Player Matchup

Neith
Neith
AsheIsTheBestP
Neith
Level 11
God Stats
1W - 1L
1,343 SR
Queue Stats
2W - 4L
1,189 Elo+
Party 1
Ra
Ra
Freewar
Ra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
GSF Dabangg
Amaterasu
Level 24
God Stats
2W - 4L
1,380 SR
Queue Stats
41W - 54L
1,333 Elo+
Solo
Fenrir
Fenrir
MercyOn
Fenrir
Level 6
God Stats
2W - 2L
1,647 SR
Queue Stats
4W - 6L
1,328 Elo+
Party 3
Hel
Hel
WeeKelvinKad
Hel
Level 20
God Stats
6W - 9L
1,459 SR
Queue Stats
98W - 144L
1,270 Elo+
Party 1
Team Averages
Level 15
1,466 SR
1,324 Elo+

VS

Team Averages
Level 13
1,433 SR
1,296 Elo+
He Bo
He Bo
BOMBAMIKE
He Bo
Level 10
God Stats
7W - 8L
1,480 SR
Queue Stats
25W - 37L
1,358 Elo+
Party 2
Freya
Freya
CLN RIMz
Freya
Level 4
God Stats
1W - 5L
1,195 SR
Queue Stats
57W - 67L
1,266 Elo+
Party 4
Set
Set
JONAS DBR
Set
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 343L
1,183 Elo+
Party 4
Izanami
Izanami
Senpai_Mestre
Izanami
Level 23
God Stats
170W - 198L
1,488 SR
Queue Stats
516W - 738L
1,311 Elo+
Party 2
Bacchus
Bacchus
VGaldinoo
Bacchus
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 29L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 1
7,745
369
5,579
17,394
6,720
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 4 / 4
10,508
500
10,154
11,039
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
GSF Dabangg
Amaterasu
13
4 / 6 / 4
8,870
422
4,406
14,968
9,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
MercyOn
Fenrir
18
10 / 7 / 7
12,095
576
14,950
19,661
8,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
0 / 6 / 2
7,238
345
1,469
13,596
10,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BOMBAMIKE
He Bo
19
10 / 4 / 1
12,091
576
19,425
14,974
6,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
CLN RIMz
Freya
16
6 / 4 / 1
10,418
496
10,171
13,568
4,587
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 8 / 4
8,760
417
2,778
10,611
3,991
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
19
16 / 2 / 1
13,179
628
23,408
7,243
2,832
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
VGaldinoo
Bacchus
13
0 / 4 / 8
9,458
450
4,105
15,161
14,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
48
22
Kills
33
33
Deaths
22
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
10
1
0.25
W
He Bo
BOMBAMIKE
He Bo
10
4
1
2.63
W
Freya
CLN RIMz
Freya
6
4
1
1.63
L
6
4
4
2
L
Amaterasu
GSF Dabangg
Amaterasu
4
6
4
1
W
1
8
4
0.38
L
Fenrir
MercyOn
Fenrir
10
7
7
1.93
W
Izanami
16
2
1
8.25
W
Bacchus
VGaldinoo
Bacchus
0
4
8
1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,558
Damage
59,887
76,658
Taken
61,557
39,264
Mitigated
31,882
26,393
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,579
2,723
0
1,869
17,394
6,720
360
2,163
15,231
0
36,392
W
He Bo
BOMBAMIKE
He Bo
19,425
966
0
7,161
14,974
6,424
1,539
5,095
9,854
84,026
0
W
Freya
CLN RIMz
Freya
10,171
4,838
0
6,324
13,568
4,587
1,172
1,102
12,241
39,306
0
L
10,154
1,154
910
3,148
11,039
4,010
64
8,891
2,148
56,221
0
L
Amaterasu
GSF Dabangg
Amaterasu
4,406
1,881
0
2,778
14,968
9,675
0
9,883
5,085
0
21,737
W
2,778
1,362
0
811
10,611
3,991
1,197
2,018
8,468
0
24,638
L
Fenrir
MercyOn
Fenrir
14,950
3,892
0
6,094
19,661
8,543
0
9,969
9,692
0
70,238
W
Izanami
23,408
17,218
0
350
7,243
2,832
2,906
726
6,517
0
99,266
W
Bacchus
VGaldinoo
Bacchus
4,105
527
0
1,709
15,161
14,048
452
2,682
12,429
13,269
0
L
1,469
532
5,407
6,187
13,596
10,316
0
2,795
10,801
13,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,456
Gold Earned
53,906
349
Minions Killed
435
0
Camps Cleared
0
1,655,336
Distance Traveled
1,799,847
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,745
369
61
3
0
292,275
0
W
He Bo
12,091
576
121
6
0
350,468
3
W
Freya
10,418
496
74
4
0
341,900
0
L
Ra
10,508
500
106
5
0
375,475
1
L
Amaterasu
8,870
422
49
2
0
311,198
0
W
Set
8,760
417
41
2
0
354,835
0
L
Fenrir
12,095
576
101
5
0
391,961
1
W
Izanami
13,179
628
176
8
0
354,193
0
W
Bacchus
9,458
450
23
1
0
398,451
5
L
Hel
7,238
345
32
2
0
284,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role