Player Matchup

Ymir
Ymir
ButtSllutt
Ymir
Level 28
God Stats
17W - 11L
1,689 SR
Queue Stats
52W - 47L
1,548 Elo+
Solo
Anhur
Anhur
Vuhhjayy
Anhur
Level 5
God Stats
1W - 1L
1,732 SR
Queue Stats
15W - 9L
1,676 Elo+
Solo
Cthulhu
Cthulhu
panduepow
Cthulhu
Level 12
God Stats
20W - 13L
1,677 SR
Queue Stats
54W - 46L
1,580 Elo+
Solo
Olorun
Olorun
yeigibe11
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,693 Elo+
Solo
Hun Batz
Hun Batz
Пророк400
Hun Batz
Level 17
God Stats
11W - 6L
1,251 SR
Queue Stats
112W - 113L
1,534 Elo+
Solo
Team Averages
Level 15
1,570 SR
1,606 Elo+

VS

Team Averages
Level 14
1,598 SR
1,551 Elo+
Ares
Ares
Discoparty
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,507 Elo+
Solo
Arachne
Arachne
ImMrSnow
Arachne
Level 27
God Stats
19W - 4L
1,758 SR
Queue Stats
203W - 139L
1,741 Elo+
Solo
Agni
Agni
chenxiaoyu
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,493 Elo+
Solo
Artemis
Artemis
deutschdonner
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,468 Elo+
Solo
Set
Set
iindexfinger
Set
Level 21
God Stats
1W - 0L
1,733 SR
Queue Stats
20W - 16L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
10,242
445
8,905
20,811
17,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Vuhhjayy
Anhur
16
3 / 7 / 6
10,878
473
10,121
15,753
5,238
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
panduepow
Cthulhu
19
6 / 3 / 5
12,280
534
17,719
21,658
22,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
yeigibe11
Olorun
17
2 / 9 / 2
10,619
462
12,163
24,042
10,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
18
6 / 6 / 3
11,310
492
9,383
18,670
7,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 14
10,002
435
5,963
14,762
12,944
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
ImMrSnow
Arachne
20
20 / 1 / 5
14,948
650
27,172
23,873
12,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 4 / 14
12,222
531
17,886
15,069
6,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
18
3 / 4 / 8
11,403
496
16,021
15,786
7,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 6 / 9
11,591
504
12,780
18,512
11,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
19
Kills
31
31
Deaths
19
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
2
4
14
2.25
W
Arachne
ImMrSnow
Arachne
20
1
5
22.5
L
Anhur
Vuhhjayy
Anhur
3
7
6
0.86
W
2
4
14
2.25
W
Artemis
3
4
8
1.75
W
4
6
9
1.42
L
Cthulhu
panduepow
Cthulhu
6
3
5
2.83
L
Olorun
yeigibe11
Olorun
2
9
2
0.33
L
Hun Batz
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,291
Damage
79,822
100,934
Taken
88,002
62,617
Mitigated
50,736
18,385
Healing
30,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,905
1,685
0
0
20,811
17,568
64
4,737
16,074
38,181
0
W
5,963
503
0
1,815
14,762
12,944
235
6,812
7,850
17,780
0
W
Arachne
ImMrSnow
Arachne
27,172
18,168
0
11,526
23,873
12,837
2,087
8,538
15,235
0
125,102
L
Anhur
Vuhhjayy
Anhur
10,121
5,363
0
2,998
15,753
5,238
248
4,581
11,172
0
66,031
W
17,886
554
647
5,561
15,069
6,276
1,307
5,223
9,746
82,188
0
W
Artemis
16,021
8,701
0
5,981
15,786
7,163
2,525
6,168
9,593
0
87,117
W
12,780
5,708
0
4,666
18,512
11,516
1,194
11,325
6,791
0
60,610
L
Cthulhu
panduepow
Cthulhu
17,719
1,172
350
4,500
21,658
22,077
0
5,820
15,838
69,148
0
L
Olorun
yeigibe11
Olorun
12,163
6,082
417
8,323
24,042
10,031
204
6,403
17,639
70,167
0
L
Hun Batz
9,383
2,638
0
1,797
18,670
7,703
427
2,308
16,362
0
81,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,329
Gold Earned
60,166
559
Minions Killed
546
0
Camps Cleared
0
1,900,348
Distance Traveled
2,252,398
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,242
445
49
2
0
368,092
4
W
Ares
10,002
435
14
1
0
471,537
2
W
Arachne
14,948
650
148
6
0
525,895
1
L
Anhur
10,878
473
120
5
0
366,044
1
W
Agni
12,222
531
152
7
0
439,316
6
W
Artemis
11,403
496
128
6
0
387,534
10
W
Set
11,591
504
104
5
0
428,116
2
L
Cthulhu
12,280
534
141
6
0
441,428
3
L
Olorun
10,619
462
121
5
0
352,975
2
L
Hun Batz
11,310
492
128
6
0
371,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role