Player Matchup

Danzaburou
Danzaburou
AnxietyGobe
Danzaburou
Level 5
God Stats
2W - 2L
1,754 SR
Queue Stats
5W - 10L
1,573 Elo+
Solo
Ymir
Ymir
AtlasKukulkan
Ymir
Level 29
God Stats
9W - 17L
1,326 SR
Queue Stats
693W - 689L
1,528 Elo+
Party 2
Izanami
Izanami
Emiprime
Izanami
Level 3
God Stats
31W - 49L
1,590 SR
Queue Stats
510W - 515L
1,706 Elo+
Party 2
Ra
Ra
KisemberHU
Ra
Level 11
God Stats
0W - 1L
1,293 SR
Queue Stats
80W - 78L
1,544 Elo+
Solo
Cupid
Cupid
Orphéandra
Cupid
Level 28
God Stats
6W - 8L
1,500 SR
Queue Stats
69W - 93L
1,508 Elo+
Party 2
Team Averages
Level 15
1,493 SR
1,572 Elo+

VS

Team Averages
Level 19
1,442 SR
1,545 Elo+
Osiris
Osiris
Keyboardsbroken
Osiris
Level 28
God Stats
27W - 23L
1,527 SR
Queue Stats
308W - 277L
1,655 Elo+
Solo
Zhong Kui
Zhong Kui
LifeSupportXD
Zhong Kui
Level 26
God Stats
7W - 7L
1,276 SR
Queue Stats
115W - 100L
1,538 Elo+
Solo
Neith
Neith
Littlemissmayhem
Neith
Level 3
God Stats
2W - 4L
1,337 SR
Queue Stats
3W - 4L
1,521 Elo+
Party 1
Thanatos
Thanatos
Obi1Shinobi2769
Thanatos
Level 13
God Stats
1W - 1L
1,269 SR
Queue Stats
16W - 25L
1,391 Elo+
Party 1
Discordia
Discordia
Sphinxream
Discordia
Level 25
God Stats
18W - 8L
1,802 SR
Queue Stats
194W - 166L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnxietyGobe
Danzaburou
12
2 / 1 / 2
6,980
1,163
4,783
5,046
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 3 / 2
6,027
1,005
690
8,061
4,014
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Emiprime
Izanami
10
0 / 5 / 1
5,784
964
1,612
6,077
2,025
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 2
6,462
1,077
4,133
4,770
1,405
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 3
6,640
1,107
2,231
6,763
2,370
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

238

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,107
1,185
5,485
4,490
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
LifeSupportXD
Zhong Kui
13
2 / 0 / 7
6,963
1,161
2,851
1,661
1,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 8
6,789
1,132
4,146
6,130
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
12
2 / 0 / 7
6,741
1,124
1,374
1,392
452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Sphinxream
Discordia
14
9 / 2 / 8
9,014
1,502
14,221
4,976
1,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
4
Kills
17
17
Deaths
4
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnxietyGobe
Danzaburou
2
1
2
3
L
0
3
2
0.33
L
Izanami
Emiprime
Izanami
0
5
1
0.1
W
2
0
9
6.5
L
1
2
2
1
W
Zhong Kui
LifeSupportXD
Zhong Kui
2
0
7
5.5
W
2
2
8
3
W
Thanatos
2
0
7
5.5
L
1
6
3
0.42
W
Discordia
Sphinxream
Discordia
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,449
Damage
28,077
30,717
Taken
18,649
11,615
Mitigated
9,310
1,447
Healing
3,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnxietyGobe
Danzaburou
4,783
687
0
637
5,046
1,801
0
2,492
2,479
0
15,466
L
690
93
0
0
8,061
4,014
0
3,301
4,635
7,478
0
L
Izanami
Emiprime
Izanami
1,612
1,598
0
135
6,077
2,025
0
4,310
1,742
0
9,964
W
5,485
1,230
0
300
4,490
3,559
0
757
3,733
0
16,292
L
4,133
241
331
0
4,770
1,405
0
3,496
1,247
13,519
0
W
Zhong Kui
LifeSupportXD
Zhong Kui
2,851
285
0
482
1,661
1,098
0
159
1,502
15,592
0
W
4,146
2,077
0
860
6,130
2,328
0
2,018
4,112
0
9,943
W
Thanatos
1,374
82
0
1,108
1,392
452
0
419
973
0
12,741
L
2,231
752
211
133
6,763
2,370
0
3,473
3,219
0
7,829
W
Discordia
Sphinxream
Discordia
14,221
1,666
0
673
4,976
1,873
0
1,470
3,506
28,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
36,614
99
Minions Killed
126
3
Camps Cleared
7
427,524
Distance Traveled
571,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,980
1,163
29
5
1
116,054
0
L
Ymir
6,027
1,005
15
3
0
68,101
0
L
Izanami
5,784
964
19
3
0
44,896
0
W
Osiris
7,107
1,185
25
4
1
107,435
0
L
Ra
6,462
1,077
24
4
0
103,266
0
W
Zhong Kui
6,963
1,161
41
7
1
127,100
0
W
Neith
6,789
1,132
17
3
1
99,206
0
W
Thanatos
6,741
1,124
18
3
1
132,503
0
L
Cupid
6,640
1,107
12
2
2
95,207
0
W
Discordia
9,014
1,502
25
4
3
105,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role