5,141
1,509
0
5,150
10,634
4,392
327
2,043
8,591
65,722
0
L
Erlang Shen
LanaRhoadesJ
Erlang Shen
7,894
3,180
0
6,934
17,029
8,657
828
3,521
13,508
0
46,457
W
5,661
356
0
3,049
12,310
11,854
835
2,576
9,734
55,875
0
W
10,156
1,995
104
2,617
6,757
2,592
3,464
2,721
4,036
55,345
0
W
Danzaburou
TheFlashyBatman
Danzaburou
15,025
5,872
0
7,224
10,776
7,234
1,930
1,014
9,762
0
62,346
W
Vamana
Wiggy Bear
Vamana
16,307
7,364
0
9,249
20,990
13,298
2,330
1,732
19,258
0
75,568
L
Cthulhu
knightOnvic
Cthulhu
3,231
224
0
981
19,390
11,461
441
8,803
10,587
27,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,476
Gold Earned
41,616
544
Minions Killed
437
0
Camps Cleared
0
1,836,089
Distance Traveled
1,636,762
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,310
437
88
5
0
382,718
5
L
Kukulkan
8,155
429
107
6
0
330,241
2
L
Artemis
9,117
480
87
5
0
300,651
2
W
Ao Kuang
9,860
519
116
6
0
379,691
6
L
Erlang Shen
8,408
443
110
6
0
318,870
0
W
Ymir
10,883
573
94
5
0
336,052
0
W
Hera
10,036
528
107
6
0
371,148
0
W
Danzaburou
11,644
613
95
5
0
373,676
1
W
Vamana
11,053
582
132
7
0
375,522
4
L
Cthulhu
7,626
401
45
2
0
304,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role