Player Matchup

Mercury
Mercury
Granitbohrer
Mercury
Level 144
God Stats
1W - 3L
1,496 SR
Queue Stats
131W - 113L
1,552 Elo+
Party 2
Hercules
Hercules
Ravand
Hercules
Level 64
God Stats
35W - 34L
1,521 SR
Queue Stats
65W - 59L
1,576 Elo+
Party 1
Zeus
Zeus
arivaLrisk
Zeus
Level 102
God Stats
6W - 4L
1,713 SR
Queue Stats
191W - 160L
1,564 Elo+
Party 2
Izanami
Izanami
casly
Izanami
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
espartamey88
Sun Wukong
Level 68
God Stats
4W - 10L
1,353 SR
Queue Stats
178W - 152L
1,524 Elo+
Party 2
Team Averages
Level 88
1,517 SR
1,543 Elo+

VS

Team Averages
Level 150
1,461 SR
1,498 Elo+
Ne Zha
Ne Zha
BugZzy1
Ne Zha
Level 159
God Stats
7W - 10L
1,553 SR
Queue Stats
412W - 395L
1,455 Elo+
Party 3
Ullr
Ullr
Garriex
Ullr
Level 160
God Stats
7W - 8L
1,338 SR
Queue Stats
426W - 323L
1,518 Elo+
Party 3
Neith
Neith
SkydiverXking
Neith
Level 123
God Stats
11W - 11L
1,414 SR
Queue Stats
237W - 229L
1,515 Elo+
Solo
Pele
Pele
SurvivorEvil
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
xMocca
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Granitbohrer
Mercury
10
1 / 4 / 1
5,595
509
4,574
8,908
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Ravand
Hercules
9
1 / 2 / 3
5,754
523
3,722
7,516
3,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 6 / 0
5,700
518
2,948
5,744
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
casly
Izanami
8
2 / 7 / 1
5,110
465
3,928
8,297
2,036
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
espartamey88
Sun Wukong
11
0 / 1 / 1
5,815
529
1,680
7,256
4,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BugZzy1
Ne Zha
11
1 / 1 / 0
6,431
585
3,141
6,589
2,695
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Garriex
Ullr
12
7 / 1 / 5
7,378
671
7,949
5,477
2,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 0 / 7
6,327
575
5,917
4,583
1,407
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 1 / 3
6,779
616
5,914
6,761
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
xMocca
Baron Samedi
9
3 / 3 / 7
6,301
573
5,039
8,931
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
20
20
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BugZzy1
Ne Zha
1
1
0
1
W
Ullr
Garriex
Ullr
7
1
5
9.5
L
Mercury
Granitbohrer
Mercury
1
4
1
0.38
L
Hercules
Ravand
Hercules
1
2
3
1.25
W
5
0
7
8.5
W
4
1
3
5.5
L
2
6
0
0.33
L
Izanami
casly
Izanami
2
7
1
0.36
L
Sun Wukong
espartamey88
Sun Wukong
0
1
1
0.5
W
Baron Samedi
xMocca
Baron Samedi
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,852
Damage
27,960
37,721
Taken
32,341
13,125
Mitigated
14,394
11,014
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BugZzy1
Ne Zha
3,141
665
0
2,021
6,589
2,695
630
0
6,389
0
35,530
W
Ullr
Garriex
Ullr
7,949
4,357
0
998
5,477
2,121
814
657
4,738
0
43,123
L
Mercury
Granitbohrer
Mercury
4,574
1,720
0
2,539
8,908
2,547
0
290
8,618
0
28,301
L
Hercules
Ravand
Hercules
3,722
1,634
87
2,939
7,516
3,239
0
2,382
5,134
0
17,702
W
5,917
2,772
0
2,725
4,583
1,407
680
732
3,843
0
27,078
W
5,914
1,633
0
2,397
6,761
2,469
0
639
6,043
0
41,243
L
2,948
610
0
664
5,744
1,218
0
163
5,581
15,999
0
L
Izanami
casly
Izanami
3,928
2,653
0
1,542
8,297
2,036
0
2,204
6,093
0
22,453
L
Sun Wukong
espartamey88
Sun Wukong
1,680
270
0
3,243
7,256
4,085
0
0
7,256
0
31,517
W
Baron Samedi
xMocca
Baron Samedi
5,039
485
294
3,499
8,931
5,702
288
742
8,155
20,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,974
Gold Earned
33,216
247
Minions Killed
319
0
Camps Cleared
0
1,004,160
Distance Traveled
1,078,476
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,431
585
82
7
0
227,532
1
W
Ullr
7,378
671
83
8
0
206,322
2
L
Mercury
5,595
509
63
6
0
220,629
2
L
Hercules
5,754
523
29
3
0
240,441
4
W
Neith
6,327
575
40
4
0
205,846
4
W
Pele
6,779
616
83
8
0
236,087
1
L
Zeus
5,700
518
31
3
0
171,077
4
L
Izanami
5,110
465
51
5
0
183,472
2
L
Sun Wukong
5,815
529
73
7
0
188,541
2
W
Baron Samedi
6,301
573
31
3
0
202,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role