Player Matchup

Apollo
Apollo
Im BUDD4H
Apollo
Level 28
God Stats
6W - 0L
1,697 SR
Queue Stats
79W - 62L
1,545 Elo+
Solo
Cthulhu
Cthulhu
amin_mano_bokon
Cthulhu
Level 18
God Stats
3W - 2L
1,520 SR
Queue Stats
30W - 34L
1,480 Elo+
Solo
Awilix
Awilix
enLaTraba_420
Awilix
Level 31
God Stats
35W - 21L
1,698 SR
Queue Stats
155W - 111L
1,629 Elo+
Party 1
Scylla
Scylla
trompetero_420
Scylla
Level 28
God Stats
28W - 13L
1,735 SR
Queue Stats
78W - 45L
1,716 Elo+
Party 1
Neith
Neith
xUriel-FR
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,655 Elo+
Solo
Team Averages
Level 21
1,630 SR
1,605 Elo+

VS

Team Averages
Level 22
1,553 SR
1,632 Elo+
Cabrakan
Cabrakan
Nuni3r99
Cabrakan
Level 25
God Stats
40W - 22L
1,743 SR
Queue Stats
411W - 394L
1,621 Elo+
Solo
Izanami
Izanami
SupportOrIlTroll
Izanami
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
46W - 37L
1,685 Elo+
Solo
Janus
Janus
iAMJanus
Janus
Level 12
God Stats
20W - 11L
1,754 SR
Queue Stats
21W - 13L
1,693 Elo+
Solo
Eset
Eset
lNA_sa
Eset
Level 24
God Stats
8W - 13L
1,511 SR
Queue Stats
131W - 138L
1,503 Elo+
Solo
Ymir
Ymir
xSif2o1x
Ymir
Level 25
God Stats
6W - 9L
1,259 SR
Queue Stats
306W - 249L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Im BUDD4H
Apollo
12
2 / 2 / 4
6,942
534
7,142
9,140
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
4 / 1 / 3
8,257
635
7,288
9,771
6,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
6 / 0 / 5
8,201
631
5,798
9,299
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 4 / 3
7,445
573
5,605
6,656
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
xUriel-FR
Neith
12
5 / 0 / 1
7,159
551
8,851
7,281
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Nuni3r99
Cabrakan
8
1 / 6 / 0
5,658
435
4,595
8,273
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 3 / 3
6,634
510
5,242
9,450
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
iAMJanus
Janus
13
4 / 3 / 1
7,679
591
6,658
8,306
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
lNA_sa
Eset
10
0 / 5 / 2
5,641
434
1,634
7,869
2,987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
10
2 / 3 / 1
6,520
502
5,200
12,659
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
20
Kills
7
7
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
Im BUDD4H
Apollo
2
2
4
2
L
Cabrakan
Nuni3r99
Cabrakan
1
6
0
0.17
L
0
3
3
0.5
W
4
1
3
5.5
W
6
0
5
8.5
L
Janus
iAMJanus
Janus
4
3
1
1.5
L
Eset
lNA_sa
Eset
0
5
2
0.2
W
3
4
3
1.13
L
Ymir
2
3
1
0.83
W
Neith
xUriel-FR
Neith
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,684
Damage
23,329
42,147
Taken
46,557
17,258
Mitigated
17,734
15,325
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Im BUDD4H
Apollo
7,142
4,586
0
4,436
9,140
2,960
288
4,081
5,059
0
44,977
L
Cabrakan
Nuni3r99
Cabrakan
4,595
1,315
0
1,513
8,273
4,517
100
5,565
2,708
22,727
0
L
5,242
3,553
0
3,225
9,450
2,654
0
1,141
8,267
0
43,346
W
7,288
1,529
153
3,445
9,771
6,723
414
4,934
4,542
44,521
0
W
5,798
2,153
0
2,835
9,299
3,420
0
2,996
6,267
0
51,552
L
Janus
iAMJanus
Janus
6,658
247
0
234
8,306
2,335
0
512
7,748
53,490
0
L
Eset
lNA_sa
Eset
1,634
220
0
1,726
7,869
2,987
0
2,245
5,418
21,418
0
W
5,605
529
0
750
6,656
2,242
521
3,391
3,265
40,703
0
L
Ymir
5,200
755
0
3,301
12,659
5,241
0
3,066
9,523
20,549
0
W
Neith
xUriel-FR
Neith
8,851
4,585
0
3,706
7,281
1,913
740
2,354
4,927
0
32,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,004
Gold Earned
32,132
388
Minions Killed
311
0
Camps Cleared
0
1,288,524
Distance Traveled
1,154,043
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,942
534
71
5
0
267,418
5
L
Cabrakan
5,658
435
49
4
0
158,677
0
L
Izanami
6,634
510
93
7
0
236,957
3
W
Cthulhu
8,257
635
93
7
0
224,612
1
W
Awilix
8,201
631
83
6
0
316,838
3
L
Janus
7,679
591
105
8
0
277,182
1
L
Eset
5,641
434
30
2
0
232,740
2
W
Scylla
7,445
573
85
7
0
243,222
1
L
Ymir
6,520
502
34
3
0
248,487
7
W
Neith
7,159
551
56
4
0
236,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role