Player Matchup

Izanami
Izanami
PedroBR SKY
Izanami
Level 123
God Stats
1W - 3L
1,831 SR
Queue Stats
402W - 392L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
RyanKisuke
Cthulhu
Level 78
God Stats
18W - 23L
1,372 SR
Queue Stats
170W - 200L
1,364 Elo+
Party 1
Erlang Shen
Erlang Shen
ThomasQBF
Erlang Shen
Level 25
God Stats
3W - 3L
1,605 SR
Queue Stats
64W - 87L
1,520 Elo+
Party 3
Cabrakan
Cabrakan
WarSiLke
Cabrakan
Level 45
God Stats
167W - 112L
1,583 SR
Queue Stats
302W - 285L
1,460 Elo+
Party 1
Zhong Kui
Zhong Kui
drakoluukio
Zhong Kui
Level 41
God Stats
17W - 10L
1,717 SR
Queue Stats
102W - 122L
1,491 Elo+
Party 3
Team Averages
Level 62
1,621 SR
1,455 Elo+

VS

Team Averages
Level 45
1,592 SR
1,502 Elo+
Da Ji
Da Ji
Band-Guy2009
Da Ji
Level 68
God Stats
10W - 9L
1,480 SR
Queue Stats
425W - 378L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
MrVakarky
Baron Samedi
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 25L
1,519 Elo+
Solo
Izanami
Izanami
OssaamaBinBallin
Izanami
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
106W - 113L
1,460 Elo+
Party 4
Sobek
Sobek
ukillmeubiggay
Sobek
Level 22
God Stats
2W - 4L
1,846 SR
Queue Stats
133W - 156L
1,523 Elo+
Party 4
Sun Wukong
Sun Wukong
vlonezzz-
Sun Wukong
Level 22
God Stats
19W - 12L
1,633 SR
Queue Stats
33W - 32L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
PedroBR SKY
Izanami
11
1 / 1 / 3
6,461
538
5,111
8,584
2,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
RyanKisuke
Cthulhu
11
0 / 0 / 1
6,518
543
2,240
3,424
3,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
ThomasQBF
Erlang Shen
10
1 / 5 / 1
6,081
507
3,764
7,964
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
WarSiLke
Cabrakan
10
3 / 0 / 2
7,088
591
3,781
8,283
6,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
drakoluukio
Zhong Kui
11
5 / 4 / 1
7,162
597
7,203
8,969
5,039
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 0
7,925
660
8,797
8,970
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
MrVakarky
Baron Samedi
6
1 / 2 / 3
5,052
421
1,590
4,097
2,000
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 2 / 3
5,531
461
6,349
6,323
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 3 / 2
5,917
493
4,748
10,554
7,785
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
vlonezzz-
Sun Wukong
10
0 / 1 / 2
5,845
487
1,654
4,821
2,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
10
Kills
10
10
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
8
2
0
4
L
Baron Samedi
MrVakarky
Baron Samedi
1
2
3
1.25
L
0
2
3
0.75
W
Izanami
PedroBR SKY
Izanami
1
1
3
2.5
W
Cthulhu
RyanKisuke
Cthulhu
0
0
1
0.5
W
Erlang Shen
ThomasQBF
Erlang Shen
1
5
1
0.3
W
Cabrakan
WarSiLke
Cabrakan
3
0
2
4
W
Zhong Kui
drakoluukio
Zhong Kui
5
4
1
1.38
L
1
3
2
0.67
L
Sun Wukong
vlonezzz-
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,099
Damage
23,138
37,224
Taken
34,765
22,076
Mitigated
17,136
11,137
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,797
2,085
0
3,781
8,970
3,366
0
2,788
6,157
0
47,463
L
Baron Samedi
MrVakarky
Baron Samedi
1,590
310
35
1,335
4,097
2,000
81
1,915
2,182
11,932
0
L
6,349
4,566
0
2,456
6,323
1,643
227
2,798
3,525
0
35,388
W
Izanami
PedroBR SKY
Izanami
5,111
3,661
0
4,277
8,584
2,437
772
1,901
6,683
0
44,613
W
Cthulhu
RyanKisuke
Cthulhu
2,240
34
73
1,717
3,424
3,121
286
0
3,259
28,203
0
W
Erlang Shen
ThomasQBF
Erlang Shen
3,764
1,925
0
1,087
7,964
4,763
0
614
7,306
0
31,821
W
Cabrakan
WarSiLke
Cabrakan
3,781
595
0
1,770
8,283
6,716
290
2,266
6,017
10,041
0
W
Zhong Kui
drakoluukio
Zhong Kui
7,203
973
0
2,213
8,969
5,039
874
1,557
7,412
35,975
0
L
4,748
565
0
3,993
10,554
7,785
56
3,981
6,573
18,047
0
L
Sun Wukong
vlonezzz-
Sun Wukong
1,654
260
0
329
4,821
2,342
0
1,392
3,104
0
20,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,310
Gold Earned
30,270
270
Minions Killed
245
0
Camps Cleared
0
1,158,251
Distance Traveled
1,051,471
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,925
660
78
7
0
245,853
3
L
Baron Samedi
5,052
421
25
2
0
92,761
0
L
Izanami
5,531
461
64
5
0
233,769
1
W
Izanami
6,461
538
86
7
0
182,869
1
W
Cthulhu
6,518
543
53
4
0
234,024
4
W
Erlang Shen
6,081
507
60
5
0
249,220
0
W
Cabrakan
7,088
591
9
1
0
281,207
4
W
Zhong Kui
7,162
597
62
5
0
210,931
0
L
Sobek
5,917
493
26
2
0
247,468
3
L
Sun Wukong
5,845
487
52
4
0
231,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role