Player Matchup

Geb
Geb
CapnDorcas
Geb
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 14L
1,762 Elo+
Party 1
Guan Yu
Guan Yu
RedBane54
Guan Yu
Level 86
God Stats
4W - 1L
1,932 SR
Queue Stats
8W - 4L
1,608 Elo+
Party 1
Anhur
Anhur
XxYOUGOTMExx
Anhur
Level 104
God Stats
6W - 2L
1,693 SR
Queue Stats
57W - 26L
1,772 Elo+
Party 1
Team Averages
Level 111
1,709 SR
1,714 Elo+

VS

Team Averages
Level 84
1,403 SR
1,599 Elo+
Ymir
Ymir
Infrigilis
Ymir
Level 94
God Stats
1W - 4L
1,500 SR
Queue Stats
162W - 211L
1,417 Elo+
Solo
Kali
Kali
Patsfann1287
Kali
Level 102
God Stats
0W - 1L
1,184 SR
Queue Stats
14W - 10L
1,863 Elo+
Solo
Zhong Kui
Zhong Kui
Unseensound3
Zhong Kui
Level 55
God Stats
22W - 22L
1,524 SR
Queue Stats
143W - 172L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
10,613
708
9,742
12,856
8,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
RedBane54
Guan Yu
13
8 / 2 / 4
10,711
714
8,589
9,092
4,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 1 / 8
10,682
712
10,750
9,961
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
9,244
616
8,125
16,634
9,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 7 / 0
9,770
651
6,132
21,186
6,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Unseensound3
Zhong Kui
3
0 / 0 / 1
6,054
404
0
232
72

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
4
4
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
1
7
0
0.14
L
3
7
0
0.43
W
Guan Yu
RedBane54
Guan Yu
8
2
4
5
L
Zhong Kui
Unseensound3
Zhong Kui
0
0
1
0.5
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,081
Damage
14,257
31,909
Taken
38,052
17,421
Mitigated
15,418
13,931
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,742
1,225
654
3,893
12,856
8,952
140
2,487
9,943
41,207
0
L
8,125
493
414
1,539
16,634
9,270
0
3,141
13,493
33,261
0
L
6,132
2,059
0
3,971
21,186
6,076
0
6,424
14,762
0
36,813
W
Guan Yu
RedBane54
Guan Yu
8,589
977
2,260
3,469
9,092
4,493
635
2,354
5,926
0
20,713
L
Zhong Kui
Unseensound3
Zhong Kui
0
0
0
0
232
72
0
232
0
0
0
W
10,750
5,053
0
3,655
9,961
3,976
1,711
3,425
6,536
0
64,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,006
Gold Earned
25,068
174
Minions Killed
102
0
Camps Cleared
0
850,200
Distance Traveled
504,295
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,613
708
43
3
0
301,849
3
L
Ymir
9,244
616
47
3
0
222,118
0
L
Kali
9,770
651
55
4
0
282,177
2
W
Guan Yu
10,711
714
31
2
0
302,302
5
L
Zhong Kui
6,054
404
0
0
0
0
0
W
Anhur
10,682
712
100
7
0
246,049
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role