Player Matchup

Fenrir
Fenrir
DrColbyy
Fenrir
Level 49
God Stats
0W - 2L
1,360 SR
Queue Stats
31W - 28L
1,564 Elo+
Party 3
Neith
Neith
DylnBeChilln
Neith
Level 35
God Stats
28W - 20L
1,687 SR
Queue Stats
31W - 24L
1,677 Elo+
Solo
Chang'e
Chang'e
Spindleshanks 8
Chang'e
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 52L
1,568 Elo+
Solo
Merlin
Merlin
aprilbabie
Merlin
Level 14
God Stats
18W - 18L
1,515 SR
Queue Stats
23W - 26L
1,498 Elo+
Party 3
Ah Puch
Ah Puch
dreadfulhades
Ah Puch
Level 120
God Stats
1W - 3L
1,395 SR
Queue Stats
41W - 39L
1,576 Elo+
Party 3
Team Averages
Level 51
1,491 SR
1,577 Elo+

VS

Team Averages
Level 82
1,528 SR
1,693 Elo+
Skadi
Skadi
BloodtrailXXXL
Skadi
Level 101
God Stats
2W - 2L
1,625 SR
Queue Stats
30W - 39L
1,589 Elo+
Party 2
Yemoja
Yemoja
Chaol347
Yemoja
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 2L
1,960 Elo+
Party 1
Hera
Hera
DOUGHSKl
Hera
Level 157
God Stats
3W - 3L
1,535 SR
Queue Stats
48W - 25L
1,717 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Flaffy1
Kumbhakarna
Level 128
God Stats
10W - 5L
1,404 SR
Queue Stats
201W - 163L
1,607 Elo+
Party 1
Neith
Neith
Personmaninacan
Neith
Level 13
God Stats
22W - 20L
1,575 SR
Queue Stats
24W - 22L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrColbyy
Fenrir
11
1 / 3 / 3
5,757
1,151
3,411
7,183
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 1 / 2
5,389
1,078
3,093
2,608
953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 3 / 1
6,114
1,223
4,527
5,691
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
aprilbabie
Merlin
10
0 / 5 / 2
5,474
1,095
986
5,309
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
10
1 / 3 / 2
5,649
1,130
3,017
3,448
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

284

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 9
7,392
1,478
5,464
4,611
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Chaol347
Yemoja
11
3 / 1 / 8
7,036
1,407
3,652
3,477
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hera
11
1 / 0 / 7
5,998
1,200
3,524
1,359
473
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
Flaffy1
Kumbhakarna
12
3 / 1 / 8
6,543
1,309
3,998
5,295
3,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 10
6,417
1,283
4,912
3,062
1,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
4
Kills
15
15
Deaths
4
10
Assists
42
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
W
Yemoja
Chaol347
Yemoja
3
1
8
7
W
Hera
1
0
7
4.5
L
Fenrir
DrColbyy
Fenrir
1
3
3
0.83
L
0
1
2
1
W
Kumbhakarna
Flaffy1
Kumbhakarna
3
1
8
7
W
2
0
10
7
L
2
3
1
0.83
L
Merlin
aprilbabie
Merlin
0
5
2
0.2
L
Ah Puch
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,034
Damage
21,550
24,239
Taken
17,804
8,459
Mitigated
9,089
2,501
Healing
3,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,464
3,171
0
1,170
4,611
1,546
0
1,817
2,704
0
14,030
W
Yemoja
Chaol347
Yemoja
3,652
543
951
583
3,477
2,472
0
1,794
1,599
5,996
0
W
Hera
3,524
654
0
257
1,359
473
0
515
800
15,097
0
L
Fenrir
DrColbyy
Fenrir
3,411
952
0
473
7,183
2,588
0
2,209
4,974
0
6,820
L
3,093
1,533
123
315
2,608
953
0
1,475
1,133
0
11,784
W
Kumbhakarna
Flaffy1
Kumbhakarna
3,998
229
0
0
5,295
3,598
0
2,077
3,113
10,051
0
W
4,912
2,297
0
385
3,062
1,000
0
1,906
1,058
0
14,341
L
4,527
897
170
988
5,691
1,948
0
2,902
2,709
11,696
0
L
Merlin
aprilbabie
Merlin
986
121
0
38
5,309
1,874
0
2,705
2,552
10,096
0
L
Ah Puch
3,017
226
0
394
3,448
1,096
0
1,739
1,697
12,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,383
Gold Earned
33,386
78
Minions Killed
97
3
Camps Cleared
4
387,132
Distance Traveled
473,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,392
1,478
20
4
0
87,443
0
W
Yemoja
7,036
1,407
2
0
0
80,603
0
W
Hera
5,998
1,200
34
7
3
99,565
0
L
Fenrir
5,757
1,151
5
1
0
74,297
0
L
Neith
5,389
1,078
15
3
1
95,580
0
W
Kumbhakarna
6,543
1,309
12
2
0
114,564
0
W
Neith
6,417
1,283
29
6
1
91,594
0
L
Chang'e
6,114
1,223
21
4
0
84,288
0
L
Merlin
5,474
1,095
17
3
1
82,275
0
L
Ah Puch
5,649
1,130
20
4
1
50,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role