Player Matchup

Neith
Neith
DannyDropz
Neith
Level 4
God Stats
3W - 2L
1,497 SR
Queue Stats
3W - 2L
1,401 Elo+
Party 1
Mercury
Mercury
InsideUrBackdoor
Mercury
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 24L
1,340 Elo+
Party 1
Medusa
Medusa
Pacific_NKov11
Medusa
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 28L
1,396 Elo+
Solo
Osiris
Osiris
RotationsEUer
Osiris
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 26L
1,401 Elo+
Party 1
Ares
Ares
xLDeidraLx
Ares
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,401 Elo+
Party 1
Team Averages
Level 5
1,499 SR
1,388 Elo+

VS

Team Averages
Level 17
1,537 SR
1,530 Elo+
Nu Wa
Nu Wa
Amy-sedaris_
Nu Wa
Level 17
God Stats
1W - 1L
1,729 SR
Queue Stats
45W - 47L
1,575 Elo+
Party 2
Nemesis
Nemesis
CalicoTomFlint
Nemesis
Level 27
God Stats
11W - 14L
1,386 SR
Queue Stats
61W - 61L
1,487 Elo+
Party 3
Izanami
Izanami
Couchking191
Izanami
Level 28
God Stats
12W - 11L
1,572 SR
Queue Stats
59W - 56L
1,546 Elo+
Party 3
Yemoja
Yemoja
GodlyOfenchips
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,540 Elo+
Party 2
Ra
Ra
GodlyPringles
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 1 / 1
6,472
431
1,131
2,531
760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
12 / 0 / 3
9,640
643
9,753
8,769
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
8 / 6 / 9
8,122
541
10,697
11,068
3,864
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 1 / 7
9,107
607
10,446
11,207
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 0
7,081
472
2,486
9,213
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 7 / 3
7,101
473
7,084
11,412
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 1
6,971
465
4,203
8,340
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Couchking191
Izanami
13
2 / 2 / 2
7,679
512
6,525
7,923
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 6 / 3
6,108
407
1,585
8,015
5,555
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

7
0 / 11 / 6
5,444
363
2,520
9,911
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
29
Kills
10
10
Deaths
29
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
L
2
3
1
0.83
L
Izanami
Couchking191
Izanami
2
2
2
1.5
W
Neith
0
1
1
0.5
L
2
6
3
0.58
L
0
11
6
0.27
W
12
0
3
13.5
W
8
6
9
2.08
W
8
1
7
11.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,513
Damage
21,917
42,788
Taken
45,601
19,131
Mitigated
19,793
13,325
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,084
2,299
698
2,516
11,412
3,285
532
0
11,412
35,576
0
L
4,203
1,839
0
2,360
8,340
5,226
0
209
8,131
0
35,498
L
Izanami
Couchking191
Izanami
6,525
4,220
0
3,183
7,923
2,888
659
2,277
5,646
0
49,009
W
Neith
1,131
868
0
770
2,531
760
0
109
2,392
0
34,577
L
1,585
715
2,030
330
8,015
5,555
678
0
7,927
9,921
0
L
2,520
1,035
391
654
9,911
2,839
142
0
9,911
11,001
0
W
9,753
4,268
0
889
8,769
3,037
1,071
2,472
6,103
0
71,748
W
10,697
4,197
0
3,282
11,068
3,864
736
3,520
7,244
0
41,833
W
10,446
5,006
0
6,581
11,207
5,309
220
3,572
7,518
0
53,233
W
2,486
55
0
1,803
9,213
6,161
361
807
8,342
19,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,422
Gold Earned
33,303
386
Minions Killed
251
0
Camps Cleared
0
1,352,843
Distance Traveled
1,294,748
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,101
473
57
4
0
253,912
7
L
Nemesis
6,971
465
65
4
0
255,529
2
L
Izanami
7,679
512
91
6
0
263,777
5
W
Neith
6,472
431
79
5
0
227,243
0
L
Yemoja
6,108
407
17
1
0
244,400
1
L
Ra
5,444
363
21
1
0
277,130
0
W
Mercury
9,640
643
111
7
0
334,313
1
W
Medusa
8,122
541
67
4
0
251,757
1
W
Osiris
9,107
607
100
7
0
272,864
0
W
Ares
7,081
472
29
2
0
266,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role