Player Matchup

Sun Wukong
Sun Wukong
CatrixThorgalson
Sun Wukong
Level 97
God Stats
2W - 7L
1,283 SR
Queue Stats
356W - 361L
1,452 Elo+
Party 1
Fenrir
Fenrir
Der-Lint
Fenrir
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
172W - 199L
1,394 Elo+
Party 1
Merlin
Merlin
ReptileInTime
Merlin
Level 28
God Stats
18W - 24L
1,367 SR
Queue Stats
117W - 185L
1,373 Elo+
Party 1
Ullr
Ullr
fabi_31019966
Ullr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,362 Elo+
Party 1
Bacchus
Bacchus
sarah14022000
Bacchus
Level 87
God Stats
62W - 62L
1,326 SR
Queue Stats
162W - 176L
1,437 Elo+
Party 1
Team Averages
Level 73
1,395 SR
1,404 Elo+

VS

Team Averages
Level 79
1,600 SR
1,483 Elo+
Neith
Neith
BoeJonson
Neith
Level 65
God Stats
8W - 6L
1,601 SR
Queue Stats
74W - 75L
1,437 Elo+
Party 2
Loki
Loki
MikeyMarxx
Loki
Level 41
God Stats
8W - 6L
1,666 SR
Queue Stats
29W - 35L
1,396 Elo+
Party 2
Raijin
Raijin
RedyBrek
Raijin
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 168L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
ScionOfOldGhis
Sylvanus
Level 103
God Stats
6W - 2L
1,991 SR
Queue Stats
158W - 183L
1,461 Elo+
Party 2
Khepri
Khepri
VerysadCommunist
Khepri
Level 49
God Stats
3W - 6L
1,241 SR
Queue Stats
103W - 74L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CatrixThorgalson
Sun Wukong
17
5 / 4 / 3
10,342
517
11,724
22,797
14,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Der-Lint
Fenrir
14
4 / 7 / 4
9,595
480
8,506
17,521
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 8 / 2
8,372
419
10,597
12,538
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 11 / 1
7,423
371
5,874
16,582
4,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
12
1 / 10 / 1
8,158
408
3,665
20,985
18,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoeJonson
Neith
18
15 / 1 / 8
12,220
611
16,030
10,644
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 4 / 9
9,842
492
5,960
13,393
6,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
RedyBrek
Raijin
20
15 / 0 / 7
13,140
657
21,264
13,574
8,710
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
5 / 5 / 13
10,205
510
12,907
16,789
12,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 0 / 26
10,770
539
8,786
13,263
16,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
103
10
Kills
40
40
Deaths
10
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Neith
BoeJonson
Neith
15
1
8
19
L
Sun Wukong
CatrixThorgalson
Sun Wukong
5
4
3
1.63
L
Fenrir
Der-Lint
Fenrir
4
7
4
0.86
W
3
4
9
1.88
W
Raijin
RedyBrek
Raijin
15
0
7
18.5
L
0
8
2
0.13
W
Sylvanus
5
5
13
2.3
W
2
0
26
15
L
0
11
1
0.05
L
Bacchus
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,366
Damage
64,947
90,423
Taken
67,663
48,064
Mitigated
49,189
13,309
Healing
31,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BoeJonson
Neith
16,030
8,293
0
5,210
10,644
5,269
3,368
2,920
7,628
0
78,627
L
Sun Wukong
CatrixThorgalson
Sun Wukong
11,724
2,931
0
6,338
22,797
14,110
960
11,119
11,678
0
66,923
L
Fenrir
Der-Lint
Fenrir
8,506
1,949
0
4,856
17,521
7,081
0
8,392
9,129
0
49,510
W
5,960
1,622
0
4,066
13,393
6,406
319
2,484
10,829
0
47,915
W
Raijin
RedyBrek
Raijin
21,264
3,303
0
8,030
13,574
8,710
689
3,145
10,057
95,379
0
L
10,597
564
0
37
12,538
4,101
0
8,091
4,447
51,181
0
W
Sylvanus
12,907
4,903
4,609
6,977
16,789
12,172
2,299
1,954
14,767
42,584
7,150
W
8,786
1,951
0
2,375
13,263
16,632
227
3,010
10,120
26,990
0
L
5,874
3,295
0
128
16,582
4,636
0
5,675
10,907
0
38,814
L
Bacchus
3,665
311
333
1,617
20,985
18,136
0
8,848
12,137
29,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,890
Gold Earned
56,177
417
Minions Killed
451
0
Camps Cleared
0
1,742,429
Distance Traveled
1,827,372
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,220
611
128
6
0
357,926
3
L
Sun Wukong
10,342
517
139
7
0
369,426
2
L
Fenrir
9,595
480
81
4
0
374,323
2
W
Loki
9,842
492
76
4
0
404,852
3
W
Raijin
13,140
657
148
7
0
375,158
6
L
Merlin
8,372
419
93
5
0
343,068
0
W
Sylvanus
10,205
510
78
4
0
299,727
3
W
Khepri
10,770
539
21
1
0
389,709
7
L
Ullr
7,423
371
57
3
0
323,174
2
L
Bacchus
8,158
408
47
2
0
332,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role