Player Matchup

Athena
Athena
DS_ldn0
Athena
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
293W - 333L
1,517 Elo+
Party 1
Anubis
Anubis
Humdaan_17
Anubis
Level 49
God Stats
7W - 11L
1,500 SR
Queue Stats
392W - 449L
1,505 Elo+
Party 1
Odin
Odin
One---Above-All
Odin
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 129L
1,426 Elo+
Solo
Fenrir
Fenrir
ShadZ171
Fenrir
Level 61
God Stats
11W - 14L
1,413 SR
Queue Stats
343W - 361L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
Ziicohhh
Danzaburou
Level 49
God Stats
10W - 9L
1,663 SR
Queue Stats
124W - 107L
1,513 Elo+
Solo
Team Averages
Level 54
1,515 SR
1,494 Elo+

VS

Team Averages
Level 62
1,490 SR
1,519 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CoolDuckling208
Ymir
Level 45
God Stats
8W - 17L
1,471 SR
Queue Stats
298W - 286L
1,397 Elo+
Solo
Merlin
Merlin
Hatsune_Mikolash
Merlin
Level 27
God Stats
3W - 0L
1,487 SR
Queue Stats
130W - 26L
1,849 Elo+
Party 2
Arachne
Arachne
druif123
Arachne
Level 32
God Stats
24W - 29L
1,488 SR
Queue Stats
263W - 319L
1,408 Elo+
Solo
King Arthur
King Arthur
ronoazorro5
King Arthur
Level 48
God Stats
13W - 21L
1,504 SR
Queue Stats
456W - 444L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DS_ldn0
Athena
12
1 / 2 / 3
6,232
519
6,494
12,103
6,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Humdaan_17
Anubis
11
0 / 4 / 1
6,234
520
2,892
6,014
3,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 3 / 3
5,275
440
1,954
7,483
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
ShadZ171
Fenrir
11
4 / 2 / 1
6,509
542
4,291
7,187
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Ziicohhh
Danzaburou
9
3 / 4 / 1
5,856
488
4,046
8,241
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 3
6,741
562
4,764
5,408
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 9
6,402
534
4,382
8,235
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
12 / 0 / 1
8,467
706
11,468
3,515
1,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
druif123
Arachne
11
1 / 5 / 5
6,498
542
2,747
11,796
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
ronoazorro5
King Arthur
12
1 / 2 / 2
6,914
576
5,521
9,583
5,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
14
15
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
3
1.5
W
0
2
9
2.25
L
Athena
DS_ldn0
Athena
1
2
3
1.25
W
12
0
1
12.5
L
Anubis
Humdaan_17
Anubis
0
4
1
0.13
L
0
3
3
0.5
L
Fenrir
ShadZ171
Fenrir
4
2
1
2.25
L
Danzaburou
Ziicohhh
Danzaburou
3
4
1
0.88
W
Arachne
druif123
Arachne
1
5
5
0.7
W
King Arthur
ronoazorro5
King Arthur
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,677
Damage
28,882
41,028
Taken
38,537
17,779
Mitigated
16,555
11,417
Healing
13,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,764
1,527
0
1,732
5,408
1,413
300
1,331
4,077
0
36,558
W
4,382
1,001
0
2,147
8,235
4,441
153
1,082
7,153
16,031
0
L
Athena
DS_ldn0
Athena
6,494
2,002
0
4,190
12,103
6,665
0
2,091
10,012
32,231
0
W
11,468
830
0
923
3,515
1,338
428
352
3,163
59,946
0
L
Anubis
Humdaan_17
Anubis
2,892
67
0
1,687
6,014
3,242
0
2,470
3,544
35,693
0
L
1,954
479
0
1,296
7,483
2,976
0
4,639
2,844
0
9,407
L
Fenrir
ShadZ171
Fenrir
4,291
714
0
1,723
7,187
2,402
0
1,968
5,219
0
36,582
L
Danzaburou
Ziicohhh
Danzaburou
4,046
1,840
0
2,521
8,241
2,494
0
4,682
3,559
0
29,351
W
Arachne
druif123
Arachne
2,747
1,825
0
4,986
11,796
3,690
40
1,975
9,821
0
36,375
W
King Arthur
ronoazorro5
King Arthur
5,521
228
0
3,743
9,583
5,673
31
4,646
4,937
0
36,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
35,022
276
Minions Killed
356
0
Camps Cleared
0
1,051,131
Distance Traveled
1,224,178
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,741
562
73
6
0
236,064
3
W
Ymir
6,402
534
22
2
0
239,456
2
L
Athena
6,232
519
65
5
0
245,760
1
W
Merlin
8,467
706
104
9
0
242,316
3
L
Anubis
6,234
520
72
6
0
221,186
1
L
Odin
5,275
440
16
1
0
155,487
2
L
Fenrir
6,509
542
64
5
0
259,471
4
L
Danzaburou
5,856
488
59
5
0
169,227
3
W
Arachne
6,498
542
76
6
0
267,015
0
W
King Arthur
6,914
576
81
7
0
239,327
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role