Player Matchup

Cthulhu
Cthulhu
Hammerfrank_JL
Cthulhu
Level 28
God Stats
4W - 5L
1,511 SR
Queue Stats
102W - 138L
1,358 Elo+
Party 2
Hachiman
Hachiman
Kagutsuchi5054
Hachiman
Level 8
God Stats
9W - 2L
1,735 SR
Queue Stats
14W - 6L
1,577 Elo+
Party 3
Pele
Pele
Max_0301
Pele
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
182W - 215L
1,376 Elo+
Party 2
Kukulkan
Kukulkan
Mythrilbid
Kukulkan
Level 25
God Stats
62W - 74L
1,488 SR
Queue Stats
85W - 121L
1,383 Elo+
Party 2
Hercules
Hercules
durwood69
Hercules
Level 98
God Stats
4W - 4L
1,893 SR
Queue Stats
103W - 90L
1,501 Elo+
Party 3
Team Averages
Level 37
1,625 SR
1,439 Elo+

VS

Team Averages
Level 15
1,551 SR
1,585 Elo+
Tsukuyomi
Tsukuyomi
COLOSALchunk
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
FUSEDHURDLE1915
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,622 Elo+
Party 1
Nemesis
Nemesis
MrClaapp
Nemesis
Level 5
God Stats
0W - 1L
1,754 SR
Queue Stats
7W - 9L
1,706 Elo+
Party 1
Jormungandr
Jormungandr
RAFMAXTEJON
Jormungandr
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
75W - 84L
1,632 Elo+
Solo
Set
Set
caius473
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
260W - 260L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 11
10,702
630
4,823
14,014
12,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
15
10 / 0 / 6
10,553
621
8,740
13,597
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Pele
16
11 / 2 / 5
10,822
637
12,502
12,111
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Mythrilbid
Kukulkan
14
0 / 2 / 3
9,345
550
3,253
7,794
3,025
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
durwood69
Hercules
15
8 / 2 / 2
9,965
586
8,762
20,650
15,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
COLOSALchunk
Tsukuyomi
7
0 / 9 / 3
6,091
358
4,753
9,084
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 10 / 0
6,505
383
8,103
10,502
2,367
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
MrClaapp
Nemesis
6
0 / 6 / 1
5,524
325
2,707
8,100
1,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
RAFMAXTEJON
Jormungandr
14
1 / 1 / 2
8,138
479
11,739
12,881
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 6 / 1
8,239
485
6,333
14,257
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
32
Kills
5
6
Deaths
32
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
COLOSALchunk
Tsukuyomi
0
9
3
0.17
L
1
10
0
0.1
W
3
0
11
8.5
W
Hachiman
10
0
6
13
W
Pele
11
2
5
6.75
L
Nemesis
MrClaapp
Nemesis
0
6
1
0.08
W
Kukulkan
Mythrilbid
Kukulkan
0
2
3
0.75
L
Jormungandr
RAFMAXTEJON
Jormungandr
1
1
2
2
L
3
6
1
0.58
W
Hercules
durwood69
Hercules
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,080
Damage
33,635
68,166
Taken
54,824
41,550
Mitigated
23,505
25,260
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
COLOSALchunk
Tsukuyomi
4,753
1,809
0
446
9,084
2,479
0
1,049
7,908
0
13,273
L
8,103
6,696
0
215
10,502
2,367
0
1,350
9,152
0
29,596
W
4,823
976
0
1,890
14,014
12,422
882
1,158
12,736
34,758
0
W
Hachiman
8,740
4,990
0
8,472
13,597
4,618
6,010
488
13,109
0
68,543
W
Pele
12,502
3,325
0
1,748
12,111
5,592
0
2,217
9,769
0
72,501
L
Nemesis
MrClaapp
Nemesis
2,707
968
0
652
8,100
1,803
0
1,250
6,775
0
9,352
W
Kukulkan
Mythrilbid
Kukulkan
3,253
351
0
1,790
7,794
3,025
3,672
855
6,914
47,584
0
L
Jormungandr
RAFMAXTEJON
Jormungandr
11,739
2,916
0
3,448
12,881
11,054
432
3,401
9,180
46,636
0
L
6,333
3,588
0
3,785
14,257
5,802
0
1,026
13,206
0
53,169
W
Hercules
durwood69
Hercules
8,762
2,288
0
11,360
20,650
15,893
2,514
6,151
13,899
0
38,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,387
Gold Earned
34,497
439
Minions Killed
236
0
Camps Cleared
0
1,606,147
Distance Traveled
1,417,416
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,091
358
13
1
0
247,491
0
L
Izanami
6,505
383
51
3
0
295,027
4
W
Cthulhu
10,702
630
67
4
0
329,718
1
W
Hachiman
10,553
621
97
6
0
297,047
5
W
Pele
10,822
637
104
6
0
373,071
0
L
Nemesis
5,524
325
9
1
0
250,781
5
W
Kukulkan
9,345
550
99
6
0
293,280
1
L
Jormungandr
8,138
479
76
4
0
304,388
0
L
Set
8,239
485
87
5
0
319,729
2
W
Hercules
9,965
586
72
4
0
313,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role