Player Matchup

Bakasura
Bakasura
Adamantes-26
Bakasura
Level 38
God Stats
1W - 3L
1,416 SR
Queue Stats
79W - 111L
1,390 Elo+
Solo
Hades
Hades
Eric-Killer-DKS
Hades
Level 17
God Stats
3W - 2L
1,560 SR
Queue Stats
29W - 35L
1,485 Elo+
Party 1
Anhur
Anhur
Go_Down55
Anhur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,523 Elo+
Solo
Erlang Shen
Erlang Shen
IzFax
Erlang Shen
Level 103
God Stats
68W - 56L
1,616 SR
Queue Stats
127W - 109L
1,517 Elo+
Solo
Ne Zha
Ne Zha
alex4tonda
Ne Zha
Level 92
God Stats
3W - 9L
1,681 SR
Queue Stats
432W - 396L
1,510 Elo+
Party 1
Team Averages
Level 58
1,554 SR
1,485 Elo+

VS

Team Averages
Level 76
1,463 SR
1,497 Elo+
Kuzenbo
Kuzenbo
Falcon-Sa-24
Kuzenbo
Level 109
God Stats
9W - 5L
1,346 SR
Queue Stats
266W - 263L
1,466 Elo+
Party 2
Hades
Hades
MAS-4Pro
Hades
Level 78
God Stats
12W - 5L
1,664 SR
Queue Stats
163W - 175L
1,466 Elo+
Party 2
Bellona
Bellona
MAS-S4-
Bellona
Level 120
God Stats
6W - 6L
1,279 SR
Queue Stats
139W - 161L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
NestaBreizh
Hun Batz
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,466 Elo+
Solo
Anhur
Anhur
Rinshura
Anhur
Level 40
God Stats
14W - 15L
1,526 SR
Queue Stats
592W - 570L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Adamantes-26
Bakasura
17
2 / 4 / 3
10,361
432
5,246
19,247
7,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 7 / 3
11,017
459
13,671
18,554
9,883
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Go_Down55
Anhur
16
0 / 7 / 2
9,830
410
7,615
19,670
4,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
IzFax
Erlang Shen
19
5 / 3 / 0
12,358
515
18,627
23,469
22,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
alex4tonda
Ne Zha
15
3 / 5 / 4
9,979
416
7,440
20,167
8,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Falcon-Sa-24
Kuzenbo
18
2 / 2 / 13
13,081
545
12,635
15,290
19,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
MAS-4Pro
Hades
17
1 / 1 / 7
11,371
474
7,071
12,280
6,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
MAS-S4-
Bellona
20
7 / 3 / 0
14,215
592
18,316
20,365
20,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
NestaBreizh
Hun Batz
17
2 / 6 / 5
11,663
486
8,126
21,999
8,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Rinshura
Anhur
20
14 / 2 / 3
15,553
648
23,276
22,948
7,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
26
26
Deaths
14
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Adamantes-26
Bakasura
2
4
3
0.88
L
2
7
3
0.5
W
Kuzenbo
Falcon-Sa-24
Kuzenbo
2
2
13
4.25
L
Anhur
Go_Down55
Anhur
0
7
2
0.14
L
Erlang Shen
IzFax
Erlang Shen
5
3
0
1.67
W
Hades
MAS-4Pro
Hades
1
1
7
4.5
W
Bellona
MAS-S4-
Bellona
7
3
0
2.33
W
Hun Batz
NestaBreizh
Hun Batz
2
6
5
0.75
W
Anhur
Rinshura
Anhur
14
2
3
7.75
L
Ne Zha
alex4tonda
Ne Zha
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,599
Damage
69,424
101,107
Taken
92,882
53,387
Mitigated
62,498
33,622
Healing
43,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Adamantes-26
Bakasura
5,246
3,096
0
9,142
19,247
7,985
0
5,297
13,859
0
41,950
L
13,671
1,132
184
4,673
18,554
9,883
513
5,149
13,405
66,827
0
W
Kuzenbo
Falcon-Sa-24
Kuzenbo
12,635
4,322
0
4,373
15,290
19,242
208
2,438
12,727
54,075
0
L
Anhur
Go_Down55
Anhur
7,615
4,068
0
5,011
19,670
4,866
0
2,190
17,430
0
59,866
L
Erlang Shen
IzFax
Erlang Shen
18,627
6,910
173
9,513
23,469
22,640
636
4,172
18,618
15,812
59,675
W
Hades
MAS-4Pro
Hades
7,071
102
124
6,443
12,280
6,284
110
2,821
9,459
54,523
0
W
Bellona
MAS-S4-
Bellona
18,316
9,358
0
7,283
20,365
20,808
5,237
2,892
17,333
0
89,578
W
Hun Batz
NestaBreizh
Hun Batz
8,126
4,027
0
9,039
21,999
8,207
582
4,518
17,481
0
69,948
W
Anhur
Rinshura
Anhur
23,276
16,467
0
15,961
22,948
7,957
5,054
4,807
18,064
0
146,243
L
Ne Zha
alex4tonda
Ne Zha
7,440
3,492
0
4,926
20,167
8,013
0
2,898
17,244
0
56,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,545
Gold Earned
65,883
559
Minions Killed
614
0
Camps Cleared
0
2,077,979
Distance Traveled
2,087,725
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,361
432
116
5
0
492,843
2
L
Hades
11,017
459
116
5
0
383,891
1
W
Kuzenbo
13,081
545
54
2
0
485,568
4
L
Anhur
9,830
410
109
5
0
321,456
0
L
Erlang Shen
12,358
515
137
6
0
444,827
4
W
Hades
11,371
474
85
4
0
399,636
1
W
Bellona
14,215
592
170
7
0
415,463
2
W
Hun Batz
11,663
486
100
4
0
425,797
0
W
Anhur
15,553
648
205
9
0
361,261
7
L
Ne Zha
9,979
416
81
3
0
434,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role