Player Matchup

Aphrodite
Aphrodite
Silver III
Animalmotherx
Aphrodite
Silver III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
FlyingDiildo
Apollo
Silver II
Level 109
God Stats
105W - 78L
1,569 SR
Queue Stats
845W - 893L
950 MMR
Solo
Bastet
Bastet
Silver IV
manycid
Bastet
Silver IV
Level 146
God Stats
6W - 3L
1,123 SR
Queue Stats
20W - 25L
705 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
marco72005
Cu Chulainn
Silver III
Level 42
God Stats
5W - 2L
1,526 SR
Queue Stats
182W - 189L
860 MMR
Solo
Yemoja
Yemoja
Silver III
muchuuchuchu
Yemoja
Silver III
Level 141
God Stats
6W - 7L
1,393 SR
Queue Stats
333W - 368L
737 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,422 SR
950 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,474 SR
1,115 MMR
Zeus
Zeus
Silver IV
ArmoniaGamer
Zeus
Silver IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver IV
NerdyValk
King Arthur
Silver IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
OnlyHands
Sylvanus
Silver II
Level 160
God Stats
5W - 2L
1,592 SR
Queue Stats
182W - 190L
919 MMR
Solo
Chernobog
Chernobog
Silver IV
Snozziez
Chernobog
Silver IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
719 MMR
Solo
Bakasura
Bakasura
Silver III
WuberOPP
Bakasura
Silver III
Level 95
God Stats
5W - 10L
1,278 SR
Queue Stats
497W - 473L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Animalmotherx
Aphrodite
17
1 / 11 / 11
11,324
492
14,351
23,486
8,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
20
4 / 1 / 10
13,698
596
10,482
17,762
7,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bastet
manycid
Bastet
20
13 / 1 / 6
14,424
627
28,261
17,468
6,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
marco72005
Cu Chulainn
20
9 / 3 / 7
13,343
580
18,177
22,876
19,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
15
3 / 6 / 13
11,618
505
5,009
25,999
18,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SetScyllaDanzaburouTsukuyomiNemesis

VS

Bans
Nu WaAwilixJanusFenrirCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 2
11,766
512
20,519
19,406
7,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
NerdyValk
King Arthur
14
4 / 5 / 5
9,421
410
9,405
18,606
9,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
OnlyHands
Sylvanus
16
3 / 7 / 9
10,170
442
11,153
24,710
28,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
Snozziez
Chernobog
18
3 / 4 / 6
11,763
511
11,356
19,419
7,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
WuberOPP
Bakasura
18
6 / 7 / 1
11,360
494
12,789
20,914
9,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
45
30
Kills
22
22
Deaths
30
47
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Animalmotherx
Aphrodite
1
11
11
0.59
L
6
7
2
1
W
Apollo
4
1
10
9
L
King Arthur
NerdyValk
King Arthur
4
5
5
1.3
L
Sylvanus
OnlyHands
Sylvanus
3
7
9
1.07
L
Chernobog
Snozziez
Chernobog
3
4
6
1.5
L
Bakasura
WuberOPP
Bakasura
6
7
1
0.93
W
Bastet
manycid
Bastet
13
1
6
16
W
Cu Chulainn
marco72005
Cu Chulainn
9
3
7
4.17
W
Yemoja
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,280
Damage
65,222
107,591
Taken
103,055
60,320
Mitigated
62,185
48,705
Healing
25,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Animalmotherx
Aphrodite
14,351
3,523
3,335
9,211
23,486
8,413
1,124
7,238
15,098
74,859
0
L
20,519
1,392
0
3,361
19,406
7,067
0
1,426
17,980
83,932
0
W
Apollo
10,482
6,816
0
7,612
17,762
7,010
5,799
7,053
10,419
0
116,891
L
King Arthur
NerdyValk
King Arthur
9,405
121
0
37
18,606
9,013
0
6,119
12,487
0
38,729
L
Sylvanus
OnlyHands
Sylvanus
11,153
3,489
1,124
7,536
24,710
28,183
570
7,835
16,875
47,809
0
L
Chernobog
Snozziez
Chernobog
11,356
6,865
0
8,985
19,419
7,941
0
3,160
16,259
0
97,512
L
Bakasura
WuberOPP
Bakasura
12,789
8,345
0
4,198
20,914
9,981
0
4,044
16,870
0
75,101
W
Bastet
manycid
Bastet
28,261
6,381
0
7,434
17,468
6,614
687
4,308
12,230
0
101,007
W
Cu Chulainn
marco72005
Cu Chulainn
18,177
5,018
0
6,388
22,876
19,338
1,149
8,108
14,101
7,082
91,315
W
Yemoja
5,009
2,771
7,404
7,321
25,999
18,945
919
7,475
17,344
22,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,407
Gold Earned
54,480
600
Minions Killed
563
0
Camps Cleared
0
2,186,362
Distance Traveled
1,955,145
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,324
492
112
5
0
374,137
2
L
Zeus
11,766
512
136
6
0
373,529
2
W
Apollo
13,698
596
177
8
0
496,544
3
L
King Arthur
9,421
410
50
2
0
436,281
3
L
Sylvanus
10,170
442
66
3
0
326,544
4
L
Chernobog
11,763
511
169
7
0
386,193
2
L
Bakasura
11,360
494
142
6
0
432,598
3
W
Bastet
14,424
627
138
6
0
489,196
4
W
Cu Chulainn
13,343
580
145
6
0
447,592
1
W
Yemoja
11,618
505
28
1
0
378,893
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role