Player Matchup

Fenrir
Fenrir
DumpsterGhost
Fenrir
Level 4
God Stats
5W - 2L
1,729 SR
Queue Stats
18W - 22L
1,871 Elo+
Solo
Cerberus
Cerberus
GrizwaldO3
Cerberus
Level 29
God Stats
4W - 9L
1,558 SR
Queue Stats
471W - 456L
1,527 Elo+
Party 1
Neith
Neith
Jarrett13
Neith
Level 4
God Stats
3W - 0L
1,688 SR
Queue Stats
160W - 174L
1,263 Elo+
Party 1
Agni
Agni
Nuclearcarpet
Agni
Level 69
God Stats
11W - 2L
2,014 SR
Queue Stats
476W - 465L
1,594 Elo+
Party 1
Ymir
Ymir
ThatOneCowboy
Ymir
Level 28
God Stats
11W - 12L
1,405 SR
Queue Stats
219W - 225L
1,547 Elo+
Party 1
Team Averages
Level 27
1,679 SR
1,561 Elo+

VS

Team Averages
Level 22
1,513 SR
1,496 Elo+
Neith
Neith
BaxaBoi4
Neith
Level 17
God Stats
11W - 22L
1,302 SR
Queue Stats
24W - 32L
1,368 Elo+
Party 2
Cerberus
Cerberus
Baxx4
Cerberus
Level 16
God Stats
9W - 9L
1,497 SR
Queue Stats
87W - 99L
1,457 Elo+
Party 2
Terra
Terra
Flesheatinwaffle
Terra
Level 28
God Stats
14W - 4L
1,768 SR
Queue Stats
279W - 148L
1,728 Elo+
Solo
Erlang Shen
Erlang Shen
VenomKrone
Erlang Shen
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 107L
1,425 Elo+
Party 2
Ra
Ra
Zem Bacon
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 3
8,427
562
7,069
7,336
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
GrizwaldO3
Cerberus
14
1 / 1 / 4
7,573
505
9,561
12,332
8,614
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Jarrett13
Neith
11
2 / 3 / 3
6,889
459
5,912
6,067
1,834
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
7 / 0 / 5
8,658
577
9,942
5,623
2,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 3 / 5
7,595
506
4,334
8,722
4,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BaxaBoi4
Neith
11
3 / 1 / 2
6,882
459
5,417
5,719
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Baxx4
Cerberus
10
1 / 5 / 5
6,659
444
4,021
9,805
5,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 3 / 0
8,121
541
8,045
15,982
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
VenomKrone
Erlang Shen
13
3 / 5 / 1
7,601
507
6,092
11,685
5,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 3
6,737
449
1,609
7,408
2,835
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
21
Kills
8
8
Deaths
21
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
BaxaBoi4
Neith
3
1
2
4
L
Cerberus
Baxx4
Cerberus
1
5
5
0.7
W
8
1
3
9.5
L
1
3
0
0.33
W
Cerberus
GrizwaldO3
Cerberus
1
1
4
3
W
Neith
Jarrett13
Neith
2
3
3
1.17
W
7
0
5
9.5
W
3
3
5
1.83
L
Erlang Shen
VenomKrone
Erlang Shen
3
5
1
0.7
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,818
Damage
25,184
40,080
Taken
50,599
21,960
Mitigated
22,988
17,226
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BaxaBoi4
Neith
5,417
1,867
0
2,021
5,719
1,914
616
2,433
3,286
0
33,880
L
Cerberus
Baxx4
Cerberus
4,021
481
0
2,208
9,805
5,735
252
3,259
6,546
26,754
0
W
7,069
1,085
0
3,044
7,336
4,391
0
1,525
5,811
0
44,009
L
8,045
2,239
74
8,365
15,982
7,250
0
9,366
5,968
52,853
0
W
Cerberus
GrizwaldO3
Cerberus
9,561
1,643
0
7,430
12,332
8,614
0
6,897
5,435
43,235
0
W
Neith
Jarrett13
Neith
5,912
4,375
0
1,289
6,067
1,834
852
1,548
4,519
0
28,297
W
9,942
1,912
0
3,363
5,623
2,501
214
1,418
4,205
50,195
0
W
4,334
992
0
2,100
8,722
4,620
0
2,287
6,435
27,986
0
L
Erlang Shen
VenomKrone
Erlang Shen
6,092
2,811
0
931
11,685
5,254
0
4,118
7,517
0
46,944
L
1,609
273
0
686
7,408
2,835
0
3,963
3,445
27,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
36,000
349
Minions Killed
416
0
Camps Cleared
0
1,374,769
Distance Traveled
1,346,657
23
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,882
459
63
4
0
255,000
0
L
Cerberus
6,659
444
77
5
0
290,283
0
W
Fenrir
8,427
562
74
5
0
303,735
4
L
Terra
8,121
541
126
8
0
255,806
2
W
Cerberus
7,573
505
93
6
0
278,646
7
W
Neith
6,889
459
56
4
0
218,071
0
W
Agni
8,658
577
85
6
0
302,114
7
W
Ymir
7,595
506
41
3
0
272,203
5
L
Erlang Shen
7,601
507
88
6
0
313,809
0
L
Ra
6,737
449
62
4
0
231,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role