Player Matchup

Jing Wei
Jing Wei
Brendan_2503
Jing Wei
Level 26
God Stats
2W - 2L
1,909 SR
Queue Stats
38W - 28L
1,626 Elo+
Solo
Yemoja
Yemoja
LEER0YJENKIN5
Yemoja
Level 29
God Stats
6W - 7L
1,413 SR
Queue Stats
203W - 230L
1,561 Elo+
Solo
Hercules
Hercules
Turd_hat
Hercules
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
55W - 55L
1,764 Elo+
Solo
Arachne
Arachne
Tyrant_J20
Arachne
Level 24
God Stats
12W - 11L
1,603 SR
Queue Stats
35W - 35L
1,574 Elo+
Solo
Nu Wa
Nu Wa
XQC82GSP
Nu Wa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,670 Elo+
Solo
Team Averages
Level 24
1,585 SR
1,639 Elo+

VS

Team Averages
Level 25
1,630 SR
1,607 Elo+
Bellona
Bellona
BillieBaddAss09
Bellona
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 38L
1,592 Elo+
Solo
Cupid
Cupid
Cwissspy213
Cupid
Level 27
God Stats
3W - 2L
1,714 SR
Queue Stats
82W - 77L
1,637 Elo+
Solo
Cthulhu
Cthulhu
Platypus489
Cthulhu
Level 29
God Stats
41W - 18L
1,767 SR
Queue Stats
136W - 106L
1,584 Elo+
Solo
Janus
Janus
TheBakedBaker
Janus
Level 28
God Stats
15W - 10L
1,553 SR
Queue Stats
165W - 174L
1,631 Elo+
Solo
Fenrir
Fenrir
saintaspen
Fenrir
Level 18
God Stats
29W - 22L
1,614 SR
Queue Stats
96W - 96L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Brendan_2503
Jing Wei
12
2 / 6 / 1
7,359
409
5,472
13,436
3,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 8 / 1
7,020
390
5,544
14,359
8,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Turd_hat
Hercules
12
0 / 2 / 2
7,545
419
5,553
14,942
11,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
Tyrant_J20
Arachne
15
3 / 4 / 1
9,094
505
9,655
17,548
6,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
XQC82GSP
Nu Wa
4
0 / 1 / 0
5,208
289
513
1,366
342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
9,318
518
3,566
11,080
11,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
5 / 0 / 9
9,722
540
13,044
11,194
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Platypus489
Cthulhu
14
5 / 3 / 7
8,836
491
13,259
13,862
13,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 2 / 5
9,616
534
8,440
6,977
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
saintaspen
Fenrir
17
8 / 0 / 3
10,458
581
9,987
13,053
5,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
21
21
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Jing Wei
Brendan_2503
Jing Wei
2
6
1
0.42
W
5
0
9
9.5
L
1
8
1
0.19
W
Cthulhu
Platypus489
Cthulhu
5
3
7
2.83
W
1
2
5
1.75
L
Hercules
Turd_hat
Hercules
0
2
2
0.5
L
Arachne
Tyrant_J20
Arachne
3
4
1
0.88
L
Nu Wa
XQC82GSP
Nu Wa
0
1
0
0
W
Fenrir
saintaspen
Fenrir
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,737
Damage
48,296
61,651
Taken
56,166
31,085
Mitigated
38,512
18,995
Healing
24,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,566
1,043
0
2,794
11,080
11,347
465
530
10,550
0
49,493
L
Jing Wei
Brendan_2503
Jing Wei
5,472
4,609
0
1,011
13,436
3,860
184
5,657
7,404
0
34,163
W
13,044
7,553
577
7,412
11,194
5,708
3,204
2,342
8,852
0
66,782
L
5,544
519
2,019
2,853
14,359
8,451
0
5,396
8,538
22,957
0
W
Cthulhu
Platypus489
Cthulhu
13,259
474
952
4,891
13,862
13,757
80
2,303
11,559
33,146
0
W
8,440
552
0
1,574
6,977
2,198
399
391
6,586
63,869
0
L
Hercules
Turd_hat
Hercules
5,553
782
0
6,324
14,942
11,896
0
6,894
7,873
0
42,373
L
Arachne
Tyrant_J20
Arachne
9,655
6,988
0
6,788
17,548
6,536
0
2,262
15,086
0
57,240
L
Nu Wa
XQC82GSP
Nu Wa
513
299
0
0
1,366
342
0
515
826
3,819
0
W
Fenrir
saintaspen
Fenrir
9,987
2,304
0
6,138
13,053
5,502
1,116
491
12,562
0
85,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,226
Gold Earned
47,950
298
Minions Killed
490
0
Camps Cleared
0
1,317,407
Distance Traveled
1,734,641
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,318
518
102
6
0
345,081
1
L
Jing Wei
7,359
409
63
4
0
301,885
2
W
Cupid
9,722
540
100
6
0
309,060
6
L
Yemoja
7,020
390
25
1
0
277,638
3
W
Cthulhu
8,836
491
51
3
0
349,475
0
W
Janus
9,616
534
129
7
0
349,031
5
L
Hercules
7,545
419
94
5
0
336,079
4
L
Arachne
9,094
505
112
6
0
335,030
1
L
Nu Wa
5,208
289
4
0
0
66,775
0
W
Fenrir
10,458
581
108
6
0
381,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role