Player Matchup

Chronos
Chronos
Masters
iAmDiffSoShtUp
Chronos
Masters
Level 41
God Stats
9W - 2L
1,617 SR
Queue Stats
290W - 60L
2,863 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 41
1,617 SR
2,863 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,500 SR
1,570 MMR
Nemesis
Nemesis
Bronze III
zeroSUB76
Nemesis
Bronze III
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
7,810
976
5,226
9,821
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SetBellonaIzanamiOsirisHe Bo

VS

Bans
AnhurBakasuraUllrSkadiAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
zeroSUB76
Nemesis
12
0 / 3 / 0
6,304
788
5,951
9,089
4,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Nemesis
zeroSUB76
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,226
Damage
5,951
9,821
Taken
9,089
3,559
Mitigated
4,086
5,582
Healing
3,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,226
3,069
0
5,582
9,821
3,559
2,914
8
9,813
49,148
0
L
Nemesis
zeroSUB76
Nemesis
5,951
2,517
0
3,657
9,089
4,086
0
5,319
3,770
0
37,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,810
Gold Earned
6,304
91
Minions Killed
74
0
Camps Cleared
0
138,759
Distance Traveled
165,677
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,810
976
91
11
0
138,759
1
L
Nemesis
6,304
788
74
9
0
165,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role