Player Matchup

Cerberus
Cerberus
ANGELOFDEAD177
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,733 Elo+
Solo
Ganesha
Ganesha
Crises44
Ganesha
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,549 Elo+
Solo
Bastet
Bastet
Ismokemybud
Bastet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 88L
1,519 Elo+
Party 1
Discordia
Discordia
KFuentes0008
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,739 Elo+
Solo
Tsukuyomi
Tsukuyomi
KilllVMaim
Tsukuyomi
Level 121
God Stats
0W - 3L
1,188 SR
Queue Stats
65W - 67L
1,553 Elo+
Party 1
Team Averages
Level 88
1,438 SR
1,619 Elo+

VS

Team Averages
Level 98
1,517 SR
1,515 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DrekkTharr
Kuzenbo
Level 144
God Stats
5W - 2L
1,619 SR
Queue Stats
322W - 338L
1,498 Elo+
Solo
Osiris
Osiris
DytteXD
Osiris
Level 87
God Stats
1W - 0L
1,516 SR
Queue Stats
61W - 58L
1,557 Elo+
Solo
Kukulkan
Kukulkan
Rictrscale
Kukulkan
Level 157
God Stats
14W - 15L
1,449 SR
Queue Stats
849W - 852L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
sttefan55
Sun Wukong
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
8 / 5 / 10
10,790
719
13,073
20,525
27,841
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Crises44
Ganesha
20
0 / 4 / 20
10,887
726
8,174
18,053
23,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
13
2 / 2 / 4
9,418
628
3,732
5,349
2,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Discordia
KFuentes0008
Discordia
20
4 / 2 / 15
10,935
729
27,400
12,024
6,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
KilllVMaim
Tsukuyomi
17
6 / 6 / 8
10,252
683
12,952
13,921
7,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
4 / 2 / 11
11,504
767
14,947
9,112
4,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
DrekkTharr
Kuzenbo
19
1 / 2 / 14
11,839
789
9,274
17,042
28,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
DytteXD
Osiris
18
4 / 5 / 12
11,376
758
9,436
18,608
11,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Rictrscale
Kukulkan
19
6 / 5 / 7
11,923
795
19,960
12,794
4,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
sttefan55
Sun Wukong
17
3 / 6 / 11
10,805
720
9,478
18,586
15,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
73
20
Kills
18
19
Deaths
20
57
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
2
11
4.75
L
Cerberus
8
5
10
2.6
L
Ganesha
Crises44
Ganesha
0
4
20
2.5
W
Kuzenbo
DrekkTharr
Kuzenbo
1
2
14
4
W
Osiris
DytteXD
Osiris
4
5
12
2
L
Bastet
2
2
4
2
L
Discordia
KFuentes0008
Discordia
4
2
15
5.75
L
Tsukuyomi
KilllVMaim
Tsukuyomi
6
6
8
1.67
W
Kukulkan
Rictrscale
Kukulkan
6
5
7
1.9
W
Sun Wukong
sttefan55
Sun Wukong
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,331
Damage
63,095
69,872
Taken
76,142
66,860
Mitigated
64,301
28,405
Healing
28,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
14,947
4,708
3,079
1,133
9,112
4,317
2,162
6,096
2,614
0
35,499
L
Cerberus
13,073
830
213
5,317
20,525
27,841
330
8,341
12,184
30,763
0
L
Ganesha
Crises44
Ganesha
8,174
538
2,377
2,679
18,053
23,267
60
5,544
12,509
20,281
0
W
Kuzenbo
DrekkTharr
Kuzenbo
9,274
3,420
2,835
3,733
17,042
28,375
610
8,174
8,274
17,186
0
W
Osiris
DytteXD
Osiris
9,436
1,591
3,018
4,953
18,608
11,494
797
12,006
6,026
0
18,070
L
Bastet
3,732
835
2,786
1,210
5,349
2,319
312
3,384
1,965
0
5,254
L
Discordia
KFuentes0008
Discordia
27,400
660
4,644
4,874
12,024
6,329
845
5,197
6,827
53,573
0
L
Tsukuyomi
KilllVMaim
Tsukuyomi
12,952
1,245
2,575
1,730
13,921
7,104
322
6,768
7,153
0
27,129
W
Kukulkan
Rictrscale
Kukulkan
19,960
624
2,784
2,700
12,794
4,847
440
9,149
3,211
52,637
0
W
Sun Wukong
sttefan55
Sun Wukong
9,478
1,028
1,548
2,808
18,586
15,268
511
10,821
7,370
0
24,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,282
Gold Earned
57,447
181
Minions Killed
191
0
Camps Cleared
0
1,206,217
Distance Traveled
1,291,977
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,504
767
48
3
0
273,701
1
L
Cerberus
10,790
719
60
4
0
270,017
1
L
Ganesha
10,887
726
0
0
0
271,053
0
W
Kuzenbo
11,839
789
12
1
0
259,224
1
W
Osiris
11,376
758
23
2
0
271,732
0
L
Bastet
9,418
628
6
0
0
129,440
1
L
Discordia
10,935
729
87
6
0
273,424
1
L
Tsukuyomi
10,252
683
28
2
0
262,283
0
W
Kukulkan
11,923
795
72
5
0
234,384
0
W
Sun Wukong
10,805
720
36
2
0
252,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role