Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CynicPsychotic
Cerberus
Level 85
God Stats
10W - 15L
1,577 SR
Queue Stats
932W - 1,087L
1,402 Elo+
Solo
Tsukuyomi
Tsukuyomi
QueenZombieChan
Tsukuyomi
Level 88
God Stats
3W - 2L
1,296 SR
Queue Stats
404W - 441L
1,383 Elo+
Solo
Neith
Neith
Saralovesyou21
Neith
Level 91
God Stats
84W - 92L
1,425 SR
Queue Stats
153W - 167L
1,316 Elo+
Solo
Tiamat
Tiamat
antigo2hard
Tiamat
Level 89
God Stats
1W - 1L
1,266 SR
Queue Stats
2W - 1L
1,242 Elo+
Solo
Team Averages
Level 84
1,413 SR
1,369 Elo+

VS

Team Averages
Level 63
1,473 SR
1,303 Elo+
Hel
Hel
Delphoxx
Hel
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,057 Elo+
Solo
Izanami
Izanami
JarJar 13R
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,267 Elo+
Solo
Cu Chulainn
Cu Chulainn
LongMist
Cu Chulainn
Level 32
God Stats
20W - 8L
1,562 SR
Queue Stats
42W - 33L
1,446 Elo+
Solo
Anubis
Anubis
clonesforever
Anubis
Level 47
God Stats
18W - 37L
1,371 SR
Queue Stats
297W - 352L
1,336 Elo+
Solo
Arachne
Arachne
undertaker77745
Arachne
Level 117
God Stats
5W - 6L
1,431 SR
Queue Stats
58W - 57L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 2 / 7
8,761
487
4,805
8,719
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
16
5 / 1 / 8
9,848
547
10,822
15,815
15,456
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
QueenZombieChan
Tsukuyomi
16
5 / 1 / 8
9,883
549
7,635
13,363
5,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
7 / 4 / 6
9,722
540
14,116
11,975
4,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
9 / 0 / 10
10,612
590
10,488
8,105
3,889
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
7,019
390
5,053
9,586
5,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
JarJar 13R
Izanami
13
3 / 5 / 3
8,256
459
10,846
13,728
3,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
LongMist
Cu Chulainn
13
2 / 4 / 3
8,173
454
6,840
13,174
7,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 10 / 0
7,514
417
6,309
13,207
5,665
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 0
8,701
483
5,815
13,526
7,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
29
Kills
8
8
Deaths
29
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
7
3.25
W
Cerberus
5
1
8
9
L
1
6
3
0.42
L
Izanami
JarJar 13R
Izanami
3
5
3
0.9
L
Cu Chulainn
LongMist
Cu Chulainn
2
4
3
0.88
W
Tsukuyomi
QueenZombieChan
Tsukuyomi
5
1
8
9
W
7
4
6
2.5
W
Tiamat
9
0
10
14
L
0
10
0
0
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,866
Damage
34,863
57,977
Taken
63,221
35,352
Mitigated
29,506
22,755
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,805
681
513
3,122
8,719
6,611
829
2,561
6,158
19,384
0
W
Cerberus
10,822
933
0
7,327
15,815
15,456
1,897
2,400
13,415
51,966
0
L
5,053
440
2,830
2,348
9,586
5,000
102
5,266
4,320
18,595
0
L
Izanami
JarJar 13R
Izanami
10,846
7,176
191
1,823
13,728
3,770
0
4,884
8,844
0
57,400
L
Cu Chulainn
LongMist
Cu Chulainn
6,840
1,019
0
3,528
13,174
7,412
400
5,352
7,822
0
36,594
W
Tsukuyomi
QueenZombieChan
Tsukuyomi
7,635
1,112
182
3,697
13,363
5,356
0
951
12,412
0
68,907
W
14,116
7,134
873
4,248
11,975
4,040
4,184
1,818
10,157
0
57,812
W
Tiamat
10,488
192
446
2,347
8,105
3,889
1,059
3,632
4,473
53,792
0
L
6,309
76
0
1,493
13,207
5,665
0
7,659
5,548
46,299
0
L
5,815
4,304
47
1,407
13,526
7,659
0
2,954
10,572
0
56,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,826
Gold Earned
39,663
474
Minions Killed
396
0
Camps Cleared
0
1,597,684
Distance Traveled
1,511,871
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,761
487
38
2
0
334,642
1
W
Cerberus
9,848
547
129
7
0
275,318
0
L
Hel
7,019
390
26
1
0
293,245
3
L
Izanami
8,256
459
104
6
0
300,832
1
L
Cu Chulainn
8,173
454
64
4
0
306,359
0
W
Tsukuyomi
9,883
549
114
6
0
369,606
0
W
Neith
9,722
540
97
5
0
299,632
2
W
Tiamat
10,612
590
96
5
0
318,486
2
L
Anubis
7,514
417
100
6
0
230,195
1
L
Arachne
8,701
483
102
6
0
381,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role