Player Matchup

Pele
Pele
Appulsed
Pele
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 10L
1,500 Elo+
Party 3
Horus
Horus
ArrowsOnTarget
Horus
Level 127
God Stats
1W - 4L
1,076 SR
Queue Stats
264W - 310L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
Purplezebra1806
Guan Yu
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 18L
1,485 Elo+
Party 3
Janus
Janus
copitarsia
Janus
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
goddessgrant
Heimdallr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 98
1,415 SR
1,490 Elo+

VS

Team Averages
Level 62
1,489 SR
1,423 Elo+
Athena
Athena
Donglegate
Athena
Level 99
God Stats
140W - 137L
1,630 SR
Queue Stats
207W - 204L
1,489 Elo+
Solo
Hun Batz
Hun Batz
Jackgatuno25
Hun Batz
Level 42
God Stats
9W - 9L
1,487 SR
Queue Stats
186W - 184L
1,443 Elo+
Solo
Danzaburou
Danzaburou
UCaughtMeFedBoi
Danzaburou
Level 62
God Stats
16W - 20L
1,579 SR
Queue Stats
272W - 364L
1,355 Elo+
Party 2
Hercules
Hercules
beanlius
Hercules
Level 41
God Stats
3W - 10L
1,277 SR
Queue Stats
139W - 195L
1,366 Elo+
Party 2
Nu Wa
Nu Wa
ttvAarodox
Nu Wa
Level 68
God Stats
13W - 16L
1,473 SR
Queue Stats
38W - 41L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
6 / 1 / 5
8,645
576
7,655
8,351
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 4
6,846
456
3,150
13,070
7,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 0 / 1
8,542
569
9,505
11,091
9,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
16
5 / 0 / 5
9,399
627
9,862
6,989
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
goddessgrant
Heimdallr
10
0 / 1 / 2
5,836
389
4,235
10,878
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Donglegate
Athena
10
0 / 4 / 2
6,708
447
5,168
13,040
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
Jackgatuno25
Hun Batz
10
0 / 5 / 1
6,400
427
3,824
10,615
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
UCaughtMeFedBoi
Danzaburou
12
2 / 1 / 0
7,377
492
10,146
9,925
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
beanlius
Hercules
12
0 / 3 / 1
6,461
431
5,539
14,039
13,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
12
1 / 3 / 0
7,041
469
6,468
6,570
1,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
3
3
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
6
1
5
8.5
W
1
1
4
3
L
Athena
Donglegate
Athena
0
4
2
0.25
L
Hun Batz
Jackgatuno25
Hun Batz
0
5
1
0.1
W
4
0
1
4.5
L
Danzaburou
UCaughtMeFedBoi
Danzaburou
2
1
0
2
L
Hercules
beanlius
Hercules
0
3
1
0.17
W
Janus
5
0
5
7.5
W
Heimdallr
goddessgrant
Heimdallr
0
1
2
1
L
Nu Wa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,407
Damage
31,145
50,379
Taken
54,189
26,010
Mitigated
29,498
20,160
Healing
18,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
7,655
2,568
0
356
8,351
3,194
0
1,671
6,456
0
50,012
W
3,150
1,488
4,389
6,223
13,070
7,951
0
2,761
10,137
0
14,215
L
Athena
Donglegate
Athena
5,168
2,428
0
2,279
13,040
8,557
573
2,073
10,760
24,182
0
L
Hun Batz
Jackgatuno25
Hun Batz
3,824
1,052
0
2,254
10,615
2,863
27
907
9,499
0
34,559
W
9,505
1,419
125
6,136
11,091
9,098
388
1,099
9,204
0
40,392
L
Danzaburou
UCaughtMeFedBoi
Danzaburou
10,146
4,764
417
5,639
9,925
3,204
0
749
9,096
0
53,471
L
Hercules
beanlius
Hercules
5,539
1,615
0
6,392
14,039
13,021
0
1,716
11,674
0
26,339
W
Janus
9,862
807
0
1,010
6,989
2,109
0
2,005
4,702
72,822
0
W
Heimdallr
goddessgrant
Heimdallr
4,235
1,677
0
1,921
10,878
3,658
0
3,092
7,594
0
22,703
L
Nu Wa
6,468
1,303
0
1,384
6,570
1,853
0
3,797
2,523
35,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,268
Gold Earned
33,987
372
Minions Killed
303
0
Camps Cleared
0
1,488,006
Distance Traveled
1,403,351
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,645
576
93
6
0
310,681
0
W
Horus
6,846
456
20
1
0
306,601
3
L
Athena
6,708
447
27
2
0
358,719
5
L
Hun Batz
6,400
427
72
5
0
319,808
0
W
Guan Yu
8,542
569
83
6
0
305,159
0
L
Danzaburou
7,377
492
86
6
0
266,282
3
L
Hercules
6,461
431
45
3
0
241,236
1
W
Janus
9,399
627
136
9
0
299,545
5
W
Heimdallr
5,836
389
40
3
0
266,020
0
L
Nu Wa
7,041
469
73
5
0
217,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role