Player Matchup

Merlin
Merlin
AmandaNud3s
Merlin
Level 143
God Stats
3W - 5L
1,375 SR
Queue Stats
107W - 107L
1,585 Elo+
Solo
Artio
Artio
Chicolinguica
Artio
Level 65
God Stats
1W - 3L
1,390 SR
Queue Stats
43W - 41L
1,471 Elo+
Solo
Anhur
Anhur
JanoFedeeo
Anhur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Lenki2000
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
natuzap
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 100
1,453 SR
1,511 Elo+

VS

Team Averages
Level 102
1,444 SR
1,498 Elo+
Janus
Janus
DedeZikaMemo
Janus
Level 106
God Stats
13W - 13L
1,389 SR
Queue Stats
180W - 203L
1,474 Elo+
Solo
Anhur
Anhur
WxMonsterxW
Anhur
Level 84
God Stats
13W - 9L
1,391 SR
Queue Stats
577W - 600L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
allamata
Erlang Shen
Level 154
God Stats
9W - 9L
1,443 SR
Queue Stats
436W - 409L
1,547 Elo+
Solo
King Arthur
King Arthur
cromax11
King Arthur
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
inaciokind1
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 2 / 0
5,198
520
800
3,974
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 3
4,960
496
2,379
6,632
2,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Anhur
8
1 / 1 / 2
4,738
474
1,975
4,069
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Lenki2000
Achilles
9
0 / 1 / 0
5,018
502
5,027
7,488
2,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
natuzap
Thor
8
3 / 3 / 0
5,200
520
3,283
5,960
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 4
6,630
663
3,267
2,631
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 2 / 1
5,346
535
3,161
3,986
682
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
allamata
Erlang Shen
11
5 / 0 / 2
6,880
688
4,702
6,229
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
cromax11
King Arthur
10
1 / 1 / 0
5,640
564
2,753
7,508
3,328
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 1 / 3
5,540
554
2,650
7,136
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
9
9
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
0
0
L
0
2
3
0.75
W
1
0
4
3
L
Anhur
1
1
2
2
L
Achilles
Lenki2000
Achilles
0
1
0
0
W
2
2
1
1.25
W
Erlang Shen
allamata
Erlang Shen
5
0
2
6
W
King Arthur
cromax11
King Arthur
1
1
0
1
W
0
1
3
1.5
L
Thor
natuzap
Thor
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,464
Damage
16,533
28,123
Taken
27,490
9,191
Mitigated
10,763
10,991
Healing
9,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
800
31
0
786
3,974
1,200
0
1,697
2,115
32,023
0
L
2,379
744
354
2,423
6,632
2,689
0
1,897
4,719
9,932
0
W
3,267
99
0
1,034
2,631
702
162
480
2,151
44,290
0
L
Anhur
1,975
1,329
0
2,204
4,069
817
0
1,322
2,721
0
21,709
L
Achilles
Lenki2000
Achilles
5,027
1,731
0
3,077
7,488
2,785
0
252
7,208
0
29,214
W
3,161
1,739
0
1,799
3,986
682
0
880
3,106
0
25,832
W
Erlang Shen
allamata
Erlang Shen
4,702
2,493
0
903
6,229
2,813
447
210
6,019
0
37,195
W
King Arthur
cromax11
King Arthur
2,753
460
0
2,354
7,508
3,328
0
110
7,398
0
26,166
W
2,650
222
336
3,296
7,136
3,238
0
1,499
5,637
14,533
0
L
Thor
natuzap
Thor
3,283
932
0
2,147
5,960
1,700
0
489
5,443
0
22,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,114
Gold Earned
30,036
227
Minions Killed
312
0
Camps Cleared
0
937,505
Distance Traveled
992,368
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,198
520
64
6
0
182,998
3
L
Artio
4,960
496
17
2
0
186,625
2
W
Janus
6,630
663
86
9
0
210,644
4
L
Anhur
4,738
474
47
5
0
166,711
2
L
Achilles
5,018
502
51
5
0
205,935
3
W
Anhur
5,346
535
76
8
0
172,186
6
W
Erlang Shen
6,880
688
83
8
0
218,087
3
W
King Arthur
5,640
564
55
6
0
198,268
2
W
Artio
5,540
554
12
1
0
193,183
2
L
Thor
5,200
520
48
5
0
195,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role