Player Matchup

Set
Set
BeardedSpace
Set
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 243L
1,534 Elo+
Solo
Arachne
Arachne
ExperiencePain
Arachne
Level 145
God Stats
4W - 8L
1,212 SR
Queue Stats
285W - 285L
1,523 Elo+
Party 3
Ra
Ra
HoneyBootie
Ra
Level 115
God Stats
4W - 7L
1,700 SR
Queue Stats
146W - 166L
1,509 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Ode3zy
Ah Muzen Cab
Level 24
God Stats
1W - 1L
1,513 SR
Queue Stats
35W - 26L
1,700 Elo+
Party 3
Terra
Terra
SquidEmperor
Terra
Level 100
God Stats
20W - 23L
1,625 SR
Queue Stats
297W - 298L
1,508 Elo+
Party 3
Team Averages
Level 86
1,510 SR
1,555 Elo+

VS

Team Averages
Level 59
1,553 SR
1,533 Elo+
Guan Yu
Guan Yu
ChodeMuncher
Guan Yu
Level 99
God Stats
9W - 5L
1,855 SR
Queue Stats
162W - 122L
1,638 Elo+
Solo
Danzaburou
Danzaburou
DarthSimm
Danzaburou
Level 12
God Stats
9W - 6L
1,514 SR
Queue Stats
290W - 249L
1,566 Elo+
Party 1
Cerberus
Cerberus
GabiDabiDoo
Cerberus
Level 67
God Stats
9W - 9L
1,394 SR
Queue Stats
502W - 496L
1,448 Elo+
Party 1
Eset
Eset
Killuaaa
Eset
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
d11127o4sh0
Susano
Level 28
God Stats
8W - 2L
1,500 SR
Queue Stats
764W - 674L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 3
9,454
473
9,534
21,533
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 2 / 2
10,201
510
12,714
22,867
16,088
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
5 / 4 / 1
10,920
546
8,446
10,409
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Ode3zy
Ah Muzen Cab
16
0 / 5 / 0
9,770
489
5,499
14,274
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 4 / 7
8,713
436
6,087
16,880
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChodeMuncher
Guan Yu
18
4 / 2 / 4
11,774
589
12,025
17,130
16,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
DarthSimm
Danzaburou
20
4 / 0 / 7
13,137
657
8,843
11,147
6,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
GabiDabiDoo
Cerberus
16
4 / 2 / 13
11,298
565
7,235
20,464
18,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
17
7 / 3 / 12
12,106
605
20,255
12,562
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
18
7 / 4 / 11
11,866
593
14,547
15,979
6,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
11
Kills
26
26
Deaths
11
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
W
Guan Yu
ChodeMuncher
Guan Yu
4
2
4
3
W
Danzaburou
DarthSimm
Danzaburou
4
0
7
7.5
L
4
2
2
2.5
W
Cerberus
GabiDabiDoo
Cerberus
4
2
13
5.25
L
5
4
1
1.38
W
Eset
7
3
12
4.33
L
Ah Muzen Cab
Ode3zy
Ah Muzen Cab
0
5
0
0
L
0
4
7
0.88
W
Susano
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,280
Damage
62,905
85,963
Taken
77,282
46,423
Mitigated
53,538
24,211
Healing
32,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,534
2,698
0
4,186
21,533
6,989
0
5,600
15,933
0
59,106
W
Guan Yu
ChodeMuncher
Guan Yu
12,025
2,881
3,560
5,694
17,130
16,643
596
4,639
12,491
0
75,411
W
Danzaburou
DarthSimm
Danzaburou
8,843
3,422
0
8,147
11,147
6,546
5,569
1,427
9,720
0
112,635
L
12,714
7,393
0
6,546
22,867
16,088
0
7,266
15,601
19,063
44,397
W
Cerberus
GabiDabiDoo
Cerberus
7,235
817
0
4,994
20,464
18,431
785
4,194
16,270
42,833
0
L
8,446
764
1,621
2,366
10,409
4,143
1,324
3,105
7,304
75,142
0
W
Eset
20,255
2,099
1,385
3,456
12,562
5,143
1,879
3,715
8,847
89,537
0
L
Ah Muzen Cab
Ode3zy
Ah Muzen Cab
5,499
1,325
0
4,466
14,274
5,169
1,276
3,585
10,689
0
71,150
L
6,087
717
1,842
3,184
16,880
14,034
0
7,934
8,946
28,046
0
W
Susano
14,547
5,288
0
5,246
15,979
6,775
2,599
3,269
12,710
0
79,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,058
Gold Earned
60,181
503
Minions Killed
692
0
Camps Cleared
0
1,990,459
Distance Traveled
2,012,656
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,454
473
89
4
0
357,449
3
W
Guan Yu
11,774
589
148
7
0
406,544
4
W
Danzaburou
13,137
657
208
10
0
376,052
10
L
Arachne
10,201
510
93
5
0
436,630
5
W
Cerberus
11,298
565
72
4
0
408,951
4
L
Ra
10,920
546
154
8
0
409,520
11
W
Eset
12,106
605
144
7
0
408,884
4
L
Ah Muzen Cab
9,770
489
130
7
0
351,308
1
L
Terra
8,713
436
37
2
0
435,552
11
W
Susano
11,866
593
120
6
0
412,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role