Player Matchup

Tiamat
Tiamat
Bucefalos
Tiamat
Level 15
God Stats
12W - 5L
1,759 SR
Queue Stats
237W - 185L
1,640 Elo+
Solo
Ymir
Ymir
DuduXD_-
Ymir
Level 7
God Stats
24W - 23L
1,737 SR
Queue Stats
45W - 37L
1,629 Elo+
Solo
Ra
Ra
GostosaMainDaji
Ra
Level 16
God Stats
3W - 2L
1,602 SR
Queue Stats
16W - 10L
1,438 Elo+
Party 2
Chaac
Chaac
hekereki
Chaac
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 5L
1,639 Elo+
Solo
Nemesis
Nemesis
iCantLoveMyself_
Nemesis
Level 16
God Stats
14W - 12L
1,446 SR
Queue Stats
21W - 18L
1,402 Elo+
Party 2
Team Averages
Level 11
1,609 SR
1,550 Elo+

VS

Team Averages
Level 13
1,644 SR
1,389 Elo+
Yemoja
Yemoja
ComedownMach1ne
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,225 Elo+
Party 1
Mulan
Mulan
GeorgeMnz69
Mulan
Level 27
God Stats
5W - 5L
1,683 SR
Queue Stats
133W - 113L
1,664 Elo+
Solo
Freya
Freya
Lobito1234666
Freya
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Party 1
Artemis
Artemis
Swashbuckleer
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 1
Mercury
Mercury
st4rk04
Mercury
Level 27
God Stats
6W - 2L
2,035 SR
Queue Stats
172W - 172L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bucefalos
Tiamat
5
0 / 0 / 1
3,072
614
893
997
288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
5
0 / 1 / 1
3,170
634
535
2,340
826
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 1 / 0
3,549
710
1,827
2,059
438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
hekereki
Chaac
6
0 / 0 / 0
3,317
663
367
949
327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 1 / 0
3,305
661
562
2,586
519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
933
187
0
0
0
7
3 / 0 / 0
4,121
824
1,266
2,948
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

1
0 / 0 / 0
2,433
487
0
0
0
Artemis
1
0 / 0 / 0
933
187
0
0
0
Mercury
st4rk04
Mercury
6
0 / 1 / 1
3,350
670
1,461
3,070
853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
3
3
Deaths
1
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Bucefalos
Tiamat
0
0
1
0.5
L
0
0
0
0
W
Ymir
0
1
1
0.5
L
3
0
0
3
W
1
1
0
1
L
0
0
0
0
L
Artemis
0
0
0
0
W
Chaac
hekereki
Chaac
0
0
0
0
W
0
1
0
0
L
Mercury
st4rk04
Mercury
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,184
Damage
2,727
8,931
Taken
6,018
2,398
Mitigated
1,864
3,878
Healing
1,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Bucefalos
Tiamat
893
264
0
340
997
288
478
0
997
7,640
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
535
0
50
970
2,340
826
408
0
2,340
9,056
0
L
1,266
228
0
1,703
2,948
1,011
0
1,650
1,013
0
11,690
W
1,827
366
94
957
2,059
438
0
0
2,059
13,788
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
hekereki
Chaac
367
0
0
224
949
327
0
0
949
0
10,553
W
562
237
0
1,243
2,586
519
0
0
2,586
0
10,363
L
Mercury
st4rk04
Mercury
1,461
715
0
0
3,070
853
0
1,341
1,675
0
11,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,413
Gold Earned
11,770
110
Minions Killed
56
0
Camps Cleared
0
478,122
Distance Traveled
212,100
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
3,072
614
25
5
0
84,341
0
L
Yemoja
933
187
0
0
0
0
0
W
Ymir
3,170
634
15
3
0
92,086
3
L
Mulan
4,121
824
27
5
0
102,022
0
W
Ra
3,549
710
22
4
0
103,817
0
L
Freya
2,433
487
0
0
0
1,037
0
L
Artemis
933
187
0
0
0
0
0
W
Chaac
3,317
663
15
3
0
103,155
0
W
Nemesis
3,305
661
33
7
0
94,723
1
L
Mercury
3,350
670
29
6
0
109,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role