Player Matchup

Ullr
Ullr
IMainGragas
Ullr
Level 25
God Stats
9W - 2L
1,706 SR
Queue Stats
71W - 52L
1,529 Elo+
Party 1
Hel
Hel
cLCocA
Hel
Level 21
God Stats
100W - 105L
1,460 SR
Queue Stats
517W - 496L
1,388 Elo+
Solo
Merlin
Merlin
devincei
Merlin
Level 18
God Stats
3W - 2L
1,507 SR
Queue Stats
37W - 34L
1,475 Elo+
Party 1
Chaac
Chaac
mrmchypester
Chaac
Level 28
God Stats
6W - 4L
1,507 SR
Queue Stats
92W - 117L
1,377 Elo+
Solo
Da Ji
Da Ji
Звеееерь
Da Ji
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 33L
1,345 Elo+
Solo
Team Averages
Level 21
1,536 SR
1,423 Elo+

VS

Team Averages
Level 14
1,506 SR
1,430 Elo+
Ra
Ra
Aponro1214
Ra
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Gamejammin
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 50L
1,530 Elo+
Solo
Neith
Neith
Kor183
Neith
Level 14
God Stats
1W - 2L
1,627 SR
Queue Stats
9W - 4L
1,677 Elo+
Solo
Ymir
Ymir
loseroder
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,074 Elo+
Solo
Set
Set
shadow792413
Set
Level 24
God Stats
6W - 10L
1,405 SR
Queue Stats
351W - 375L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
7,473
623
8,918
9,231
3,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hel
cLCocA
Hel
11
2 / 1 / 8
7,254
605
4,429
10,233
4,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
devincei
Merlin
13
9 / 0 / 1
8,104
675
7,124
3,983
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 1 / 2
8,139
678
6,508
7,464
3,677
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
7 / 0 / 6
7,628
636
5,109
6,740
3,520
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 0
4,435
370
891
6,044
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
6
1 / 7 / 0
4,776
398
2,972
7,970
3,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Kor183
Neith
9
1 / 5 / 0
5,449
454
4,728
8,006
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
0 / 5 / 1
5,047
421
1,303
9,020
4,657
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 1
5,438
453
4,067
9,961
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
31
Kills
2
2
Deaths
31
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
Horus
1
7
0
0.14
W
6
0
7
9.5
L
Neith
Kor183
Neith
1
5
0
0.2
W
Hel
cLCocA
Hel
2
1
8
6
W
Merlin
devincei
Merlin
9
0
1
9.5
L
Ymir
0
5
1
0.1
W
7
1
2
8
L
0
5
1
0.1
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,088
Damage
13,961
37,651
Taken
41,001
16,582
Mitigated
16,104
19,743
Healing
4,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
891
315
0
155
6,044
1,575
0
2,828
3,216
9,238
0
L
Horus
2,972
1,905
78
191
7,970
3,880
108
1,488
6,482
0
9,489
W
8,918
3,481
0
2,956
9,231
3,409
2,794
421
8,810
0
37,542
L
Neith
Kor183
Neith
4,728
2,056
0
993
8,006
2,170
0
2,194
5,812
0
26,755
W
Hel
cLCocA
Hel
4,429
1,090
3,686
5,392
10,233
4,630
1,094
433
9,800
30,162
0
W
Merlin
devincei
Merlin
7,124
992
0
587
3,983
1,346
696
293
3,690
38,853
0
L
Ymir
1,303
257
0
516
9,020
4,657
130
1,697
7,323
9,161
0
W
6,508
1,422
0
4,726
7,464
3,677
600
812
6,652
0
42,495
L
4,067
1,872
0
2,623
9,961
3,822
0
3,346
6,615
0
27,787
W
5,109
1,342
0
2,396
6,740
3,520
649
235
6,505
0
29,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,598
Gold Earned
25,145
344
Minions Killed
154
0
Camps Cleared
0
1,090,177
Distance Traveled
1,019,196
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,435
370
9
1
0
166,526
0
L
Horus
4,776
398
17
1
0
204,961
1
W
Ullr
7,473
623
79
7
0
225,197
2
L
Neith
5,449
454
54
5
0
215,707
1
W
Hel
7,254
605
43
4
0
195,166
2
W
Merlin
8,104
675
75
6
0
223,285
0
L
Ymir
5,047
421
13
1
0
194,444
2
W
Chaac
8,139
678
89
7
0
215,855
1
L
Set
5,438
453
61
5
0
237,558
0
W
Da Ji
7,628
636
58
5
0
230,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role