Player Matchup

Serqet
Serqet
Rocketpower100
Serqet
Level 129
God Stats
10W - 11L
1,478 SR
Queue Stats
165W - 199L
1,371 Elo+
Solo
Cthulhu
Cthulhu
WormhuskCrown
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,156 Elo+
Solo
Ah Puch
Ah Puch
doodguybub
Ah Puch
Level 7
God Stats
3W - 6L
1,419 SR
Queue Stats
3W - 9L
1,276 Elo+
Solo
Team Averages
Level 48
1,466 SR
1,268 Elo+

VS

Team Averages
Level 27
1,428 SR
1,268 Elo+
Chaac
Chaac
AceUndermind
Chaac
Level 44
God Stats
228W - 211L
1,451 SR
Queue Stats
322W - 373L
1,310 Elo+
Party 1
Artio
Artio
Princessbuttbump
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 54L
1,323 Elo+
Party 1
Nemesis
Nemesis
poised_brewer3
Nemesis
Level 9
God Stats
6W - 8L
1,332 SR
Queue Stats
9W - 25L
1,172 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
10,993
611
6,730
12,212
4,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
14
6 / 5 / 3
12,292
683
17,069
21,413
19,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
doodguybub
Ah Puch
16
1 / 8 / 4
11,334
630
14,690
15,202
5,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 9
12,584
699
19,217
21,677
19,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 3 / 10
12,547
697
13,375
22,499
18,017
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 9
11,269
626
7,072
16,353
12,120
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
9
Kills
19
19
Deaths
10
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
4
9
3.13
W
8
3
10
4.33
L
2
6
5
0.75
L
Cthulhu
6
5
3
1.5
L
Ah Puch
doodguybub
Ah Puch
1
8
4
0.38
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,489
Damage
39,664
48,827
Taken
60,529
29,668
Mitigated
50,005
7,232
Healing
23,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,217
4,929
1,210
10,117
21,677
19,868
1,532
12,158
9,420
0
64,565
W
13,375
3,576
1,881
8,234
22,499
18,017
920
9,617
12,411
43,456
0
L
6,730
1,799
0
2,760
12,212
4,282
731
4,541
7,671
0
22,503
L
Cthulhu
17,069
3,963
0
2,171
21,413
19,697
0
6,186
15,227
43,679
0
L
Ah Puch
doodguybub
Ah Puch
14,690
2,918
0
2,301
15,202
5,689
1,498
2,907
12,295
60,546
0
W
7,072
3,536
0
2,521
16,353
12,120
126
11,146
4,989
0
17,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,619
Gold Earned
36,400
157
Minions Killed
155
0
Camps Cleared
0
768,981
Distance Traveled
907,386
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,584
699
66
4
0
342,591
0
W
Artio
12,547
697
65
4
0
283,272
1
L
Serqet
10,993
611
22
1
0
239,360
3
L
Cthulhu
12,292
683
42
2
0
296,137
1
L
Ah Puch
11,334
630
93
5
0
233,484
0
W
Nemesis
11,269
626
24
1
0
281,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role