Player Matchup

Cerberus
Cerberus
Majicka
Cerberus
Level 18
God Stats
39W - 49L
1,460 SR
Queue Stats
207W - 203L
1,371 Elo+
Party 2
Bellona
Bellona
Monkee
Bellona
Level 19
God Stats
4W - 2L
1,500 SR
Queue Stats
52W - 41L
1,183 Elo+
Party 1
Thoth
Thoth
Poelruiter
Thoth
Level 18
God Stats
6W - 7L
1,467 SR
Queue Stats
145W - 148L
1,387 Elo+
Party 2
Skadi
Skadi
Riisoni
Skadi
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 66L
1,183 Elo+
Party 1
Neith
Neith
RizenPoL
Neith
Level 7
God Stats
6W - 9L
1,459 SR
Queue Stats
8W - 10L
1,378 Elo+
Solo
Team Averages
Level 13
1,477 SR
1,300 Elo+

VS

Team Averages
Level 7
1,535 SR
1,358 Elo+
Merlin
Merlin
CLAWALPHA
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,392 Elo+
Solo
Ymir
Ymir
Im Game7711
Ymir
Level 16
God Stats
8W - 9L
1,462 SR
Queue Stats
38W - 49L
1,324 Elo+
Party 3
Medusa
Medusa
Legendbär
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,118 Elo+
Solo
Cerberus
Cerberus
VortexSelo3535
Cerberus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Guan Yu
Guan Yu
bruhlmaodeez
Guan Yu
Level 4
God Stats
1W - 1L
1,713 SR
Queue Stats
4W - 6L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Majicka
Cerberus
18
5 / 2 / 20
11,897
1,082
11,949
14,631
5,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Monkee
Bellona
18
7 / 3 / 21
11,619
1,056
14,567
13,876
14,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
18
9 / 2 / 18
11,772
1,070
12,047
7,612
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Riisoni
Skadi
18
6 / 4 / 21
11,223
1,020
16,626
9,086
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Neith
RizenPoL
Neith
18
7 / 3 / 20
12,128
1,103
17,719
9,558
3,888
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

255

VS

Team 2 Tickets

44

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CLAWALPHA
Merlin
17
5 / 7 / 7
12,009
1,092
17,928
13,724
4,598
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 6 / 7
11,844
1,077
11,320
25,338
23,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Legendbär
Medusa
17
6 / 9 / 5
11,748
1,068
17,133
17,744
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
12
0 / 1 / 0
8,110
737
415
885
267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
bruhlmaodeez
Guan Yu
17
0 / 12 / 7
9,820
893
4,186
20,810
16,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
40
34
Kills
14
14
Deaths
35
100
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
CLAWALPHA
Merlin
5
7
7
1.21
L
3
6
7
1.08
L
Medusa
Legendbär
Medusa
6
9
5
0.94
W
Cerberus
Majicka
Cerberus
5
2
20
7.5
W
Bellona
Monkee
Bellona
7
3
21
5.83
W
Thoth
9
2
18
9
W
Skadi
Riisoni
Skadi
6
4
21
4.13
W
Neith
RizenPoL
Neith
7
3
20
5.67
L
Cerberus
0
1
0
0
L
Guan Yu
bruhlmaodeez
Guan Yu
0
12
7
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,908
Damage
50,982
54,763
Taken
78,501
30,520
Mitigated
51,150
9,845
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CLAWALPHA
Merlin
17,928
811
549
1,587
13,724
4,598
0
5,148
8,310
42,114
0
L
11,320
583
0
689
25,338
23,175
0
4,562
19,862
34,272
0
L
Medusa
Legendbär
Medusa
17,133
8,843
0
2,260
17,744
6,444
0
6,219
11,146
0
32,527
W
Cerberus
Majicka
Cerberus
11,949
232
179
3,954
14,631
5,794
0
7,364
7,142
40,920
0
W
Bellona
Monkee
Bellona
14,567
5,083
0
1,052
13,876
14,244
0
7,544
6,207
0
22,257
W
Thoth
12,047
1,392
0
1,820
7,612
2,853
0
3,390
4,197
20,870
0
W
Skadi
Riisoni
Skadi
16,626
9,309
0
1,503
9,086
3,741
0
5,266
3,770
0
29,363
W
Neith
RizenPoL
Neith
17,719
11,575
0
1,337
9,558
3,888
0
6,099
3,409
0
43,152
L
Cerberus
415
35
0
25
885
267
0
297
548
415
0
L
Guan Yu
bruhlmaodeez
Guan Yu
4,186
870
1,911
2,155
20,810
16,666
0
6,281
13,961
0
11,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,639
Gold Earned
53,531
210
Minions Killed
161
5
Camps Cleared
5
914,426
Distance Traveled
706,984
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,009
1,092
54
5
4
151,505
0
L
Ymir
11,844
1,077
62
6
0
189,467
0
L
Medusa
11,748
1,068
33
3
0
166,342
0
W
Cerberus
11,897
1,082
75
7
1
194,660
0
W
Bellona
11,619
1,056
14
1
0
208,767
0
W
Thoth
11,772
1,070
25
2
1
190,530
0
W
Skadi
11,223
1,020
24
2
0
153,207
1
W
Neith
12,128
1,103
72
7
3
167,262
0
L
Cerberus
8,110
737
0
0
0
12,148
0
L
Guan Yu
9,820
893
12
1
1
187,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role