Player Matchup

Osiris
Osiris
Kimahri97810
Osiris
Level 28
God Stats
6W - 12L
1,721 SR
Queue Stats
117W - 125L
1,546 Elo+
Party 1
Izanami
Izanami
Malaclypse235
Izanami
Level 29
God Stats
22W - 39L
1,365 SR
Queue Stats
120W - 132L
1,488 Elo+
Party 1
Artio
Artio
Wiiuwiiuwiiu
Artio
Level 29
God Stats
13W - 23L
1,507 SR
Queue Stats
180W - 186L
1,534 Elo+
Party 1
Eset
Eset
chenxiaoyu
Eset
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,467 Elo+
Solo
Thanatos
Thanatos
sheluvpajo
Thanatos
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,519 SR
1,507 Elo+

VS

Team Averages
Level 22
1,621 SR
1,520 Elo+
Apollo
Apollo
BOOTYIN
Apollo
Level 18
God Stats
27W - 10L
1,619 SR
Queue Stats
76W - 49L
1,563 Elo+
Party 2
Kukulkan
Kukulkan
Hundski
Kukulkan
Level 18
God Stats
6W - 1L
1,762 SR
Queue Stats
52W - 39L
1,548 Elo+
Party 2
Yemoja
Yemoja
KNBrisson
Yemoja
Level 24
God Stats
5W - 4L
1,543 SR
Queue Stats
30W - 26L
1,501 Elo+
Solo
Bellona
Bellona
mizteq
Bellona
Level 27
God Stats
25W - 15L
1,625 SR
Queue Stats
62W - 52L
1,491 Elo+
Solo
Da Ji
Da Ji
somejinx
Da Ji
Level 25
God Stats
8W - 4L
1,558 SR
Queue Stats
52W - 56L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
5 / 6 / 0
8,861
492
11,171
17,405
12,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
12
1 / 10 / 3
7,559
420
3,979
12,940
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 2
8,248
458
4,754
17,314
10,781
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 6 / 4
8,060
448
12,514
13,040
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
sheluvpajo
Thanatos
14
8 / 4 / 2
9,676
538
11,234
19,047
7,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BOOTYIN
Apollo
16
15 / 2 / 12
11,176
621
20,698
16,174
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Hundski
Kukulkan
15
9 / 4 / 6
9,486
527
12,874
9,634
3,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
KNBrisson
Yemoja
13
0 / 1 / 23
9,707
539
6,972
12,108
9,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
mizteq
Bellona
16
5 / 4 / 3
9,839
547
12,173
14,923
13,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
somejinx
Da Ji
14
3 / 4 / 5
8,957
498
8,240
14,688
5,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
15
Kills
32
32
Deaths
15
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Apollo
BOOTYIN
Apollo
15
2
12
10.5
W
Kukulkan
Hundski
Kukulkan
9
4
6
3
W
Yemoja
KNBrisson
Yemoja
0
1
23
11.5
L
Osiris
5
6
0
0.83
L
Izanami
1
10
3
0.25
L
0
6
2
0.17
L
1
6
4
0.5
W
Bellona
mizteq
Bellona
5
4
3
1.63
L
Thanatos
sheluvpajo
Thanatos
8
4
2
2.25
W
Da Ji
somejinx
Da Ji
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
60,957
79,746
Taken
67,527
40,222
Mitigated
38,004
30,812
Healing
24,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BOOTYIN
Apollo
20,698
14,738
0
8,033
16,174
6,259
4,669
7,545
8,629
0
65,264
W
Kukulkan
Hundski
Kukulkan
12,874
1,482
0
580
9,634
3,450
1,450
4,562
5,072
45,030
0
W
Yemoja
KNBrisson
Yemoja
6,972
2,167
3,361
2,820
12,108
9,155
1,076
3,238
8,870
17,921
0
L
Osiris
11,171
4,443
0
6,535
17,405
12,870
383
1,595
15,810
0
36,077
L
Izanami
3,979
2,393
0
1,240
12,940
4,173
0
5,688
7,252
0
31,047
L
4,754
400
758
3,574
17,314
10,781
0
4,063
13,251
35,570
0
L
12,514
400
965
3,222
13,040
4,635
0
3,336
9,704
52,170
0
W
Bellona
mizteq
Bellona
12,173
4,480
622
4,652
14,923
13,840
226
896
14,027
0
65,990
L
Thanatos
sheluvpajo
Thanatos
11,234
1,818
0
14,518
19,047
7,763
0
5,164
13,883
0
45,388
W
Da Ji
somejinx
Da Ji
8,240
2,530
0
4,751
14,688
5,300
0
1,027
13,661
0
44,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,404
Gold Earned
49,165
326
Minions Killed
370
0
Camps Cleared
0
1,579,342
Distance Traveled
1,728,587
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,176
621
96
5
0
329,101
3
W
Kukulkan
9,486
527
75
4
0
325,676
3
W
Yemoja
9,707
539
29
2
0
352,398
3
L
Osiris
8,861
492
56
3
0
300,104
1
L
Izanami
7,559
420
66
4
0
281,502
0
L
Artio
8,248
458
54
3
0
327,981
3
L
Eset
8,060
448
75
4
0
322,918
2
W
Bellona
9,839
547
100
6
0
368,974
0
L
Thanatos
9,676
538
75
4
0
346,837
3
W
Da Ji
8,957
498
70
4
0
352,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role