Player Matchup

Yemoja
Yemoja
MesoMesar
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,391 Elo+
Party 1
Anhur
Anhur
SajoTheCrusher
Anhur
Level 47
God Stats
0W - 1L
1,646 SR
Queue Stats
8W - 10L
1,291 Elo+
Party 1
Hercules
Hercules
SlavaBoi
Hercules
Level 15
God Stats
8W - 6L
1,724 SR
Queue Stats
28W - 22L
1,467 Elo+
Party 1
Bakasura
Bakasura
oXtaR
Bakasura
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,291 Elo+
Party 1
Scylla
Scylla
skaterboy018
Scylla
Level 108
God Stats
5W - 3L
1,435 SR
Queue Stats
24W - 29L
1,291 Elo+
Party 1
Team Averages
Level 61
1,561 SR
1,346 Elo+

VS

Team Averages
Level 86
1,655 SR
1,764 Elo+
Achilles
Achilles
ChickJok
Achilles
Level 116
God Stats
2W - 1L
1,513 SR
Queue Stats
71W - 53L
1,540 Elo+
Party 2
Baron Samedi
Baron Samedi
DartyPapsOkay
Baron Samedi
Level 35
God Stats
5W - 1L
1,500 SR
Queue Stats
452W - 207L
1,829 Elo+
Party 2
Ao Kuang
Ao Kuang
MandoOKAY
Ao Kuang
Level 58
God Stats
14W - 4L
1,698 SR
Queue Stats
673W - 303L
1,886 Elo+
Party 2
Anhur
Anhur
SteelPotato
Anhur
Level 77
God Stats
32W - 9L
1,984 SR
Queue Stats
722W - 333L
1,778 Elo+
Party 2
Cabrakan
Cabrakan
ThatsOkay_
Cabrakan
Level 142
God Stats
39W - 13L
1,578 SR
Queue Stats
710W - 354L
1,786 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MesoMesar
Yemoja
13
0 / 6 / 1
8,544
388
6,821
17,547
10,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 8 / 0
8,492
386
4,566
19,461
5,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
SlavaBoi
Hercules
16
0 / 7 / 2
9,281
422
6,404
21,416
20,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
oXtaR
Bakasura
17
4 / 6 / 1
10,728
488
11,303
22,674
9,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Scylla
18
2 / 3 / 1
10,952
498
5,295
15,029
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChickJok
Achilles
15
0 / 1 / 9
11,158
507
3,820
21,127
20,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
DartyPapsOkay
Baron Samedi
19
2 / 3 / 9
13,196
600
14,411
12,818
7,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
MandoOKAY
Ao Kuang
20
9 / 3 / 11
13,634
620
18,516
21,312
9,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
13 / 0 / 8
14,352
652
23,635
22,802
9,660
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
ThatsOkay_
Cabrakan
20
6 / 1 / 10
14,692
668
16,584
15,483
19,875
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
8
Kills
30
30
Deaths
8
5
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Achilles
ChickJok
Achilles
0
1
9
4.5
W
Baron Samedi
DartyPapsOkay
Baron Samedi
2
3
9
2.17
W
Ao Kuang
MandoOKAY
Ao Kuang
9
3
11
4.83
L
Yemoja
MesoMesar
Yemoja
0
6
1
0.08
L
2
8
0
0.25
L
Hercules
SlavaBoi
Hercules
0
7
2
0.14
W
13
0
8
17
W
Cabrakan
ThatsOkay_
Cabrakan
6
1
10
11
L
Bakasura
oXtaR
Bakasura
4
6
1
0.75
L
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,389
Damage
76,966
96,127
Taken
93,542
52,517
Mitigated
67,135
14,958
Healing
47,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ChickJok
Achilles
3,820
701
0
5,506
21,127
20,828
1,878
2,983
15,524
212
29,168
W
Baron Samedi
DartyPapsOkay
Baron Samedi
14,411
260
1,196
6,072
12,818
7,179
1,050
3,450
8,902
91,188
0
W
Ao Kuang
MandoOKAY
Ao Kuang
18,516
4,148
0
8,054
21,312
9,593
2,015
2,769
17,205
113,374
0
L
Yemoja
MesoMesar
Yemoja
6,821
906
1,262
1,630
17,547
10,707
0
7,287
10,174
37,996
0
L
4,566
2,249
0
1,371
19,461
5,932
0
6,195
13,258
0
34,570
L
Hercules
SlavaBoi
Hercules
6,404
838
0
5,743
21,416
20,634
0
14,187
7,155
7,436
38,684
W
23,635
17,597
0
17,482
22,802
9,660
8,858
3,797
17,726
0
138,173
W
Cabrakan
ThatsOkay_
Cabrakan
16,584
2,120
0
9,196
15,483
19,875
0
2,063
11,200
92,168
0
L
Bakasura
oXtaR
Bakasura
11,303
8,779
0
2,127
22,674
9,676
228
12,008
10,476
0
84,693
L
Scylla
5,295
895
0
2,825
15,029
5,568
210
9,422
5,341
80,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,997
Gold Earned
67,032
531
Minions Killed
733
0
Camps Cleared
0
1,906,653
Distance Traveled
2,066,688
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,158
507
38
2
0
390,872
0
W
Baron Samedi
13,196
600
179
8
0
418,031
6
W
Ao Kuang
13,634
620
139
6
0
464,013
3
L
Yemoja
8,544
388
48
2
0
379,809
1
L
Anhur
8,492
386
82
4
0
331,920
1
L
Hercules
9,281
422
99
5
0
393,836
3
W
Anhur
14,352
652
190
9
0
373,699
0
W
Cabrakan
14,692
668
187
9
0
420,073
0
L
Bakasura
10,728
488
146
7
0
452,316
4
L
Scylla
10,952
498
156
7
0
348,772
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role