Player Matchup

Sol
Sol
AgentMiku
Sol
Level 76
God Stats
3W - 1L
1,641 SR
Queue Stats
14W - 22L
1,446 Elo+
Party 1
Guan Yu
Guan Yu
O1player2another
Guan Yu
Level 138
God Stats
11W - 7L
1,728 SR
Queue Stats
231W - 177L
1,781 Elo+
Party 1
Nemesis
Nemesis
OPFTNB
Nemesis
Level 147
God Stats
24W - 11L
1,673 SR
Queue Stats
548W - 474L
1,625 Elo+
Party 1
Team Averages
Level 120
1,681 SR
1,617 Elo+

VS

Team Averages
Level 117
1,580 SR
1,707 Elo+
Janus
Janus
Delerious a7x
Janus
Level 109
God Stats
1W - 1L
1,741 SR
Queue Stats
70W - 54L
1,798 Elo+
Party 2
Hercules
Hercules
ExcRyker
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,624 Elo+
Party 2
Pele
Pele
sarahliliki
Pele
Level 116
God Stats
6W - 4L
1,500 SR
Queue Stats
88W - 85L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 8
11,161
657
11,732
11,830
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
3 / 2 / 6
11,124
654
8,636
14,601
15,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
OPFTNB
Nemesis
16
5 / 1 / 4
12,221
719
10,291
14,485
5,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
9,857
580
7,449
7,361
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ExcRyker
Hercules
11
1 / 3 / 4
9,357
550
7,283
14,942
14,913
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 4 / 2
11,352
668
18,136
16,393
4,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
10
Kills
8
8
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
5
8
1.2
L
1
3
4
1
L
Hercules
ExcRyker
Hercules
1
3
4
1
W
3
2
6
3
W
Nemesis
OPFTNB
Nemesis
5
1
4
7
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
32,868
40,916
Taken
38,696
23,789
Mitigated
22,181
19,576
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,732
3,206
0
5,320
11,830
3,218
758
1,386
10,444
55,976
0
L
7,449
526
1,075
843
7,361
2,499
593
2,737
4,524
41,622
0
L
Hercules
ExcRyker
Hercules
7,283
3,217
1,304
6,043
14,942
14,913
559
3,129
11,688
0
13,857
W
8,636
1,755
2,372
7,000
14,601
15,116
320
4,033
10,568
0
30,492
W
Nemesis
OPFTNB
Nemesis
10,291
6,476
0
4,884
14,485
5,455
2,654
2,420
12,065
0
86,594
L
18,136
4,216
0
1,933
16,393
4,769
0
6,006
10,114
0
79,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
30,566
231
Minions Killed
206
0
Camps Cleared
0
973,108
Distance Traveled
862,317
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,161
657
76
4
0
285,373
2
L
Janus
9,857
580
80
5
0
281,489
3
L
Hercules
9,357
550
15
1
0
257,226
1
W
Guan Yu
11,124
654
34
2
0
335,101
0
W
Nemesis
12,221
719
121
7
0
352,634
3
L
Pele
11,352
668
111
7
0
323,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role