Player Matchup

Anhur
Anhur
Impulssi
Anhur
Level 27
God Stats
8W - 7L
1,959 SR
Queue Stats
26W - 31L
1,587 Elo+
Party 1
Tyr
Tyr
MegaPig44
Tyr
Level 14
God Stats
7W - 10L
1,720 SR
Queue Stats
8W - 10L
1,689 Elo+
Party 1
Cthulhu
Cthulhu
QuackShot22
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,655 Elo+
Party 1
Scylla
Scylla
Tjstriker10
Scylla
Level 108
God Stats
1W - 4L
1,178 SR
Queue Stats
136W - 126L
1,661 Elo+
Party 1
Thor
Thor
tybbrules
Thor
Level 140
God Stats
7W - 8L
1,962 SR
Queue Stats
31W - 31L
1,685 Elo+
Party 1
Team Averages
Level 59
1,664 SR
1,655 Elo+

VS

Team Averages
Level 16
1,519 SR
1,600 Elo+
Nemesis
Nemesis
Azfaltakumy
Nemesis
Level 17
God Stats
7W - 7L
1,472 SR
Queue Stats
37W - 36L
1,565 Elo+
Solo
Ao Kuang
Ao Kuang
Kepacs
Ao Kuang
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 136L
1,745 Elo+
Solo
Bellona
Bellona
MightiestSenpai
Bellona
Level 15
God Stats
3W - 3L
1,688 SR
Queue Stats
6W - 6L
1,639 Elo+
Party 2
Kukulkan
Kukulkan
QueenOfBees121
Kukulkan
Level 17
God Stats
4W - 8L
1,281 SR
Queue Stats
16W - 19L
1,484 Elo+
Solo
Apollo
Apollo
TheWorldTurtle
Apollo
Level 25
God Stats
13W - 10L
1,655 SR
Queue Stats
51W - 69L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Impulssi
Anhur
10
7 / 0 / 1
6,340
634
6,309
4,114
1,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
3 / 0 / 0
6,165
617
3,666
4,127
1,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
QuackShot22
Cthulhu
7
1 / 2 / 7
5,440
544
2,796
5,631
2,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
9
1 / 2 / 1
5,540
554
3,812
3,389
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
11
2 / 0 / 1
5,992
599
1,795
5,001
1,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azfaltakumy
Nemesis
9
0 / 1 / 2
5,302
530
1,003
6,399
1,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
Kepacs
Ao Kuang
7
1 / 5 / 1
4,191
419
1,663
6,937
2,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 0
4,498
450
2,156
5,135
3,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
10
2 / 1 / 0
5,739
574
2,548
3,238
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 4 / 1
4,489
449
2,891
7,004
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
4
4
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Azfaltakumy
Nemesis
0
1
2
1
W
Anhur
Impulssi
Anhur
7
0
1
7.5
L
Ao Kuang
Kepacs
Ao Kuang
1
5
1
0.3
W
3
0
0
3
L
0
3
0
0
W
Cthulhu
QuackShot22
Cthulhu
1
2
7
2.25
L
Kukulkan
2
1
0
2
L
1
4
1
0.38
W
Scylla
1
2
1
0.75
W
Thor
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,378
Damage
10,261
22,262
Taken
28,713
7,538
Mitigated
9,702
9,679
Healing
7,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Azfaltakumy
Nemesis
1,003
236
159
2,162
6,399
1,640
0
301
6,023
0
31,738
W
Anhur
Impulssi
Anhur
6,309
3,452
0
2,094
4,114
1,080
904
97
3,992
0
30,151
L
Ao Kuang
Kepacs
Ao Kuang
1,663
366
0
999
6,937
2,274
0
2,007
4,856
6,408
0
W
3,666
410
0
2,209
4,127
1,536
847
0
3,927
0
24,196
L
2,156
716
0
1,230
5,135
3,266
0
239
4,860
0
15,894
W
Cthulhu
QuackShot22
Cthulhu
2,796
367
0
1,323
5,631
2,500
0
1,262
4,199
7,136
0
L
Kukulkan
2,548
238
0
998
3,238
1,011
0
2,128
858
32,101
0
L
2,891
1,512
0
1,595
7,004
1,511
0
1,496
5,508
0
21,028
W
Scylla
3,812
716
0
750
3,389
987
261
1,869
1,520
24,385
0
W
Thor
1,795
448
0
3,303
5,001
1,435
0
763
4,188
0
34,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
24,219
249
Minions Killed
218
0
Camps Cleared
0
943,852
Distance Traveled
918,302
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,302
530
69
7
0
175,164
0
W
Anhur
6,340
634
55
6
0
176,576
0
L
Ao Kuang
4,191
419
7
1
0
189,913
1
W
Tyr
6,165
617
59
6
0
190,084
1
L
Bellona
4,498
450
46
5
0
192,623
0
W
Cthulhu
5,440
544
12
1
0
177,227
0
L
Kukulkan
5,739
574
64
6
0
190,278
4
L
Apollo
4,489
449
32
3
0
170,324
2
W
Scylla
5,540
554
53
5
0
188,359
3
W
Thor
5,992
599
70
7
0
211,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role