Player Matchup

Fenrir
Fenrir
Gasterxx
Fenrir
Level 28
God Stats
1W - 3L
1,376 SR
Queue Stats
103W - 95L
1,633 Elo+
Party 3
Heimdallr
Heimdallr
TheDirtiShield
Heimdallr
Level 21
God Stats
0W - 1L
1,232 SR
Queue Stats
30W - 18L
1,636 Elo+
Party 1
Thoth
Thoth
Tortleee
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,524 Elo+
Solo
Sol
Sol
TubiSS
Sol
Level 29
God Stats
0W - 1L
1,910 SR
Queue Stats
75W - 57L
1,627 Elo+
Party 3
Raijin
Raijin
Xavars
Raijin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 16L
1,616 Elo+
Party 1
Team Averages
Level 20
1,504 SR
1,607 Elo+

VS

Team Averages
Level 20
1,707 SR
1,697 Elo+
Nox
Nox
Akziel
Nox
Level 13
God Stats
12W - 23L
1,401 SR
Queue Stats
126W - 115L
1,763 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Oinion
Ah Muzen Cab
Level 22
God Stats
12W - 4L
1,739 SR
Queue Stats
101W - 64L
1,746 Elo+
Party 2
Ymir
Ymir
Sherpalau
Ymir
Level 29
God Stats
10W - 3L
1,851 SR
Queue Stats
110W - 108L
1,548 Elo+
Solo
Bellona
Bellona
Solanuit
Bellona
Level 28
God Stats
3W - 1L
1,724 SR
Queue Stats
74W - 81L
1,555 Elo+
Solo
Set
Set
Wuverino
Set
Level 9
God Stats
1W - 4L
1,821 SR
Queue Stats
37W - 37L
1,873 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gasterxx
Fenrir
10
4 / 4 / 2
6,463
539
3,839
8,918
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
TheDirtiShield
Heimdallr
9
2 / 3 / 1
5,542
462
3,745
7,105
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
Tortleee
Thoth
4
0 / 3 / 0
4,115
343
791
2,208
336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sol
TubiSS
Sol
12
5 / 1 / 2
7,141
595
8,302
9,189
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
Xavars
Raijin
10
0 / 7 / 3
5,661
472
5,054
7,104
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Akziel
Nox
8
0 / 3 / 0
4,714
393
766
4,122
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Oinion
Ah Muzen Cab
14
7 / 0 / 3
8,263
689
9,263
11,591
4,046
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
10
5 / 2 / 5
7,082
590
5,580
6,929
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Solanuit
Bellona
12
4 / 1 / 0
7,296
608
3,393
5,859
4,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 5 / 1
6,740
562
5,217
9,142
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
11
Kills
18
18
Deaths
11
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nox
Akziel
Nox
0
3
0
0
L
Fenrir
Gasterxx
Fenrir
4
4
2
1.25
W
Ah Muzen Cab
Oinion
Ah Muzen Cab
7
0
3
8.5
W
Ymir
5
2
5
3.75
W
Bellona
Solanuit
Bellona
4
1
0
4
L
Heimdallr
TheDirtiShield
Heimdallr
2
3
1
0.83
L
Thoth
Tortleee
Thoth
0
3
0
0
L
Sol
TubiSS
Sol
5
1
2
6
W
2
5
1
0.5
L
Raijin
Xavars
Raijin
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,731
Damage
24,219
34,524
Taken
37,643
9,653
Mitigated
18,414
10,784
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Akziel
Nox
766
314
0
0
4,122
1,372
0
2,920
1,202
9,155
0
L
Fenrir
Gasterxx
Fenrir
3,839
635
147
3,206
8,918
2,796
0
502
8,366
0
26,312
W
Ah Muzen Cab
Oinion
Ah Muzen Cab
9,263
4,898
0
8,779
11,591
4,046
2,148
4,205
7,386
0
58,669
W
Ymir
5,580
1,359
0
468
6,929
4,739
58
1,489
5,440
23,432
0
W
Bellona
Solanuit
Bellona
3,393
554
0
939
5,859
4,808
994
997
4,862
0
36,588
L
Heimdallr
TheDirtiShield
Heimdallr
3,745
2,051
0
1,557
7,105
2,131
0
2,566
4,539
0
18,451
L
Thoth
Tortleee
Thoth
791
54
0
0
2,208
336
125
0
2,058
3,325
0
L
Sol
TubiSS
Sol
8,302
2,445
0
5,741
9,189
2,530
488
1,861
7,303
39,971
0
W
5,217
1,738
0
3,059
9,142
3,449
0
4,536
4,606
0
47,087
L
Raijin
Xavars
Raijin
5,054
848
0
133
7,104
1,860
136
1,417
5,687
28,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
34,095
231
Minions Killed
360
0
Camps Cleared
0
986,327
Distance Traveled
1,125,153
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
4,714
393
17
1
0
183,007
0
L
Fenrir
6,463
539
56
5
0
242,130
0
W
Ah Muzen Cab
8,263
689
109
9
0
248,340
0
W
Ymir
7,082
590
35
3
0
253,754
1
W
Bellona
7,296
608
105
9
0
219,823
0
L
Heimdallr
5,542
462
36
3
0
224,611
0
L
Thoth
4,115
343
2
0
0
94,037
0
L
Sol
7,141
595
77
6
0
225,654
4
W
Set
6,740
562
94
8
0
220,229
4
L
Raijin
5,661
472
60
5
0
199,895
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role