Player Matchup

Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
IIDaveeee
Fenrir
Gold V
Level 154
God Stats
16W - 12L
1,826 SR
Queue Stats
202W - 201L
1,501 MMR
Solo
Heimdallr
Heimdallr
Bronze III
ShadowZzSwe
Heimdallr
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,506 MMR
Party 1
Bellona
Bellona
Bronze III
The_Joungstar
Bellona
Bronze III
Level 86
God Stats
6W - 0L
1,611 SR
Queue Stats
104W - 90L
1,500 MMR
Solo
Ra
Ra
Gold IV
sQuiizy-
Ra
Gold IV
Level 144
God Stats
3W - 2L
1,360 SR
Queue Stats
28W - 23L
1,544 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,559 SR
1,510 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,518 SR
1,511 MMR
Thoth
Thoth
Gold II
AyeAdzyCov
Thoth
Gold II
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
468W - 475L
1,562 MMR
Solo
Chaac
Chaac
Bronze III
Chrizzlix
Chaac
Bronze III
Level 102
God Stats
0W - 1L
1,498 SR
Queue Stats
4W - 14L
1,504 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Ezbegins
Cthulhu
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,470 MMR
Solo
Serqet
Serqet
Gold IV
HikkiSLR
Serqet
Gold IV
Level 65
God Stats
1W - 1L
1,483 SR
Queue Stats
130W - 132L
1,467 MMR
Solo
Artemis
Artemis
Gold IV
shad11
Artemis
Gold IV
Level 123
God Stats
324W - 266L
1,611 SR
Queue Stats
466W - 459L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
4 / 4 / 17
13,000
565
11,904
22,993
21,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
IIDaveeee
Fenrir
20
14 / 5 / 9
15,066
655
18,460
24,009
15,932
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
ShadowZzSwe
Heimdallr
20
5 / 4 / 9
14,059
611
11,101
15,546
6,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
20
6 / 0 / 10
13,608
592
19,631
25,776
29,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
10 / 2 / 9
15,782
686
17,614
19,308
10,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bans
DanzaburouNemesisScyllaJanusCu Chulainn

VS

Bans
SetTsukuyomiKing ArthurGuan YuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
17
3 / 9 / 2
10,617
462
10,540
16,192
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Chrizzlix
Chaac
17
0 / 8 / 2
10,045
437
10,993
27,708
24,231
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Ezbegins
Cthulhu
16
5 / 8 / 2
10,582
460
10,633
21,710
24,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
HikkiSLR
Serqet
16
4 / 7 / 1
10,351
450
10,660
21,057
8,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
shad11
Artemis
17
2 / 7 / 2
10,899
474
15,268
18,304
8,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
23
39
Kills
14
15
Deaths
39
54
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
4
17
3.13
L
Thoth
3
9
2
0.44
L
Chaac
Chrizzlix
Chaac
0
8
2
0.13
L
Cthulhu
Ezbegins
Cthulhu
5
8
2
0.75
L
Serqet
HikkiSLR
Serqet
4
7
1
0.64
W
Fenrir
IIDaveeee
Fenrir
14
5
9
3.7
W
Heimdallr
ShadowZzSwe
Heimdallr
5
4
9
2.38
W
Bellona
6
0
10
11
W
10
2
9
7.25
L
Artemis
shad11
Artemis
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,710
Damage
58,094
107,632
Taken
104,971
83,804
Mitigated
70,678
52,526
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,904
2,521
0
4,629
22,993
21,264
906
8,540
13,717
37,170
0
L
Thoth
10,540
99
0
1,986
16,192
5,642
0
8,743
7,099
74,088
0
L
Chaac
Chrizzlix
Chaac
10,993
2,438
0
10,052
27,708
24,231
708
5,737
21,611
0
72,926
L
Cthulhu
Ezbegins
Cthulhu
10,633
354
347
2,328
21,710
24,588
240
6,656
14,560
50,054
0
L
Serqet
HikkiSLR
Serqet
10,660
2,164
0
5,571
21,057
8,179
0
7,968
13,089
0
63,533
W
Fenrir
IIDaveeee
Fenrir
18,460
4,087
0
13,079
24,009
15,932
2,682
4,717
18,587
0
115,636
W
Heimdallr
ShadowZzSwe
Heimdallr
11,101
4,390
0
5,011
15,546
6,155
4,000
3,994
11,552
0
84,111
W
Bellona
19,631
7,271
0
14,679
25,776
29,522
876
1,367
23,405
16,343
74,106
W
17,614
1,905
4,961
10,167
19,308
10,931
2,685
7,766
11,141
155,284
0
L
Artemis
shad11
Artemis
15,268
7,953
0
3,803
18,304
8,038
374
3,621
14,438
0
79,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,515
Gold Earned
52,494
758
Minions Killed
586
0
Camps Cleared
0
2,281,236
Distance Traveled
2,018,814
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,000
565
36
2
0
439,387
7
L
Thoth
10,617
462
127
6
0
390,722
1
L
Chaac
10,045
437
119
5
0
371,337
1
L
Cthulhu
10,582
460
81
4
0
421,113
7
L
Serqet
10,351
450
123
5
0
434,338
5
W
Fenrir
15,066
655
145
6
0
470,839
6
W
Heimdallr
14,059
611
161
7
0
428,779
7
W
Bellona
13,608
592
164
7
0
466,054
2
W
Ra
15,782
686
252
11
0
476,177
8
L
Artemis
10,899
474
136
6
0
401,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role