Player Matchup

Chang'e
Chang'e
Castaway777
Chang'e
Level 26
God Stats
42W - 30L
1,588 SR
Queue Stats
87W - 90L
1,491 Elo+
Solo
Yemoja
Yemoja
JuicyPeachPit
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Sir Cridex82 Qc
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 79L
1,435 Elo+
Solo
Izanami
Izanami
caius473
Izanami
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
260W - 260L
1,449 Elo+
Solo
Nemesis
Nemesis
vhem_xd
Nemesis
Level 15
God Stats
9W - 8L
1,467 SR
Queue Stats
94W - 110L
1,469 Elo+
Solo
Team Averages
Level 18
1,511 SR
1,469 Elo+

VS

Team Averages
Level 26
1,597 SR
1,530 Elo+
Neith
Neith
BigSosaGoCrXzy-_
Neith
Level 9
God Stats
63W - 59L
1,528 SR
Queue Stats
63W - 59L
1,508 Elo+
Solo
Freya
Freya
Ezoverwatch
Freya
Level 17
God Stats
7W - 5L
1,648 SR
Queue Stats
106W - 108L
1,356 Elo+
Solo
Tiamat
Tiamat
IVIiss Geo
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
1,774 Elo+
Party 1
Tsukuyomi
Tsukuyomi
STeel OmAr PR
Tsukuyomi
Level 25
God Stats
3W - 2L
1,710 SR
Queue Stats
60W - 76L
1,478 Elo+
Solo
Cupid
Cupid
Spic3yPickl3
Cupid
Level 74
God Stats
31W - 28L
1,600 SR
Queue Stats
164W - 161L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Castaway777
Chang'e
12
2 / 5 / 0
7,046
470
6,180
9,648
2,785
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 6 / 1
5,802
387
1,673
7,212
3,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
Sir Cridex82 Qc
Jormungandr
11
2 / 2 / 0
6,604
440
2,284
6,854
4,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Izanami
caius473
Izanami
11
1 / 4 / 2
6,535
436
4,274
10,897
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
vhem_xd
Nemesis
10
1 / 5 / 2
6,436
429
5,024
10,700
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
6,624
442
3,058
5,690
1,301
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 2 / 5
8,094
540
6,015
11,047
5,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
IVIiss Geo
Tiamat
17
8 / 0 / 1
10,012
667
7,083
5,303
4,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
STeel OmAr PR
Tsukuyomi
13
5 / 0 / 7
8,201
547
7,352
6,824
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 5
7,396
493
6,235
5,963
1,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
22
22
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
L
Chang'e
Castaway777
Chang'e
2
5
0
0.4
W
5
2
5
3.75
W
Tiamat
IVIiss Geo
Tiamat
8
0
1
8.5
L
0
6
1
0.08
W
Tsukuyomi
STeel OmAr PR
Tsukuyomi
5
0
7
8.5
L
Jormungandr
Sir Cridex82 Qc
Jormungandr
2
2
0
1
W
2
0
5
4.5
L
Izanami
caius473
Izanami
1
4
2
0.5
L
Nemesis
vhem_xd
Nemesis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,435
Damage
29,743
45,311
Taken
34,827
17,539
Mitigated
16,095
11,335
Healing
16,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,058
1,571
0
922
5,690
1,301
375
808
4,882
0
19,142
L
Chang'e
Castaway777
Chang'e
6,180
619
690
2,943
9,648
2,785
2,449
4,443
5,180
37,684
0
W
6,015
2,578
0
5,103
11,047
5,908
550
4,536
6,511
33,553
0
W
Tiamat
IVIiss Geo
Tiamat
7,083
1,404
0
3,638
5,303
4,784
763
1,538
3,765
65,880
0
L
1,673
819
287
183
7,212
3,408
96
4,307
2,755
14,782
0
W
Tsukuyomi
STeel OmAr PR
Tsukuyomi
7,352
2,376
0
3,492
6,824
2,409
699
2,152
4,672
0
40,802
L
Jormungandr
Sir Cridex82 Qc
Jormungandr
2,284
472
0
1,520
6,854
4,581
0
676
6,178
20,810
0
W
6,235
4,684
0
3,221
5,963
1,693
1,493
1,103
4,860
0
33,342
L
Izanami
caius473
Izanami
4,274
3,306
0
3,362
10,897
2,989
0
1,714
9,108
0
38,813
L
Nemesis
vhem_xd
Nemesis
5,024
2,988
0
2,350
10,700
3,776
0
1,683
8,992
0
32,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
40,327
255
Minions Killed
369
0
Camps Cleared
0
1,150,636
Distance Traveled
1,310,356
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,624
442
35
2
0
225,498
4
L
Chang'e
7,046
470
57
4
0
246,719
0
W
Freya
8,094
540
49
3
0
271,387
2
W
Tiamat
10,012
667
161
11
0
260,089
3
L
Yemoja
5,802
387
35
2
0
177,326
2
W
Tsukuyomi
8,201
547
69
5
0
287,399
1
L
Jormungandr
6,604
440
34
2
0
219,683
0
W
Cupid
7,396
493
55
4
0
265,983
3
L
Izanami
6,535
436
74
5
0
227,016
0
L
Nemesis
6,436
429
55
4
0
279,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role