Player Matchup

Set
Set
AdmiralKeroro
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 85L
1,382 Elo+
Solo
Tiamat
Tiamat
FridgedHawk
Tiamat
Level 16
God Stats
3W - 10L
1,376 SR
Queue Stats
6W - 13L
1,324 Elo+
Solo
Tyr
Tyr
LEGEND_OKAN27
Tyr
Level 25
God Stats
10W - 13L
1,531 SR
Queue Stats
270W - 276L
1,387 Elo+
Solo
Neith
Neith
ivansuslik1470
Neith
Level 5
God Stats
1W - 2L
1,508 SR
Queue Stats
3W - 6L
1,299 Elo+
Solo
Cu Chulainn
Cu Chulainn
tozko0
Cu Chulainn
Level 13
God Stats
5W - 10L
1,134 SR
Queue Stats
67W - 62L
1,307 Elo+
Solo
Team Averages
Level 15
1,410 SR
1,340 Elo+

VS

Team Averages
Level 19
1,363 SR
1,382 Elo+
Anhur
Anhur
BLACKTIPREEF13
Anhur
Level 16
God Stats
7W - 5L
1,500 SR
Queue Stats
111W - 119L
1,393 Elo+
Solo
Baron Samedi
Baron Samedi
CSK TAnKE
Baron Samedi
Level 6
God Stats
3W - 3L
1,300 SR
Queue Stats
7W - 12L
1,260 Elo+
Solo
Freya
Freya
Jackaboy0907
Freya
Level 17
God Stats
2W - 1L
1,484 SR
Queue Stats
5W - 10L
1,646 Elo+
Party 1
Danzaburou
Danzaburou
ShangriLaJungle
Danzaburou
Level 29
God Stats
3W - 1L
1,206 SR
Queue Stats
27W - 22L
1,422 Elo+
Solo
Vulcan
Vulcan
cov2021
Vulcan
Level 26
God Stats
14W - 21L
1,325 SR
Queue Stats
34W - 49L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 5
11,672
432
11,444
16,622
6,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
13
0 / 5 / 3
8,509
315
2,570
9,307
7,355
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
9 / 7 / 5
12,615
467
23,492
33,131
29,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 4 / 5
12,285
455
20,572
23,448
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
tozko0
Cu Chulainn
16
2 / 9 / 8
10,440
387
9,746
24,659
10,840
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 2
15,356
569
17,875
21,679
10,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
CSK TAnKE
Baron Samedi
15
3 / 6 / 14
12,125
449
11,728
18,087
24,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 7 / 9
11,816
438
16,175
24,314
11,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
ShangriLaJungle
Danzaburou
20
9 / 1 / 6
15,548
576
21,184
19,836
21,763
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
cov2021
Vulcan
15
2 / 4 / 8
10,904
404
15,927
12,019
5,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
65
20
Kills
26
26
Deaths
23
26
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
1
5
6.5
W
5
5
2
1.2
W
Baron Samedi
CSK TAnKE
Baron Samedi
3
6
14
1.67
L
Tiamat
0
5
3
0.3
W
7
7
9
1.64
L
9
7
5
1.64
W
Danzaburou
ShangriLaJungle
Danzaburou
9
1
6
12
W
Vulcan
cov2021
Vulcan
2
4
8
1.5
L
5
4
5
1.88
L
Cu Chulainn
tozko0
Cu Chulainn
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,824
Damage
82,889
107,167
Taken
95,935
61,975
Mitigated
73,277
24,316
Healing
25,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,444
4,362
711
3,355
16,622
6,048
72
5,117
11,505
0
69,509
W
17,875
7,795
0
6,150
21,679
10,509
3,673
511
21,168
0
136,815
W
Baron Samedi
CSK TAnKE
Baron Samedi
11,728
2,260
1,084
2,992
18,087
24,382
1,400
727
17,360
40,880
0
L
Tiamat
2,570
332
0
311
9,307
7,355
0
2,257
7,050
15,575
0
W
16,175
5,640
0
7,806
24,314
11,119
3,105
524
23,790
37,635
0
L
23,492
3,059
0
9,017
33,131
29,266
2,098
15,841
17,290
0
73,310
W
Danzaburou
ShangriLaJungle
Danzaburou
21,184
7,105
1,388
5,290
19,836
21,763
4,652
501
19,335
0
115,092
W
Vulcan
cov2021
Vulcan
15,927
8,347
0
338
12,019
5,504
53
307
11,712
50,850
0
L
20,572
9,483
0
8,097
23,448
8,466
580
4,646
18,802
0
94,602
L
Cu Chulainn
tozko0
Cu Chulainn
9,746
2,455
0
2,825
24,659
10,840
324
15,969
8,690
0
41,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,521
Gold Earned
65,749
434
Minions Killed
587
0
Camps Cleared
0
2,166,906
Distance Traveled
2,283,347
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,672
432
132
5
0
433,157
0
W
Anhur
15,356
569
215
8
0
424,305
1
W
Baron Samedi
12,125
449
45
2
0
393,095
1
L
Tiamat
8,509
315
32
1
0
354,018
0
W
Freya
11,816
438
56
2
0
491,881
1
L
Tyr
12,615
467
97
4
0
502,521
0
W
Danzaburou
15,548
576
185
7
0
437,412
0
W
Vulcan
10,904
404
86
3
0
536,654
0
L
Neith
12,285
455
122
5
0
469,627
0
L
Cu Chulainn
10,440
387
51
2
0
407,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role