Player Matchup

Merlin
Merlin
CarlosRonald17
Merlin
Level 108
God Stats
10W - 5L
1,807 SR
Queue Stats
425W - 427L
1,552 Elo+
Solo
Guan Yu
Guan Yu
Coelho0202
Guan Yu
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 86L
1,450 Elo+
Solo
Fenrir
Fenrir
FeKa_prr0
Fenrir
Level 88
God Stats
2W - 10L
1,198 SR
Queue Stats
215W - 221L
1,410 Elo+
Solo
Ullr
Ullr
FedeVidal28
Ullr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Feiytan
Tyr
Level 67
God Stats
2W - 5L
1,605 SR
Queue Stats
39W - 40L
1,526 Elo+
Solo
Team Averages
Level 97
1,522 SR
1,488 Elo+

VS

Team Averages
Level 94
1,513 SR
1,370 Elo+
Ao Kuang
Ao Kuang
DudduPedrina12
Ao Kuang
Level 59
God Stats
3W - 4L
1,500 SR
Queue Stats
106W - 175L
1,296 Elo+
Party 1
Cerberus
Cerberus
MattsMaKiinG
Cerberus
Level 160
God Stats
7W - 3L
2,024 SR
Queue Stats
51W - 34L
1,508 Elo+
Party 2
Nike
Nike
Nand-LQ
Nike
Level 65
God Stats
8W - 3L
1,592 SR
Queue Stats
177W - 251L
1,389 Elo+
Party 1
Heimdallr
Heimdallr
TeteuLeal69
Heimdallr
Level 29
God Stats
5W - 12L
1,222 SR
Queue Stats
24W - 49L
1,237 Elo+
Party 1
Anubis
Anubis
maurocosty
Anubis
Level 156
God Stats
1W - 1L
1,229 SR
Queue Stats
53W - 38L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 2
10,470
455
10,718
12,611
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Coelho0202
Guan Yu
18
3 / 4 / 4
11,288
491
9,399
20,919
21,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
FeKa_prr0
Fenrir
14
3 / 9 / 4
9,150
398
5,518
19,628
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
8 / 4 / 2
12,604
548
16,434
21,848
9,017
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
15
2 / 5 / 8
9,850
428
9,120
20,447
15,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
7 / 5 / 7
12,953
563
13,809
22,879
9,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
MattsMaKiinG
Cerberus
20
5 / 1 / 14
13,975
608
10,449
22,166
26,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nike
Nand-LQ
Nike
19
4 / 3 / 5
12,977
564
14,469
16,831
17,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
TeteuLeal69
Heimdallr
17
2 / 9 / 6
11,729
510
11,620
16,405
12,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
maurocosty
Anubis
20
10 / 1 / 9
13,826
601
19,032
20,182
14,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
69
19
Kills
28
28
Deaths
19
20
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Guan Yu
Coelho0202
Guan Yu
3
4
4
1.25
W
Ao Kuang
7
5
7
2.1
L
Fenrir
FeKa_prr0
Fenrir
3
9
4
0.56
L
8
4
2
2.25
L
Tyr
2
5
8
1.2
W
Cerberus
MattsMaKiinG
Cerberus
5
1
14
12
W
Nike
Nand-LQ
Nike
4
3
5
2.17
W
Heimdallr
TeteuLeal69
Heimdallr
2
9
6
0.56
W
Anubis
maurocosty
Anubis
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,189
Damage
69,379
95,453
Taken
98,463
56,414
Mitigated
80,221
25,964
Healing
42,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,718
381
0
443
12,611
3,806
0
8,933
3,678
69,683
0
L
Guan Yu
Coelho0202
Guan Yu
9,399
1,557
1,040
6,278
20,919
21,651
0
7,117
13,802
0
64,870
W
Ao Kuang
13,809
3,934
0
12,106
22,879
9,236
831
3,157
18,508
84,460
0
L
Fenrir
FeKa_prr0
Fenrir
5,518
1,231
0
5,500
19,628
6,769
250
9,200
10,427
0
40,532
L
16,434
10,273
0
9,415
21,848
9,017
2,329
6,363
15,485
0
109,275
L
Tyr
9,120
1,279
0
3,288
20,447
15,171
0
12,230
8,217
0
48,771
W
Cerberus
MattsMaKiinG
Cerberus
10,449
920
0
7,605
22,166
26,752
1,896
2,797
19,094
70,924
0
W
Nike
Nand-LQ
Nike
14,469
1,762
0
3,355
16,831
17,462
133
1,484
12,719
3,015
75,489
W
Heimdallr
TeteuLeal69
Heimdallr
11,620
5,038
0
3,568
16,405
12,458
2,480
952
15,366
0
52,015
W
Anubis
maurocosty
Anubis
19,032
1,385
0
15,470
20,182
14,313
2,402
4,406
15,368
123,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,362
Gold Earned
65,460
571
Minions Killed
626
0
Camps Cleared
0
2,163,829
Distance Traveled
2,190,972
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,470
455
120
5
0
392,584
5
L
Guan Yu
11,288
491
129
6
0
423,823
2
W
Ao Kuang
12,953
563
117
5
0
499,899
0
L
Fenrir
9,150
398
73
3
0
438,886
1
L
Ullr
12,604
548
178
8
0
429,758
8
L
Tyr
9,850
428
71
3
0
478,778
6
W
Cerberus
13,975
608
112
5
0
481,655
10
W
Nike
12,977
564
131
6
0
415,267
2
W
Heimdallr
11,729
510
84
4
0
408,284
2
W
Anubis
13,826
601
182
8
0
385,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role