Player Matchup

He Bo
He Bo
Bladerunner_DK
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,212 Elo+
Party 1
Thanatos
Thanatos
Demon_HunterDK
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,212 Elo+
Party 1
Bakasura
Bakasura
GhostHunterDK
Bakasura
Level 14
God Stats
0W - 2L
1,327 SR
Queue Stats
7W - 8L
1,365 Elo+
Party 1
Neith
Neith
SkullsGudu
Neith
Level 21
God Stats
4W - 7L
1,423 SR
Queue Stats
12W - 12L
1,346 Elo+
Solo
Athena
Athena
eaglegamerDKK
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,365 Elo+
Party 1
Team Averages
Level 17
1,450 SR
1,300 Elo+

VS

Team Averages
Level 16
1,537 SR
1,442 Elo+
Set
Set
SayanWarrior
Set
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 2L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Symfunny
Tsukuyomi
Level 2
God Stats
6W - 0L
1,500 SR
Queue Stats
81W - 17L
1,500 Elo+
Party 2
Izanami
Izanami
VseMozno
Izanami
Level 17
God Stats
88W - 81L
1,684 SR
Queue Stats
140W - 145L
1,415 Elo+
Solo
Fafnir
Fafnir
hurrrrricane
Fafnir
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
786W - 781L
1,425 Elo+
Solo
Zeus
Zeus
Звеееерь
Zeus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
4,983
415
1,653
6,302
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
6
0 / 9 / 0
4,679
390
873
8,530
2,149
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
GhostHunterDK
Bakasura
10
4 / 7 / 1
6,299
525
5,005
10,947
3,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
9
3 / 4 / 5
5,963
497
7,094
9,933
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 5 / 4
5,506
459
4,049
9,355
4,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 1
8,883
740
8,226
6,448
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
Symfunny
Tsukuyomi
15
11 / 0 / 4
8,888
741
9,889
7,603
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
VseMozno
Izanami
11
4 / 5 / 3
6,909
576
7,321
8,634
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
10
1 / 3 / 5
6,507
542
3,051
10,335
8,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 2 / 1
7,337
611
2,981
3,632
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
9
Kills
30
32
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Thanatos
0
9
0
0
L
Bakasura
GhostHunterDK
Bakasura
4
7
1
0.64
W
10
0
1
10.5
L
Neith
3
4
5
1.38
W
Tsukuyomi
Symfunny
Tsukuyomi
11
0
4
13
W
Izanami
VseMozno
Izanami
4
5
3
1.1
L
1
5
4
0.6
W
Fafnir
1
3
5
1.17
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,674
Damage
31,468
45,067
Taken
36,652
14,978
Mitigated
19,143
9,295
Healing
13,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,653
531
0
200
6,302
1,707
0
2,014
4,288
10,003
0
L
Thanatos
873
506
0
1,115
8,530
2,149
0
0
8,530
0
9,945
L
Bakasura
GhostHunterDK
Bakasura
5,005
3,649
0
3,226
10,947
3,585
0
1,012
9,794
0
18,850
W
8,226
3,858
0
4,239
6,448
3,957
1,504
102
5,951
0
57,921
L
Neith
7,094
4,369
0
4,080
9,933
2,925
519
1,200
8,733
0
25,640
W
Tsukuyomi
Symfunny
Tsukuyomi
9,889
4,283
0
4,130
7,603
2,750
0
1,088
6,385
0
56,072
W
Izanami
VseMozno
Izanami
7,321
4,929
0
2,634
8,634
2,593
904
1,409
7,060
0
34,849
L
4,049
1,608
0
674
9,355
4,612
549
1,806
7,549
11,354
0
W
Fafnir
3,051
1,361
0
2,109
10,335
8,851
120
2,300
7,806
13,629
0
W
2,981
1,068
0
671
3,632
992
1,691
803
2,679
33,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,430
Gold Earned
38,524
142
Minions Killed
380
0
Camps Cleared
0
1,011,627
Distance Traveled
1,121,282
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,983
415
25
2
0
174,947
0
L
Thanatos
4,679
390
16
1
0
170,733
0
L
Bakasura
6,299
525
49
4
0
224,681
5
W
Set
8,883
740
122
10
0
237,346
0
L
Neith
5,963
497
42
4
0
189,012
2
W
Tsukuyomi
8,888
741
113
9
0
293,111
2
W
Izanami
6,909
576
53
4
0
183,635
0
L
Athena
5,506
459
10
1
0
252,254
1
W
Fafnir
6,507
542
25
2
0
214,189
1
W
Zeus
7,337
611
67
6
0
193,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role