Player Matchup

Hel
Hel
Deffonotekko
Hel
Level 25
God Stats
1W - 0L
1,713 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
NotStephenFry
Bakasura
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Spymix
Sun Wukong
Level 53
God Stats
21W - 14L
1,345 SR
Queue Stats
198W - 214L
1,316 Elo+
Party 3
Ra
Ra
theop60
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
浪得秀起
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,234 Elo+
Solo
Team Averages
Level 22
1,512 SR
1,410 Elo+

VS

Team Averages
Level 10
1,438 SR
1,362 Elo+
Horus
Horus
Alexos0705
Horus
Level 13
God Stats
10W - 8L
1,236 SR
Queue Stats
47W - 63L
1,183 Elo+
Party 2
Danzaburou
Danzaburou
BENSPEED
Danzaburou
Level 14
God Stats
21W - 22L
1,453 SR
Queue Stats
80W - 98L
1,187 Elo+
Party 2
Ao Kuang
Ao Kuang
LuckeLinden
Ao Kuang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,338 Elo+
Solo
Ra
Ra
hristo_krasi
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,603 Elo+
Party 4
Nemesis
Nemesis
meinchetoskilsa
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 10
7,896
494
5,076
6,235
3,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
NotStephenFry
Bakasura
14
11 / 2 / 4
9,254
578
9,940
9,630
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
Spymix
Sun Wukong
14
7 / 0 / 9
8,641
540
14,597
12,000
13,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
0 / 4 / 4
6,144
384
3,430
3,980
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
7 / 3 / 7
8,362
523
10,342
12,802
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
3 / 6 / 1
7,333
458
3,913
12,381
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
BENSPEED
Danzaburou
11
1 / 5 / 4
7,083
443
8,499
13,304
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
LuckeLinden
Ao Kuang
11
4 / 5 / 1
7,099
444
7,139
12,003
4,018
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 9 / 1
6,654
416
3,562
9,080
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 6 / 0
6,400
400
2,507
10,155
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
16
31
Kills
9
9
Deaths
31
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
3
6
1
0.58
L
Danzaburou
BENSPEED
Danzaburou
1
5
4
0.6
W
6
0
10
11
L
Ao Kuang
LuckeLinden
Ao Kuang
4
5
1
0.9
W
Bakasura
NotStephenFry
Bakasura
11
2
4
6.5
W
Sun Wukong
Spymix
Sun Wukong
7
0
9
11.5
L
0
9
1
0.06
L
1
6
0
0.17
W
0
4
4
0.5
W
Medusa
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,385
Damage
25,620
44,647
Taken
56,923
26,715
Mitigated
24,427
20,945
Healing
11,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,913
2,070
1,005
1,769
12,381
10,446
189
3,621
8,483
0
21,986
L
Danzaburou
BENSPEED
Danzaburou
8,499
3,763
0
3,609
13,304
3,911
168
1,437
11,075
0
36,978
W
5,076
119
4,444
4,319
6,235
3,162
62
1,068
5,167
20,177
0
L
Ao Kuang
LuckeLinden
Ao Kuang
7,139
2,091
0
3,380
12,003
4,018
548
2,324
9,277
26,237
0
W
Bakasura
NotStephenFry
Bakasura
9,940
7,719
0
1,268
9,630
4,305
278
1,516
8,039
0
45,207
W
Sun Wukong
Spymix
Sun Wukong
14,597
2,095
0
4,236
12,000
13,838
607
4,004
7,871
0
51,746
L
3,562
496
45
203
9,080
2,654
848
302
8,413
30,013
0
L
2,507
1,046
0
1,761
10,155
3,398
0
822
8,988
0
22,301
W
3,430
1,039
518
553
3,980
1,333
845
2,028
1,952
16,000
0
W
Medusa
10,342
4,263
0
5,607
12,802
4,077
1,781
2,085
10,617
0
47,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,297
Gold Earned
34,569
294
Minions Killed
254
0
Camps Cleared
0
1,367,830
Distance Traveled
1,360,158
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,333
458
43
3
0
305,921
0
L
Danzaburou
7,083
443
66
4
0
269,761
0
W
Hel
7,896
494
33
2
0
331,815
4
L
Ao Kuang
7,099
444
46
3
0
279,701
0
W
Bakasura
9,254
578
92
6
0
292,722
4
W
Sun Wukong
8,641
540
67
4
0
316,302
5
L
Ra
6,654
416
58
4
0
221,860
0
L
Nemesis
6,400
400
41
3
0
282,915
2
W
Ra
6,144
384
28
2
0
165,635
0
W
Medusa
8,362
523
74
5
0
261,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role