Player Matchup

Nu Wa
Nu Wa
Agustin_M101217
Nu Wa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,174 Elo+
Solo
Vamana
Vamana
IFN x Sky
Vamana
Level 18
God Stats
28W - 25L
1,390 SR
Queue Stats
122W - 153L
1,278 Elo+
Solo
Nemesis
Nemesis
abdiel1916
Nemesis
Level 29
God Stats
1W - 0L
1,734 SR
Queue Stats
7W - 1L
1,588 Elo+
Solo
Jing Wei
Jing Wei
cuatescr7
Jing Wei
Level 15
God Stats
73W - 90L
1,263 SR
Queue Stats
463W - 534L
1,279 Elo+
Solo
Rama
Rama
lyricromn
Rama
Level 29
God Stats
1W - 9L
1,304 SR
Queue Stats
19W - 29L
1,334 Elo+
Solo
Team Averages
Level 23
1,438 SR
1,331 Elo+

VS

Team Averages
Level 14
1,449 SR
1,258 Elo+
Geb
Geb
Biggest-Toad
Geb
Level 18
God Stats
2W - 3L
1,640 SR
Queue Stats
84W - 87L
1,340 Elo+
Solo
Fenrir
Fenrir
Dell xd823
Fenrir
Level 6
God Stats
45W - 53L
1,306 SR
Queue Stats
457W - 553L
793 Elo+
Solo
Medusa
Medusa
Lord DIAM0ND
Medusa
Level 26
God Stats
2W - 5L
1,298 SR
Queue Stats
126W - 151L
1,352 Elo+
Solo
Thor
Thor
atombest360
Thor
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,303 Elo+
Solo
Ra
Ra
jaiden12
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 7
9,671
509
9,131
7,759
2,388
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
IFN x Sky
Vamana
17
6 / 4 / 1
11,255
592
12,769
13,604
9,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
abdiel1916
Nemesis
18
8 / 3 / 2
11,777
620
8,819
11,165
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
cuatescr7
Jing Wei
11
0 / 8 / 2
7,971
420
2,017
12,787
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rama
13
2 / 10 / 1
8,625
454
4,487
12,748
3,907
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 9
7,972
420
4,530
13,066
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Dell xd823
Fenrir
12
6 / 6 / 2
8,813
464
5,348
13,370
9,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
15
12 / 5 / 3
10,194
537
13,533
15,906
6,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 6 / 8
8,310
437
5,053
12,862
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

1
0 / 0 / 0
5,157
271
0
791
223

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
20
Kills
24
27
Deaths
21
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
2
4
9
1.63
L
Fenrir
Dell xd823
Fenrir
6
6
2
1.17
W
Vamana
IFN x Sky
Vamana
6
4
1
1.63
L
Medusa
12
5
3
2.7
W
Nemesis
abdiel1916
Nemesis
8
3
2
3
L
4
6
8
1.33
W
Jing Wei
cuatescr7
Jing Wei
0
8
2
0.13
L
0
0
0
0
W
Rama
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,223
Damage
28,464
58,063
Taken
55,995
24,906
Mitigated
28,592
11,214
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,131
2,486
207
1,355
7,759
2,388
1,257
639
7,120
36,867
0
L
4,530
1,654
0
528
13,066
7,274
399
1,970
11,096
28,437
0
L
Fenrir
Dell xd823
Fenrir
5,348
2,726
0
1,314
13,370
9,903
641
2,008
11,362
0
14,504
W
Vamana
IFN x Sky
Vamana
12,769
8,797
0
3,526
13,604
9,757
1,344
618
12,986
0
66,567
L
Medusa
13,533
6,882
0
5,426
15,906
6,678
878
1,909
13,997
0
55,642
W
Nemesis
abdiel1916
Nemesis
8,819
5,464
0
1,529
11,165
5,400
1,397
647
10,518
0
83,860
L
5,053
1,514
0
1,681
12,862
4,514
0
2,453
10,409
0
33,321
W
Jing Wei
cuatescr7
Jing Wei
2,017
1,708
0
3,126
12,787
3,454
3,219
305
12,482
0
27,265
L
0
0
0
0
791
223
0
791
0
0
0
W
Rama
4,487
4,070
0
1,471
12,748
3,907
559
2,321
10,427
0
34,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,299
Gold Earned
40,446
399
Minions Killed
197
0
Camps Cleared
0
1,591,170
Distance Traveled
1,287,261
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,671
509
49
3
0
279,550
0
L
Geb
7,972
420
46
2
0
315,169
1
L
Fenrir
8,813
464
21
1
0
361,011
1
W
Vamana
11,255
592
116
6
0
340,714
0
L
Medusa
10,194
537
76
4
0
308,241
1
W
Nemesis
11,777
620
142
7
0
375,374
0
L
Thor
8,310
437
54
3
0
302,840
0
W
Jing Wei
7,971
420
47
2
0
319,157
0
L
Ra
5,157
271
0
0
0
0
0
W
Rama
8,625
454
45
2
0
276,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role