Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Ryzariel
Baron Samedi
Level 146
God Stats
7W - 4L
1,762 SR
Queue Stats
378W - 363L
1,640 Elo+
Solo
Set
Set
Temp2tioN
Set
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
125W - 109L
1,678 Elo+
Solo
Khepri
Khepri
cryn_MOCKIT_
Khepri
Level 145
God Stats
7W - 6L
1,500 SR
Queue Stats
538W - 464L
1,612 Elo+
Party 1
Team Averages
Level 130
1,552 SR
1,586 Elo+

VS

Team Averages
Level 111
1,501 SR
1,544 Elo+
Serqet
Serqet
IchBinNichtKlug
Serqet
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 174L
1,633 Elo+
Solo
Artemis
Artemis
Shalador_
Artemis
Level 128
God Stats
11W - 10L
1,442 SR
Queue Stats
489W - 477L
1,480 Elo+
Party 2
Hera
Hera
Tsuki_Slv
Hera
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 142L
1,522 Elo+
Solo
Ymir
Ymir
TwoLuke_
Ymir
Level 58
God Stats
7W - 19L
1,506 SR
Queue Stats
80W - 80L
1,501 Elo+
Party 2
Fenrir
Fenrir
olliepops_
Fenrir
Level 99
God Stats
1W - 3L
1,555 SR
Queue Stats
260W - 237L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
6 / 1 / 3
8,561
659
6,408
6,187
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
 
Apollo
14
5 / 3 / 4
8,087
622
5,866
11,752
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Ryzariel
Baron Samedi
12
1 / 3 / 9
7,229
556
4,558
9,619
6,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 2 / 3
7,799
600
4,925
9,091
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
15
3 / 0 / 2
8,896
684
7,100
7,164
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,938
534
3,451
9,555
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Shalador_
Artemis
12
1 / 4 / 2
6,583
506
6,394
6,890
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
12
3 / 5 / 2
7,252
558
6,253
6,898
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
1 / 2 / 5
6,149
473
5,398
8,999
6,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
olliepops_
Fenrir
12
1 / 5 / 0
6,517
501
4,848
11,484
6,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
19
Kills
9
9
Deaths
19
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
3
7.5
W
Apollo
 
Apollo
5
3
4
2.33
L
3
3
2
1.33
W
Baron Samedi
Ryzariel
Baron Samedi
1
3
9
1.83
L
Artemis
Shalador_
Artemis
1
4
2
0.5
W
4
2
3
2.75
L
Hera
3
5
2
0.8
L
Ymir
1
2
5
1.75
W
Khepri
3
0
2
4
L
Fenrir
olliepops_
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,857
Damage
26,344
43,813
Taken
43,826
23,112
Mitigated
21,299
17,658
Healing
10,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,408
1,007
86
2,950
6,187
4,755
928
2,317
3,321
51,978
0
W
Apollo
 
Apollo
5,866
3,256
0
4,817
11,752
3,803
1,576
2,815
8,816
0
52,125
L
3,451
1,188
0
3,176
9,555
3,189
0
3,065
6,490
0
31,994
W
Baron Samedi
Ryzariel
Baron Samedi
4,558
506
805
2,855
9,619
6,110
538
2,424
7,108
20,952
0
L
Artemis
Shalador_
Artemis
6,394
3,258
0
70
6,890
2,353
0
2,296
4,594
0
43,775
W
4,925
1,703
0
2,532
9,091
3,636
84
2,317
6,371
0
43,294
L
Hera
6,253
1,270
0
559
6,898
2,229
145
2,979
3,919
47,096
0
L
Ymir
5,398
1,579
0
1,913
8,999
6,773
0
3,392
5,607
20,147
906
W
Khepri
7,100
2,559
0
3,613
7,164
4,808
472
1,112
5,822
49,815
4,652
L
Fenrir
olliepops_
Fenrir
4,848
1,088
0
4,712
11,484
6,755
0
5,777
5,707
0
31,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,572
Gold Earned
33,439
401
Minions Killed
368
0
Camps Cleared
0
1,219,345
Distance Traveled
1,198,464
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,561
659
95
7
0
244,504
0
W
Apollo
8,087
622
105
8
0
233,732
1
L
Serqet
6,938
534
71
5
0
280,533
4
W
Baron Samedi
7,229
556
35
3
0
229,712
2
L
Artemis
6,583
506
89
7
0
223,712
1
W
Set
7,799
600
80
6
0
267,690
0
L
Hera
7,252
558
109
8
0
222,088
2
L
Ymir
6,149
473
28
2
0
229,997
3
W
Khepri
8,896
684
86
7
0
243,707
4
L
Fenrir
6,517
501
71
5
0
242,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role