Player Matchup

Cthulhu
Cthulhu
CaptainWorstCase
Cthulhu
Level 28
God Stats
27W - 27L
1,596 SR
Queue Stats
129W - 124L
1,518 Elo+
Party 2
Artio
Artio
LintyShihtzu146
Artio
Level 26
God Stats
11W - 9L
1,591 SR
Queue Stats
94W - 98L
1,548 Elo+
Solo
Apollo
Apollo
MED_DOG7
Apollo
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,668 Elo+
Solo
Artemis
Artemis
RamboMaaaan
Artemis
Level 28
God Stats
19W - 18L
1,561 SR
Queue Stats
137W - 118L
1,505 Elo+
Party 2
Pele
Pele
RoyalGoal1
Pele
Level 18
God Stats
9W - 6L
1,591 SR
Queue Stats
24W - 24L
1,633 Elo+
Solo
Team Averages
Level 21
1,568 SR
1,575 Elo+

VS

Team Averages
Level 18
1,558 SR
1,560 Elo+
Ao Kuang
Ao Kuang
BaWeR1337
Ao Kuang
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 57L
1,506 Elo+
Party 1
Sylvanus
Sylvanus
G_a_n_i_b_a_l_S
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 73L
1,482 Elo+
Party 1
Athena
Athena
PsychosisEffect
Athena
Level 27
God Stats
53W - 23L
1,764 SR
Queue Stats
441W - 283L
1,693 Elo+
Solo
Apollo
Apollo
r0n1nn
Apollo
Level 18
God Stats
9W - 5L
1,287 SR
Queue Stats
161W - 115L
1,564 Elo+
Solo
Anhur
Anhur
youcefgaime
Anhur
Level 5
God Stats
2W - 0L
1,738 SR
Queue Stats
8W - 6L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,093
509
2,646
3,950
1,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
1 / 2 / 0
4,457
446
3,036
8,908
3,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
MED_DOG7
Apollo
8
0 / 6 / 0
4,718
472
1,947
7,327
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
RamboMaaaan
Artemis
7
0 / 3 / 0
4,462
446
1,477
3,607
851
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 7 / 0
4,343
434
3,076
9,253
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BaWeR1337
Ao Kuang
8
1 / 2 / 6
4,994
499
4,401
6,907
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
9
3 / 0 / 5
5,910
591
4,376
3,768
2,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
9 / 0 / 5
6,933
693
7,757
4,353
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
r0n1nn
Apollo
13
4 / 0 / 3
7,332
733
5,262
5,321
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 1 / 2
6,061
606
2,188
4,682
1,634
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
2
Kills
19
19
Deaths
3
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BaWeR1337
Ao Kuang
1
2
6
2
L
1
1
0
1
W
Sylvanus
3
0
5
5.5
L
1
2
0
0.5
L
Apollo
MED_DOG7
Apollo
0
6
0
0
W
9
0
5
11.5
L
Artemis
RamboMaaaan
Artemis
0
3
0
0
L
0
7
0
0
W
Apollo
r0n1nn
Apollo
4
0
3
5.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
23,984
33,045
Taken
25,031
10,434
Mitigated
10,192
8,916
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BaWeR1337
Ao Kuang
4,401
1,508
0
1,520
6,907
2,214
474
1,688
5,219
12,647
0
L
2,646
151
0
1,134
3,950
1,454
0
477
3,389
13,407
0
W
Sylvanus
4,376
1,545
1,617
2,258
3,768
2,541
550
1,021
2,747
15,919
0
L
3,036
339
63
4,047
8,908
3,825
0
6,561
2,145
8,496
0
L
Apollo
MED_DOG7
Apollo
1,947
955
0
1,262
7,327
2,134
125
3,441
3,744
0
16,245
W
7,757
2,207
0
1,027
4,353
1,925
31
749
3,604
22,066
0
L
Artemis
RamboMaaaan
Artemis
1,477
648
0
741
3,607
851
0
992
2,539
0
13,867
L
3,076
878
0
1,669
9,253
2,170
0
4,373
4,694
0
14,983
W
Apollo
r0n1nn
Apollo
5,262
3,313
0
2,374
5,321
1,878
0
46
5,275
0
48,174
W
2,188
1,107
0
2,187
4,682
1,634
168
2,178
2,504
0
28,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,073
Gold Earned
31,230
146
Minions Killed
247
0
Camps Cleared
0
917,321
Distance Traveled
1,027,921
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,994
499
19
2
0
219,544
2
L
Cthulhu
5,093
509
15
2
0
185,428
3
W
Sylvanus
5,910
591
27
3
0
176,774
1
L
Artio
4,457
446
12
1
0
211,576
2
L
Apollo
4,718
472
37
4
0
148,380
0
W
Athena
6,933
693
39
4
0
240,113
4
L
Artemis
4,462
446
44
4
0
171,327
3
L
Pele
4,343
434
38
4
0
200,610
0
W
Apollo
7,332
733
98
10
0
202,617
0
W
Anhur
6,061
606
64
6
0
188,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role