Player Matchup

Izanami
Izanami
Ewiat
Izanami
Level 4
God Stats
3W - 1L
1,825 SR
Queue Stats
4W - 1L
1,749 Elo+
Solo
Nemesis
Nemesis
Jhlima
Nemesis
Level 29
God Stats
42W - 27L
1,685 SR
Queue Stats
205W - 210L
1,524 Elo+
Solo
Hel
Hel
JohannCRM
Hel
Level 25
God Stats
1W - 3L
1,607 SR
Queue Stats
5W - 15L
1,267 Elo+
Solo
Merlin
Merlin
Nico_Geronimo_Mz
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 195L
1,318 Elo+
Party 1
Ares
Ares
Thiagui111
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,185 Elo+
Party 1
Team Averages
Level 17
1,623 SR
1,409 Elo+

VS

Team Averages
Level 40
1,451 SR
1,424 Elo+
Scylla
Scylla
ELPERFORADERO
Scylla
Level 105
God Stats
23W - 15L
1,505 SR
Queue Stats
307W - 322L
1,392 Elo+
Party 2
Mercury
Mercury
FERA-JHOO
Mercury
Level 26
God Stats
7W - 5L
1,611 SR
Queue Stats
152W - 177L
1,515 Elo+
Party 3
Cerberus
Cerberus
ascenciom6
Cerberus
Level 11
God Stats
1W - 2L
1,284 SR
Queue Stats
137W - 160L
1,086 Elo+
Party 2
Cu Chulainn
Cu Chulainn
kelakaa
Cu Chulainn
Level 28
God Stats
23W - 24L
1,331 SR
Queue Stats
403W - 448L
1,423 Elo+
Solo
Chiron
Chiron
zWeeL
Chiron
Level 28
God Stats
2W - 0L
1,521 SR
Queue Stats
101W - 53L
1,704 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ewiat
Izanami
8
2 / 4 / 0
5,167
470
1,112
6,011
1,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Jhlima
Nemesis
9
2 / 5 / 1
5,718
520
6,276
8,283
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 4 / 1
5,057
460
3,503
6,140
1,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
2 / 7 / 1
5,225
475
1,805
7,780
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 4 / 0
4,164
379
643
5,026
2,004
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 3
7,473
679
7,203
4,742
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
FERA-JHOO
Mercury
11
3 / 1 / 4
6,682
607
2,996
5,566
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
ascenciom6
Cerberus
8
1 / 4 / 5
5,653
514
1,305
7,163
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
kelakaa
Cu Chulainn
11
5 / 0 / 2
6,835
621
5,463
9,144
3,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
zWeeL
Chiron
11
5 / 0 / 4
6,558
596
5,239
6,744
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
23
24
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
2
3
5.25
L
Izanami
Ewiat
Izanami
2
4
0
0.5
W
Mercury
FERA-JHOO
Mercury
3
1
4
5
L
Nemesis
Jhlima
Nemesis
2
5
1
0.5
L
1
4
1
0.38
L
2
7
1
0.36
L
0
4
0
0
W
Cerberus
ascenciom6
Cerberus
1
4
5
0.88
W
Cu Chulainn
kelakaa
Cu Chulainn
5
0
2
6
W
Chiron
zWeeL
Chiron
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,339
Damage
22,206
33,240
Taken
33,359
10,135
Mitigated
12,074
4,726
Healing
12,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,203
609
0
1,096
4,742
1,275
0
1,280
3,462
32,759
0
L
Izanami
Ewiat
Izanami
1,112
996
0
0
6,011
1,560
0
2,098
3,789
0
17,437
W
Mercury
FERA-JHOO
Mercury
2,996
1,094
0
2,274
5,566
1,790
0
638
4,928
0
35,764
L
Nemesis
Jhlima
Nemesis
6,276
3,583
0
1,749
8,283
2,406
0
984
7,233
0
31,549
L
3,503
306
666
2,227
6,140
1,704
89
1,329
4,729
21,857
0
L
1,805
408
0
84
7,780
2,461
0
2,945
4,577
15,315
0
L
643
169
0
0
5,026
2,004
0
558
4,404
6,184
0
W
Cerberus
ascenciom6
Cerberus
1,305
77
0
1,537
7,163
3,401
24
1,595
5,568
18,675
0
W
Cu Chulainn
kelakaa
Cu Chulainn
5,463
1,670
0
1,829
9,144
3,570
736
529
8,615
0
36,850
W
Chiron
zWeeL
Chiron
5,239
2,163
870
4,864
6,744
2,038
226
1,909
4,835
0
36,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,331
Gold Earned
33,201
181
Minions Killed
306
0
Camps Cleared
0
962,659
Distance Traveled
1,164,030
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,473
679
58
5
0
231,408
1
L
Izanami
5,167
470
49
4
0
201,881
0
W
Mercury
6,682
607
84
8
0
265,607
0
L
Nemesis
5,718
520
61
6
0
234,470
3
L
Hel
5,057
460
33
3
0
199,546
0
L
Merlin
5,225
475
25
2
0
173,549
0
L
Ares
4,164
379
13
1
0
153,213
0
W
Cerberus
5,653
514
31
3
0
213,932
0
W
Cu Chulainn
6,835
621
62
6
0
230,187
4
W
Chiron
6,558
596
71
6
0
222,896
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role