Player Matchup

Kuzenbo
Kuzenbo
DrDelirium13
Kuzenbo
Level 102
God Stats
16W - 4L
1,933 SR
Queue Stats
182W - 152L
1,509 Elo+
Party 4
Danzaburou
Danzaburou
Geosully
Danzaburou
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 16L
1,248 Elo+
Party 2
Anubis
Anubis
MightyTubbyTuba
Anubis
Level 28
God Stats
8W - 4L
1,568 SR
Queue Stats
10W - 10L
1,590 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Readerr
Cu Chulainn
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,136 Elo+
Party 2
Neith
Neith
ThePoseidonx5
Neith
Level 4
God Stats
2W - 2L
1,491 SR
Queue Stats
7W - 5L
1,378 Elo+
Party 4
Team Averages
Level 34
1,599 SR
1,372 Elo+

VS

Team Averages
Level 21
1,507 SR
1,409 Elo+
Artemis
Artemis
Brallanz
Artemis
Level 6
God Stats
1W - 1L
1,718 SR
Queue Stats
3W - 7L
1,234 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kiuriu
Tsukuyomi
Level 29
God Stats
34W - 23L
1,567 SR
Queue Stats
113W - 104L
1,507 Elo+
Party 1
Thor
Thor
Kurt130698
Thor
Level 21
God Stats
1W - 8L
1,453 SR
Queue Stats
74W - 84L
1,393 Elo+
Party 3
Tiamat
Tiamat
Kuuwka
Tiamat
Level 19
God Stats
5W - 12L
1,298 SR
Queue Stats
285W - 316L
1,384 Elo+
Party 3
Janus
Janus
TY1300
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 100L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrDelirium13
Kuzenbo
15
6 / 0 / 5
10,004
527
8,669
14,762
16,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Geosully
Danzaburou
16
2 / 4 / 9
10,079
530
7,585
15,007
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
12 / 1 / 2
12,210
643
12,459
8,451
5,167
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Readerr
Cu Chulainn
15
4 / 7 / 4
9,545
502
8,431
19,491
12,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 5
8,549
450
6,026
9,095
3,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Brallanz
Artemis
13
2 / 5 / 0
7,975
420
10,635
11,173
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Kiuriu
Tsukuyomi
17
7 / 5 / 4
10,686
562
17,218
16,523
9,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 6 / 3
9,613
506
8,362
14,030
5,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Kuuwka
Tiamat
13
1 / 5 / 2
7,550
397
6,044
11,015
5,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
TY1300
Janus
15
0 / 5 / 4
9,289
489
5,102
8,864
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
26
Kills
15
15
Deaths
26
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
Brallanz
Artemis
2
5
0
0.4
W
Kuzenbo
DrDelirium13
Kuzenbo
6
0
5
8.5
W
Danzaburou
Geosully
Danzaburou
2
4
9
1.63
L
Tsukuyomi
Kiuriu
Tsukuyomi
7
5
4
1.8
L
5
6
3
1.08
L
Tiamat
Kuuwka
Tiamat
1
5
2
0.4
W
12
1
2
13
W
Cu Chulainn
Readerr
Cu Chulainn
4
7
4
0.86
L
Janus
TY1300
Janus
0
5
4
0.4
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,170
Damage
47,361
66,806
Taken
61,605
43,621
Mitigated
25,529
23,260
Healing
15,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Brallanz
Artemis
10,635
4,752
0
3,230
11,173
3,001
180
6,324
4,824
0
43,402
W
Kuzenbo
DrDelirium13
Kuzenbo
8,669
2,991
745
5,293
14,762
16,382
356
3,828
10,839
39,465
0
W
Danzaburou
Geosully
Danzaburou
7,585
2,612
0
7,645
15,007
6,362
562
1,604
13,281
0
67,765
L
Tsukuyomi
Kiuriu
Tsukuyomi
17,218
2,767
0
2,976
16,523
9,843
344
4,466
11,657
3,472
65,047
L
8,362
1,700
0
4,009
14,030
5,040
0
2,738
11,242
0
58,332
L
Tiamat
Kuuwka
Tiamat
6,044
849
0
3,311
11,015
5,593
0
3,468
7,497
36,735
0
W
12,459
456
0
4,246
8,451
5,167
544
1,047
7,340
82,051
0
W
Cu Chulainn
Readerr
Cu Chulainn
8,431
1,801
0
3,755
19,491
12,577
0
2,856
16,515
0
34,491
L
Janus
TY1300
Janus
5,102
387
0
1,806
8,864
2,052
410
4,132
4,682
57,117
0
W
6,026
2,490
0
1,576
9,095
3,133
894
2,100
6,953
0
37,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,387
Gold Earned
45,113
457
Minions Killed
465
0
Camps Cleared
0
1,755,546
Distance Traveled
1,694,422
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,975
420
72
4
0
312,717
5
W
Kuzenbo
10,004
527
47
2
0
405,561
3
W
Danzaburou
10,079
530
108
6
0
350,656
2
L
Tsukuyomi
10,686
562
102
5
0
361,631
0
L
Thor
9,613
506
103
5
0
352,132
2
L
Tiamat
7,550
397
62
3
0
321,255
0
W
Anubis
12,210
643
155
8
0
376,293
2
W
Cu Chulainn
9,545
502
57
3
0
309,283
1
L
Janus
9,289
489
126
7
0
346,687
3
W
Neith
8,549
450
90
5
0
313,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role