Player Matchup

Hachiman
Hachiman
Gold I
AsianTookMyRice
Hachiman
Gold I
Level 152
God Stats
0W - 2L
1,281 SR
Queue Stats
187W - 189L
1,772 MMR
Party 2
Thoth
Thoth
Platinum IV
Beezys
Thoth
Platinum IV
Level 153
God Stats
2W - 5L
1,470 SR
Queue Stats
300W - 278L
1,760 MMR
Solo
Jing Wei
Jing Wei
Gold II
DrawnTsundere
Jing Wei
Gold II
Level 128
God Stats
36W - 20L
1,848 SR
Queue Stats
238W - 233L
1,772 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum V
EliteTortuga
Erlang Shen
Platinum V
Level 123
God Stats
5W - 2L
1,873 SR
Queue Stats
100W - 86L
1,692 MMR
Party 4
Xing Tian
Xing Tian
Gold II
Krunkaholik
Xing Tian
Gold II
Level 160
God Stats
10W - 3L
1,624 SR
Queue Stats
108W - 98L
1,836 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,619 SR
1,767 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,505 SR
1,698 MMR
Raijin
Raijin
Platinum V
Derawn
Raijin
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum V
JesusDeMacro
Chaac
Platinum V
Level 160
God Stats
177W - 132L
1,639 SR
Queue Stats
303W - 278L
1,760 MMR
Solo
Sobek
Sobek
Gold III
Rapidible
Sobek
Gold III
Level 145
God Stats
1W - 1L
1,297 SR
Queue Stats
133W - 111L
1,701 MMR
Party 1
Pele
Pele
Platinum V
Resolve
Pele
Platinum V
Level 154
God Stats
2W - 0L
1,835 SR
Queue Stats
154W - 146L
1,680 MMR
Party 3
Chiron
Chiron
Platinum II
SnappleFactBot
Chiron
Platinum II
Level 61
God Stats
2W - 2L
1,251 SR
Queue Stats
47W - 39L
1,847 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
0 / 4 / 2
10,503
420
5,518
13,748
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
Beezys
Thoth
18
3 / 4 / 1
11,576
463
16,889
10,618
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
DrawnTsundere
Jing Wei
18
0 / 9 / 1
11,306
452
7,546
27,363
9,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
EliteTortuga
Erlang Shen
19
3 / 3 / 2
11,599
464
8,074
18,129
10,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Krunkaholik
Xing Tian
14
0 / 6 / 4
9,587
383
5,446
23,538
17,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetScyllaDanzaburouGuan YuTsukuyomi

VS

Bans
ApolloPersephoneYemojaThe MorriganKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Derawn
Raijin
20
6 / 2 / 7
14,932
597
20,947
18,215
8,394
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
10 / 0 / 3
17,805
712
22,688
21,473
23,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
Rapidible
Sobek
16
1 / 2 / 7
11,854
474
8,559
23,342
27,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pele
Resolve
Pele
20
4 / 2 / 7
13,752
550
4,522
17,594
7,332
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 0 / 4
15,131
605
13,346
17,221
7,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
6
Kills
26
26
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
4
2
0.25
L
Thoth
Beezys
Thoth
3
4
1
0.88
W
Raijin
Derawn
Raijin
6
2
7
4.75
L
Jing Wei
DrawnTsundere
Jing Wei
0
9
1
0.06
L
Erlang Shen
EliteTortuga
Erlang Shen
3
3
2
1.33
W
10
0
3
11.5
L
Xing Tian
Krunkaholik
Xing Tian
0
6
4
0.33
W
Sobek
Rapidible
Sobek
1
2
7
2.25
W
Pele
Resolve
Pele
4
2
7
3.75
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,473
Damage
70,062
93,396
Taken
97,845
47,099
Mitigated
74,461
17,596
Healing
51,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,518
3,217
0
5,102
13,748
6,428
0
3,622
10,126
0
76,826
L
Thoth
Beezys
Thoth
16,889
152
0
931
10,618
3,673
0
5,783
4,545
76,982
0
W
Raijin
Derawn
Raijin
20,947
1,860
293
6,609
18,215
8,394
1,003
8,976
8,635
127,321
0
L
Jing Wei
DrawnTsundere
Jing Wei
7,546
5,364
0
5,612
27,363
9,145
2,918
4,748
22,405
0
79,459
L
Erlang Shen
EliteTortuga
Erlang Shen
8,074
2,802
0
3,218
18,129
10,726
0
3,119
15,010
0
101,428
W
22,688
2,582
0
9,684
21,473
23,636
637
1,295
20,178
11,097
142,707
L
Xing Tian
Krunkaholik
Xing Tian
5,446
537
0
2,733
23,538
17,127
0
12,547
10,420
37,221
0
W
Sobek
Rapidible
Sobek
8,559
760
0
7,507
23,342
27,417
142
7,570
15,270
29,545
0
W
Pele
Resolve
Pele
4,522
628
0
10,653
17,594
7,332
168
3,040
14,444
0
120,686
W
13,346
6,153
1,762
14,964
17,221
7,682
5,170
3,051
14,132
0
141,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,571
Gold Earned
73,474
676
Minions Killed
876
0
Camps Cleared
0
2,437,185
Distance Traveled
2,544,190
51
Wards Purchased
53
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,503
420
145
6
0
448,848
12
L
Thoth
11,576
463
169
7
0
482,278
8
W
Raijin
14,932
597
219
9
0
478,377
11
L
Jing Wei
11,306
452
156
6
0
467,038
8
L
Erlang Shen
11,599
464
164
7
0
509,247
12
W
Chaac
17,805
712
272
11
0
530,915
11
L
Xing Tian
9,587
383
42
2
0
529,774
11
W
Sobek
11,854
474
27
1
0
533,066
15
W
Pele
13,752
550
160
6
0
546,038
9
W
Chiron
15,131
605
198
8
0
455,794
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role